Player Matchup

Nike
Nike
ANIMETEETIES384
Nike
Level 29
God Stats
7W - 4L
1,564 SR
Queue Stats
61W - 65L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
S-L-001
Gilgamesh
Level 6
God Stats
7W - 12L
1,194 SR
Queue Stats
21W - 35L
1,347 Elo+
Solo
Ra
Ra
SilentXeroXI
Ra
Level 4
God Stats
2W - 1L
1,729 SR
Queue Stats
4W - 2L
1,516 Elo+
Solo
King Arthur
King Arthur
ViciiVonDoom
King Arthur
Level 10
God Stats
16W - 21L
1,540 SR
Queue Stats
71W - 86L
1,389 Elo+
Solo
Izanami
Izanami
bgat03
Izanami
Level 8
God Stats
1W - 1L
1,233 SR
Queue Stats
8W - 9L
1,408 Elo+
Solo
Team Averages
Level 11
1,452 SR
1,421 Elo+

VS

Team Averages
Level 29
1,553 SR
1,454 Elo+
Ra
Ra
PatoBionico04
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,707 Elo+
Party 1
Aphrodite
Aphrodite
Purpleguy1608
Aphrodite
Level 3
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 3L
1,310 Elo+
Solo
Heimdallr
Heimdallr
RuSh Gains8
Heimdallr
Level 28
God Stats
3W - 2L
1,726 SR
Queue Stats
98W - 97L
1,482 Elo+
Solo
Olorun
Olorun
boilv_
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,239 Elo+
Solo
Loki
Loki
lucaruggieri09
Loki
Level 107
God Stats
14W - 20L
1,328 SR
Queue Stats
328W - 337L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 0
8,881
634
7,998
8,594
7,107
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
S-L-001
Gilgamesh
11
5 / 4 / 4
7,220
516
4,982
9,905
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
8 / 3 / 3
8,078
577
4,900
6,036
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ViciiVonDoom
King Arthur
12
3 / 2 / 5
7,506
536
4,596
8,598
5,564
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
bgat03
Izanami
10
4 / 3 / 0
7,129
509
3,925
5,978
1,677
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
6,527
466
3,738
7,228
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
Purpleguy1608
Aphrodite
6
0 / 6 / 2
5,062
362
1,085
5,572
3,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
RuSh Gains8
Heimdallr
10
1 / 8 / 0
5,832
417
2,579
9,837
4,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
boilv_
Olorun
7
0 / 5 / 0
5,156
368
994
4,561
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
9 / 5 / 0
7,489
535
9,580
10,072
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
29
Kills
11
12
Deaths
30
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
0
0
9
L
1
6
4
0.5
L
Aphrodite
Purpleguy1608
Aphrodite
0
6
2
0.17
L
Heimdallr
RuSh Gains8
Heimdallr
1
8
0
0.13
W
Gilgamesh
S-L-001
Gilgamesh
5
4
4
1.75
W
8
3
3
3.17
W
King Arthur
ViciiVonDoom
King Arthur
3
2
5
2.75
W
Izanami
bgat03
Izanami
4
3
0
1.33
L
Olorun
boilv_
Olorun
0
5
0
0
L
9
5
0
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,401
Damage
17,976
39,111
Taken
37,270
19,813
Mitigated
13,827
8,210
Healing
4,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,998
1,263
0
1,740
8,594
7,107
484
136
8,458
10,045
45,065
L
3,738
554
363
1,221
7,228
1,680
0
1,039
6,067
22,850
0
L
Aphrodite
Purpleguy1608
Aphrodite
1,085
498
129
467
5,572
3,411
9
1,397
4,039
4,423
0
L
Heimdallr
RuSh Gains8
Heimdallr
2,579
1,220
0
728
9,837
4,186
560
2,211
7,480
0
24,824
W
Gilgamesh
S-L-001
Gilgamesh
4,982
1,638
0
2,984
9,905
3,538
25
1,093
8,772
0
34,449
W
4,900
135
158
512
6,036
1,927
1,751
1,400
4,476
30,350
0
W
King Arthur
ViciiVonDoom
King Arthur
4,596
410
0
1,471
8,598
5,564
274
1,425
7,063
5,443
33,005
W
Izanami
bgat03
Izanami
3,925
3,109
0
1,345
5,978
1,677
3,445
1,219
4,705
0
28,516
L
Olorun
boilv_
Olorun
994
548
0
399
4,561
1,610
69
186
4,337
12,007
2,491
L
9,580
2,321
0
1,252
10,072
2,940
0
1,552
8,437
0
33,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,814
Gold Earned
30,066
358
Minions Killed
188
0
Camps Cleared
0
1,318,243
Distance Traveled
1,064,685
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,881
634
102
7
0
298,565
0
L
Ra
6,527
466
57
4
0
215,130
0
L
Aphrodite
5,062
362
6
0
0
213,323
0
L
Heimdallr
5,832
417
40
3
0
212,647
0
W
Gilgamesh
7,220
516
63
5
0
276,897
2
W
Ra
8,078
577
63
5
0
256,867
0
W
King Arthur
7,506
536
76
5
0
255,224
0
W
Izanami
7,129
509
54
4
0
230,690
1
L
Olorun
5,156
368
38
3
0
147,453
0
L
Loki
7,489
535
47
3
0
276,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role