Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
JuSenju
Danzaburou
Level 83
God Stats
25W - 29L
1,575 SR
Queue Stats
211W - 204L
1,545 Elo+
Party 2
Medusa
Medusa
Raisetsuu
Medusa
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
307W - 280L
1,632 Elo+
Party 2
Baron Samedi
Baron Samedi
VindictiveNyx
Baron Samedi
Level 49
God Stats
2W - 1L
1,661 SR
Queue Stats
49W - 51L
1,539 Elo+
Party 2
Sobek
Sobek
fpbiggs
Sobek
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 143L
1,598 Elo+
Party 2
Team Averages
Level 82
1,547 SR
1,563 Elo+

VS

Team Averages
Level 57
1,674 SR
1,591 Elo+
Bastet
Bastet
TheBendyStraw
Bastet
Level 99
God Stats
29W - 20L
1,449 SR
Queue Stats
103W - 91L
1,557 Elo+
Party 3
Amaterasu
Amaterasu
Weebinese
Amaterasu
Level 42
God Stats
11W - 5L
1,592 SR
Queue Stats
179W - 104L
1,702 Elo+
Solo
Sol
Sol
alergictobuff
Sol
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 63L
1,539 Elo+
Party 1
Neith
Neith
lilbluu
Neith
Level 49
God Stats
3W - 1L
1,900 SR
Queue Stats
97W - 91L
1,561 Elo+
Party 3
Aphrodite
Aphrodite
wBloo
Aphrodite
Level 77
God Stats
2W - 0L
1,928 SR
Queue Stats
387W - 327L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 8 / 7
8,715
459
10,320
26,893
18,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
JuSenju
Danzaburou
17
2 / 9 / 6
10,221
538
7,735
19,109
6,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Raisetsuu
Medusa
17
8 / 7 / 2
10,860
572
16,240
17,148
6,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
VindictiveNyx
Baron Samedi
14
6 / 11 / 1
9,688
510
11,136
16,888
7,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
fpbiggs
Sobek
12
2 / 6 / 7
8,463
445
3,972
19,682
19,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 4 / 13
12,183
641
25,481
17,820
6,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Weebinese
Amaterasu
18
12 / 3 / 12
11,911
627
17,308
18,812
19,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 6 / 6
11,545
608
10,231
12,040
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
lilbluu
Neith
18
8 / 2 / 12
12,136
639
17,850
8,696
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
wBloo
Aphrodite
17
2 / 4 / 15
10,808
569
9,431
13,701
6,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
99
19
Kills
41
41
Deaths
19
23
Assists
58
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
8
7
0.56
L
Danzaburou
JuSenju
Danzaburou
2
9
6
0.56
L
Medusa
Raisetsuu
Medusa
8
7
2
1.29
W
13
4
13
4.88
L
Baron Samedi
VindictiveNyx
Baron Samedi
6
11
1
0.59
W
Amaterasu
Weebinese
Amaterasu
12
3
12
6
W
6
6
6
1.5
L
Sobek
fpbiggs
Sobek
2
6
7
0.92
W
Neith
lilbluu
Neith
8
2
12
7
W
Aphrodite
wBloo
Aphrodite
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,403
Damage
80,301
99,720
Taken
71,069
58,813
Mitigated
39,387
28,007
Healing
34,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,320
2,168
0
5,860
26,893
18,775
0
6,030
20,863
363
42,045
L
Danzaburou
JuSenju
Danzaburou
7,735
3,190
277
5,108
19,109
6,855
94
1,473
17,636
0
64,331
L
Medusa
Raisetsuu
Medusa
16,240
7,828
0
6,225
17,148
6,238
914
7,115
10,033
0
83,250
W
25,481
7,799
0
6,545
17,820
6,963
1,898
4,696
13,124
0
81,689
L
Baron Samedi
VindictiveNyx
Baron Samedi
11,136
719
1,117
2,152
16,888
7,873
341
1,318
15,570
37,047
0
W
Amaterasu
Weebinese
Amaterasu
17,308
8,634
0
7,867
18,812
19,026
491
3,201
15,611
5,660
53,689
W
10,231
4,565
0
4,474
12,040
2,727
5,984
1,776
10,264
63,283
0
L
Sobek
fpbiggs
Sobek
3,972
556
538
6,730
19,682
19,072
155
5,205
14,477
23,494
0
W
Neith
lilbluu
Neith
17,850
7,395
0
2,470
8,696
3,772
3,883
1,797
6,899
0
77,804
W
Aphrodite
wBloo
Aphrodite
9,431
1,653
4,417
8,843
13,701
6,899
280
3,892
9,809
57,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,947
Gold Earned
58,583
439
Minions Killed
529
0
Camps Cleared
0
1,608,185
Distance Traveled
1,860,739
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,715
459
96
5
0
322,829
8
L
Danzaburou
10,221
538
129
7
0
331,910
0
L
Medusa
10,860
572
129
7
0
316,932
5
W
Bastet
12,183
641
95
5
0
410,365
4
L
Baron Samedi
9,688
510
61
3
0
282,085
2
W
Amaterasu
11,911
627
77
4
0
404,709
3
W
Sol
11,545
608
115
6
0
342,469
6
L
Sobek
8,463
445
24
1
0
354,429
0
W
Neith
12,136
639
117
6
0
368,110
6
W
Aphrodite
10,808
569
125
7
0
335,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role