Player Matchup

Mulan
Mulan
Hubert lnoir
Mulan
Level 22
God Stats
5W - 3L
1,658 SR
Queue Stats
72W - 62L
1,597 Elo+
Solo
Guan Yu
Guan Yu
LARSMR7
Guan Yu
Level 28
God Stats
3W - 2L
1,806 SR
Queue Stats
52W - 31L
1,642 Elo+
Solo
Chronos
Chronos
Native_thugg818
Chronos
Level 27
God Stats
21W - 10L
1,713 SR
Queue Stats
88W - 108L
1,540 Elo+
Solo
Izanami
Izanami
PunkyQc
Izanami
Level 6
God Stats
4W - 3L
1,754 SR
Queue Stats
12W - 15L
1,553 Elo+
Solo
Olorun
Olorun
SmiteGems10
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,460 Elo+
Solo
Team Averages
Level 20
1,686 SR
1,558 Elo+

VS

Team Averages
Level 16
1,595 SR
1,594 Elo+
Bastet
Bastet
HydroKiller5523
Bastet
Level 11
God Stats
4W - 1L
1,824 SR
Queue Stats
19W - 8L
1,769 Elo+
Solo
King Arthur
King Arthur
Kurecy
King Arthur
Level 24
God Stats
11W - 10L
1,558 SR
Queue Stats
43W - 33L
1,546 Elo+
Solo
Ra
Ra
O_FAT-E_O
Ra
Level 29
God Stats
1W - 3L
1,591 SR
Queue Stats
30W - 32L
1,504 Elo+
Solo
Apollo
Apollo
TheJuicySmoke
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,610 Elo+
Solo
Yemoja
Yemoja
issan-yussan
Yemoja
Level 12
God Stats
3W - 8L
1,500 SR
Queue Stats
33W - 59L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
5,105
851
972
4,406
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
LARSMR7
Guan Yu
8
0 / 0 / 1
4,395
733
1,061
3,837
2,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 0 / 6
4,688
781
1,153
2,451
902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
PunkyQc
Izanami
8
5 / 0 / 4
5,146
858
3,800
2,803
781
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
8
3 / 1 / 0
5,113
852
1,464
3,303
886
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 3 / 0
4,120
687
3,434
4,142
1,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Kurecy
King Arthur
6
0 / 1 / 0
3,972
662
2,413
2,619
714
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 3 / 1
3,699
617
640
2,770
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

3
0 / 3 / 1
3,166
528
359
2,021
464
Mace

Mace

+10
Physical Power

Yemoja
3
0 / 2 / 1
3,213
536
320
2,616
1,072
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
2
2
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
2
3
0
0.67
L
King Arthur
Kurecy
King Arthur
0
1
0
0
W
Guan Yu
LARSMR7
Guan Yu
0
0
1
0.5
W
1
0
6
4
L
0
3
1
0.17
W
Izanami
PunkyQc
Izanami
5
0
4
7
W
Olorun
3
1
0
3
L
0
3
1
0.17
L
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,450
Damage
7,166
16,800
Taken
14,168
6,319
Mitigated
4,236
8,344
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
972
127
0
2,849
4,406
1,548
0
254
4,152
0
16,910
L
3,434
648
0
1,264
4,142
1,319
0
453
3,689
0
18,894
L
King Arthur
Kurecy
King Arthur
2,413
633
0
736
2,619
714
0
0
2,389
0
15,003
W
Guan Yu
LARSMR7
Guan Yu
1,061
46
35
2,363
3,837
2,202
0
0
3,837
729
14,553
W
1,153
539
0
676
2,451
902
3,081
167
2,284
14,081
1,369
L
640
43
39
669
2,770
667
0
427
2,343
14,673
0
W
Izanami
PunkyQc
Izanami
3,800
3,196
0
461
2,803
781
2,369
539
2,264
0
20,750
W
Olorun
1,464
928
74
1,886
3,303
886
685
143
3,160
22,547
0
L
359
268
0
75
2,021
464
0
770
1,251
0
3,900
L
Yemoja
320
120
52
270
2,616
1,072
0
777
1,839
4,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,447
Gold Earned
18,170
208
Minions Killed
130
0
Camps Cleared
0
621,726
Distance Traveled
562,300
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,105
851
45
8
0
159,951
1
L
Bastet
4,120
687
41
7
0
142,184
2
L
King Arthur
3,972
662
30
5
0
105,727
1
W
Guan Yu
4,395
733
41
7
0
111,349
0
W
Chronos
4,688
781
35
6
0
126,927
2
L
Ra
3,699
617
34
6
0
131,471
2
W
Izanami
5,146
858
43
7
0
122,921
1
W
Olorun
5,113
852
44
7
0
100,578
0
L
Apollo
3,166
528
11
2
0
66,568
1
L
Yemoja
3,213
536
14
2
0
116,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role