Player Matchup

Bakasura
Bakasura
Kezego
Bakasura
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 55L
1,655 Elo+
Solo
Neith
Neith
YeomanEros
Neith
Level 24
God Stats
5W - 4L
1,825 SR
Queue Stats
364W - 400L
1,455 Elo+
Solo
Ymir
Ymir
dragon-victory12
Ymir
Level 25
God Stats
7W - 7L
1,568 SR
Queue Stats
71W - 48L
1,527 Elo+
Solo
Nu Wa
Nu Wa
killinnpilln
Nu Wa
Level 4
God Stats
2W - 5L
1,500 SR
Queue Stats
78W - 88L
1,461 Elo+
Solo
King Arthur
King Arthur
markimusjk47
King Arthur
Level 26
God Stats
13W - 16L
1,502 SR
Queue Stats
56W - 56L
1,520 Elo+
Solo
Team Averages
Level 17
1,579 SR
1,524 Elo+

VS

Team Averages
Level 13
1,646 SR
1,456 Elo+
Bastet
Bastet
Dani5674321098
Bastet
Level 5
God Stats
6W - 0L
1,923 SR
Queue Stats
6W - 2L
1,535 Elo+
Party 1
Ra
Ra
DegmuTz
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,346 Elo+
Party 1
Hachiman
Hachiman
VELIKANHC
Hachiman
Level 28
God Stats
1W - 1L
1,523 SR
Queue Stats
65W - 68L
1,461 Elo+
Solo
Ares
Ares
clandisr
Ares
Level 14
God Stats
5W - 3L
1,561 SR
Queue Stats
22W - 18L
1,518 Elo+
Solo
Vulcan
Vulcan
gott3coachh
Vulcan
Level 16
God Stats
1W - 0L
1,720 SR
Queue Stats
7W - 7L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kezego
Bakasura
6
1 / 7 / 0
4,598
460
2,180
7,011
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
7
0 / 7 / 1
4,347
435
3,304
6,479
1,672
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

5
1 / 1 / 0
3,870
387
2,335
5,276
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 8 / 1
4,239
424
2,697
6,316
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
markimusjk47
King Arthur
6
0 / 2 / 0
4,401
440
1,625
6,306
2,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 1
6,552
655
2,577
4,252
1,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
10 / 1 / 4
7,880
788
7,556
5,395
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
VELIKANHC
Hachiman
10
5 / 0 / 4
6,478
648
6,422
6,068
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
9
3 / 1 / 4
6,193
619
3,130
7,625
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
10
0 / 0 / 3
5,785
579
3,619
3,097
1,831
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
25
25
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
W
10
1
4
12
L
Bakasura
Kezego
Bakasura
1
7
0
0.14
W
Hachiman
VELIKANHC
Hachiman
5
0
4
7
L
Neith
0
7
1
0.07
W
Ares
3
1
4
5
L
1
1
0
1
W
Vulcan
0
0
3
1.5
L
0
8
1
0.06
L
King Arthur
markimusjk47
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,141
Damage
23,304
31,388
Taken
26,437
11,537
Mitigated
11,494
4,983
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,577
707
0
3,106
4,252
1,166
0
196
3,980
0
31,003
W
7,556
1,416
0
2,685
5,395
1,810
1,972
1,778
3,406
50,712
0
L
Bakasura
Kezego
Bakasura
2,180
1,677
0
1,062
7,011
2,616
0
3,158
3,679
0
13,943
W
Hachiman
VELIKANHC
Hachiman
6,422
4,014
0
4,522
6,068
1,827
627
810
5,172
0
35,702
L
Neith
3,304
1,234
14
1,079
6,479
1,672
0
2,386
4,093
0
18,163
W
Ares
3,130
176
0
2,150
7,625
4,860
180
1,426
6,153
12,559
0
L
2,335
1,174
0
948
5,276
2,683
0
941
4,306
6,524
775
W
Vulcan
3,619
2,208
0
1,219
3,097
1,831
517
196
2,855
25,353
0
L
2,697
1,087
0
250
6,316
1,847
0
3,994
2,096
12,854
0
L
King Arthur
markimusjk47
King Arthur
1,625
562
0
1,630
6,306
2,719
0
3,397
2,909
0
18,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,455
Gold Earned
32,888
132
Minions Killed
312
0
Camps Cleared
0
808,823
Distance Traveled
924,195
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,552
655
74
7
0
241,059
0
W
Ra
7,880
788
100
10
0
169,067
1
L
Bakasura
4,598
460
34
3
0
164,826
0
W
Hachiman
6,478
648
65
7
0
155,883
2
L
Neith
4,347
435
20
2
0
186,323
2
W
Ares
6,193
619
24
2
0
189,712
4
L
Ymir
3,870
387
12
1
0
160,987
1
W
Vulcan
5,785
579
49
5
0
168,474
4
L
Nu Wa
4,239
424
26
3
0
167,083
1
L
King Arthur
4,401
440
40
4
0
129,604
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role