Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Astravek
Terra
Level 98
God Stats
6W - 5L
1,637 SR
Queue Stats
260W - 237L
1,587 Elo+
Party 2
Vamana
Vamana
HarryNoScopePro
Vamana
Level 28
God Stats
72W - 51L
1,624 SR
Queue Stats
115W - 111L
1,552 Elo+
Party 2
Thor
Thor
Rabbski
Thor
Level 42
God Stats
1W - 2L
1,320 SR
Queue Stats
124W - 69L
1,614 Elo+
Party 1
Thoth
Thoth
Slaposaurus
Thoth
Level 128
God Stats
5W - 6L
1,554 SR
Queue Stats
156W - 141L
1,531 Elo+
Party 1
Team Averages
Level 80
1,527 SR
1,557 Elo+

VS

Team Averages
Level 65
1,514 SR
1,484 Elo+
Sylvanus
Sylvanus
AlikLuchador
Sylvanus
Level 49
God Stats
23W - 28L
1,506 SR
Queue Stats
147W - 184L
1,463 Elo+
Party 3
Bellona
Bellona
ArciaLid
Bellona
Level 14
God Stats
33W - 41L
1,597 SR
Queue Stats
34W - 42L
1,538 Elo+
Party 3
Fenrir
Fenrir
Kali1111
Fenrir
Level 78
God Stats
24W - 23L
1,494 SR
Queue Stats
73W - 96L
1,451 Elo+
Party 3
Sol
Sol
RushThenCrush
Sol
Level 80
God Stats
256W - 289L
1,502 SR
Queue Stats
287W - 336L
1,467 Elo+
Party 3
Neith
Neith
pLinda
Neith
Level 103
God Stats
53W - 59L
1,469 SR
Queue Stats
142W - 176L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
4 / 1 / 7
6,967
581
9,990
9,717
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
Astravek
Terra
10
3 / 1 / 8
6,714
560
4,476
7,878
5,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 0
7,039
587
3,827
8,071
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
Rabbski
Thor
13
5 / 0 / 3
7,631
636
5,336
6,416
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 2 / 2
6,845
570
4,307
6,929
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlikLuchador
Sylvanus
9
0 / 6 / 1
5,628
469
5,128
9,643
7,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
ArciaLid
Bellona
10
0 / 2 / 1
5,961
497
3,479
6,682
3,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Kali1111
Fenrir
12
2 / 0 / 0
6,657
555
5,010
7,380
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 3 / 1
6,424
535
5,632
9,378
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
pLinda
Neith
10
2 / 5 / 0
6,280
523
5,468
7,568
1,781
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
16
Kills
5
5
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
1
7
7.5
L
Sylvanus
AlikLuchador
Sylvanus
0
6
1
0.08
L
Bellona
ArciaLid
Bellona
0
2
1
0.25
W
Terra
Astravek
Terra
3
1
8
7
W
2
1
0
2
L
Fenrir
Kali1111
Fenrir
2
0
0
2
W
Thor
Rabbski
Thor
5
0
3
6.5
L
1
3
1
0.5
W
2
2
2
1.5
L
Neith
pLinda
Neith
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,936
Damage
24,717
39,011
Taken
40,651
18,205
Mitigated
17,738
16,447
Healing
13,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
9,990
5,734
0
2,393
9,717
3,448
388
2,888
6,829
0
41,203
L
Sylvanus
AlikLuchador
Sylvanus
5,128
1,948
771
1,902
9,643
7,032
0
2,832
6,771
18,343
6,595
L
Bellona
ArciaLid
Bellona
3,479
1,033
0
2,814
6,682
3,939
179
0
6,682
0
29,760
W
Terra
Astravek
Terra
4,476
1,014
2,061
3,069
7,878
5,310
0
2,689
5,189
17,102
0
W
3,827
1,554
0
4,466
8,071
5,101
0
0
7,623
0
40,739
L
Fenrir
Kali1111
Fenrir
5,010
653
0
3,228
7,380
2,643
0
834
6,546
0
39,425
W
Thor
Rabbski
Thor
5,336
742
0
3,082
6,416
2,409
0
2,593
3,823
0
46,965
L
5,632
1,661
0
3,650
9,378
2,343
0
2,859
6,349
38,142
0
W
4,307
167
0
1,376
6,929
1,937
0
1,804
5,125
40,335
0
L
Neith
pLinda
Neith
5,468
2,558
0
1,580
7,568
1,781
853
1,966
5,520
0
28,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,196
Gold Earned
30,950
350
Minions Killed
314
0
Camps Cleared
0
1,275,171
Distance Traveled
1,162,735
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,967
581
75
6
0
252,190
3
L
Sylvanus
5,628
469
39
3
0
194,700
4
L
Bellona
5,961
497
62
5
0
230,085
0
W
Terra
6,714
560
25
2
0
254,228
3
W
Vamana
7,039
587
78
7
0
235,605
4
L
Fenrir
6,657
555
77
6
0
288,172
5
W
Thor
7,631
636
82
7
0
292,451
2
L
Sol
6,424
535
80
7
0
239,403
4
W
Thoth
6,845
570
90
8
0
240,697
4
L
Neith
6,280
523
56
5
0
210,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role