Player Matchup

Neith
Neith
Hex-Amogous
Neith
Level 27
God Stats
4W - 6L
1,447 SR
Queue Stats
356W - 421L
1,278 Elo+
Party 2
Loki
Loki
MiaWallace1201
Loki
Level 18
God Stats
5W - 15L
1,381 SR
Queue Stats
80W - 117L
1,289 Elo+
Solo
Nemesis
Nemesis
ShinigamiTrinity
Nemesis
Level 27
God Stats
7W - 13L
1,135 SR
Queue Stats
337W - 410L
1,283 Elo+
Party 2
Bellona
Bellona
Zerepho
Bellona
Level 14
God Stats
8W - 3L
1,675 SR
Queue Stats
49W - 57L
1,235 Elo+
Solo
Sylvanus
Sylvanus
pollitopou
Sylvanus
Level 22
God Stats
7W - 5L
1,470 SR
Queue Stats
21W - 26L
1,330 Elo+
Solo
Team Averages
Level 22
1,422 SR
1,283 Elo+

VS

Team Averages
Level 14
1,425 SR
1,400 Elo+
Thoth
Thoth
Ddoppiab9638
Thoth
Level 20
God Stats
0W - 2L
1,275 SR
Queue Stats
28W - 31L
1,376 Elo+
Party 1
Hel
Hel
DiooBrannDoo
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,290 Elo+
Solo
Izanami
Izanami
Fedet_7
Izanami
Level 4
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Chaac
Chaac
Jvie_644
Chaac
Level 17
God Stats
24W - 18L
1,594 SR
Queue Stats
40W - 38L
1,334 Elo+
Solo
Nemesis
Nemesis
wesse3_al_bal
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
6,905
575
6,728
5,854
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 2 / 5
5,859
488
1,960
5,922
1,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
5 / 6 / 1
6,318
527
2,887
9,830
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Zerepho
Bellona
12
7 / 0 / 0
7,111
593
5,494
5,420
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
pollitopou
Sylvanus
10
2 / 1 / 2
6,123
510
2,459
7,404
4,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 2
6,077
506
2,423
5,561
1,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 3 / 1
5,145
429
3,559
4,189
881
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Fedet_7
Izanami
10
2 / 5 / 0
6,038
503
4,393
6,773
1,565
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Jvie_644
Chaac
9
1 / 2 / 1
5,433
453
4,992
9,038
3,148
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
1
0 / 1 / 0
3,858
322
51
797
111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
7
10
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
0
3
1
0.17
L
Izanami
Fedet_7
Izanami
2
5
0
0.4
W
3
1
5
5.5
L
Chaac
Jvie_644
Chaac
1
2
1
0.75
W
0
2
5
1.25
W
5
6
1
0.92
W
Bellona
Zerepho
Bellona
7
0
0
7
W
Sylvanus
pollitopou
Sylvanus
2
1
2
3
L
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,528
Damage
15,418
34,430
Taken
26,358
14,134
Mitigated
7,076
9,415
Healing
5,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,423
116
0
0
5,561
1,371
383
0
5,561
13,587
0
L
3,559
991
390
825
4,189
881
580
870
3,319
19,521
0
L
Izanami
Fedet_7
Izanami
4,393
2,874
0
1,323
6,773
1,565
803
0
6,773
0
30,854
W
6,728
3,223
0
1,483
5,854
2,239
1,051
1,294
4,560
0
39,202
L
Chaac
Jvie_644
Chaac
4,992
951
0
2,952
9,038
3,148
0
1,589
7,449
0
23,606
W
1,960
830
0
1,907
5,922
1,488
0
1,163
4,759
0
22,729
W
2,887
894
0
2,230
9,830
2,458
838
1,592
8,238
0
14,777
W
Bellona
Zerepho
Bellona
5,494
720
0
1,050
5,420
3,672
578
277
5,143
0
37,172
W
Sylvanus
pollitopou
Sylvanus
2,459
777
511
2,234
7,404
4,277
336
1,656
5,748
21,117
0
L
Nemesis
51
51
0
170
797
111
0
0
797
0
52

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,316
Gold Earned
26,551
255
Minions Killed
168
0
Camps Cleared
0
1,140,690
Distance Traveled
857,876
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,077
506
28
2
0
206,471
0
L
Hel
5,145
429
31
3
0
180,743
0
L
Izanami
6,038
503
68
6
0
194,693
0
W
Neith
6,905
575
59
5
0
216,670
0
L
Chaac
5,433
453
40
3
0
254,014
2
W
Loki
5,859
488
57
5
0
250,517
0
W
Nemesis
6,318
527
29
2
0
246,501
1
W
Bellona
7,111
593
74
6
0
253,852
1
W
Sylvanus
6,123
510
36
3
0
173,150
0
L
Nemesis
3,858
322
1
0
0
21,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role