Player Matchup

Ra
Ra
BarnikaaaaXD
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Thor
Thor
Botya5
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
ChadillacSPILLZ
Tiamat
Level 23
God Stats
24W - 23L
1,474 SR
Queue Stats
45W - 54L
1,282 Elo+
Solo
Nemesis
Nemesis
Nometra40
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Olorun
Olorun
toxmuchxtimexx
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 6
1,495 SR
1,456 Elo+

VS

Team Averages
Level 34
1,400 SR
1,430 Elo+
Nike
Nike
Franchu73TWINZxX
Nike
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
29W - 36L
1,357 Elo+
Party 3
Yemoja
Yemoja
MOTHER5HIP T735
Yemoja
Level 6
God Stats
1W - 2L
1,142 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Thanatos
Thanatos
ckwc4
Thanatos
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,619 Elo+
Party 1
Loki
Loki
juanpidani2004
Loki
Level 32
God Stats
6W - 4L
1,574 SR
Queue Stats
42W - 46L
1,368 Elo+
Party 3
Medusa
Medusa
skibias
Medusa
Level 19
God Stats
1W - 1L
1,285 SR
Queue Stats
15W - 17L
1,306 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 4 / 7
8,560
451
10,379
8,413
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Botya5
Thor
11
7 / 6 / 6
8,093
426
9,837
12,296
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
12 / 5 / 6
9,090
478
13,937
13,437
6,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Nometra40
Nemesis
10
2 / 13 / 8
7,290
384
5,799
14,179
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

4
0 / 5 / 0
5,670
298
691
3,962
735
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 7 / 4
9,146
481
6,552
13,011
6,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 13 / 7
6,963
366
3,045
12,758
3,522
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
ckwc4
Thanatos
12
9 / 3 / 6
8,971
472
15,392
11,460
3,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
10 / 2 / 2
10,428
549
9,017
12,093
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
skibias
Medusa
13
2 / 3 / 5
8,311
437
6,177
8,846
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
54
28
Kills
30
33
Deaths
28
27
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
4
7
2.63
L
Thor
Botya5
Thor
7
6
6
1.67
L
12
5
6
3
W
8
7
4
1.43
W
1
13
7
0.35
L
Nemesis
Nometra40
Nemesis
2
13
8
0.46
W
Thanatos
ckwc4
Thanatos
9
3
6
4
W
10
2
2
5.5
W
Medusa
skibias
Medusa
2
3
5
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,643
Damage
40,183
52,287
Taken
58,168
14,308
Mitigated
20,414
7,353
Healing
16,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,379
319
484
1,257
8,413
1,977
497
960
7,453
28,040
0
L
Thor
Botya5
Thor
9,837
1,783
0
0
12,296
2,103
0
298
11,998
0
19,150
L
13,937
158
109
4,386
13,437
6,376
264
810
12,627
34,334
0
W
6,552
946
0
2,279
13,011
6,776
873
6,865
5,324
4,785
34,418
W
3,045
508
266
0
12,758
3,522
25
6,455
5,819
6,105
0
L
Nemesis
Nometra40
Nemesis
5,799
2,424
0
807
14,179
3,117
240
1,593
12,586
0
12,692
W
Thanatos
ckwc4
Thanatos
15,392
3,183
246
8,747
11,460
3,230
0
2,379
8,857
0
32,397
W
9,017
1,397
0
3,420
12,093
4,161
252
4,415
7,364
0
71,447
W
Medusa
skibias
Medusa
6,177
2,638
110
1,252
8,846
2,725
1,428
2,873
5,797
0
38,128
L
691
343
82
228
3,962
735
0
21
3,941
6,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,703
Gold Earned
43,819
150
Minions Killed
302
0
Camps Cleared
0
1,483,329
Distance Traveled
1,732,535
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,560
451
54
3
0
341,513
0
L
Thor
8,093
426
21
1
0
353,674
0
L
Tiamat
9,090
478
46
2
0
318,050
2
W
Nike
9,146
481
60
3
0
373,674
0
W
Yemoja
6,963
366
1
0
0
267,403
0
L
Nemesis
7,290
384
18
1
0
356,686
0
W
Thanatos
8,971
472
37
2
0
378,962
6
W
Loki
10,428
549
129
7
0
353,819
1
W
Medusa
8,311
437
75
4
0
358,677
4
L
Olorun
5,670
298
11
1
0
113,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role