Player Matchup

Baron Samedi
Baron Samedi
BoGumus_
Baron Samedi
Level 29
God Stats
2W - 3L
1,436 SR
Queue Stats
65W - 68L
1,336 Elo+
Party 3
Horus
Horus
DevilStitchdu17
Horus
Level 129
God Stats
20W - 13L
1,652 SR
Queue Stats
872W - 849L
1,484 Elo+
Party 2
Tiamat
Tiamat
Hasan11Alper
Tiamat
Level 40
God Stats
3W - 6L
1,344 SR
Queue Stats
69W - 84L
1,303 Elo+
Party 3
Artemis
Artemis
Mito__23
Artemis
Level 29
God Stats
5W - 2L
1,821 SR
Queue Stats
45W - 66L
1,293 Elo+
Party 3
Da Ji
Da Ji
Rapheno
Da Ji
Level 48
God Stats
2W - 6L
1,533 SR
Queue Stats
254W - 280L
1,450 Elo+
Party 2
Team Averages
Level 55
1,557 SR
1,373 Elo+

VS

Team Averages
Level 74
1,528 SR
1,439 Elo+
Chernobog
Chernobog
ArCh3Ro_o90
Chernobog
Level 108
God Stats
14W - 20L
1,388 SR
Queue Stats
531W - 728L
1,364 Elo+
Party 4
Chang'e
Chang'e
H1B0U
Chang'e
Level 66
God Stats
1W - 2L
1,373 SR
Queue Stats
51W - 37L
1,482 Elo+
Party 1
Bastet
Bastet
IzanamI5377
Bastet
Level 35
God Stats
4W - 0L
1,681 SR
Queue Stats
129W - 137L
1,401 Elo+
Party 1
Neith
Neith
Malba90
Neith
Level 38
God Stats
12W - 12L
1,500 SR
Queue Stats
119W - 142L
1,431 Elo+
Party 4
Kuzenbo
Kuzenbo
jelmer999
Kuzenbo
Level 122
God Stats
10W - 7L
1,698 SR
Queue Stats
176W - 148L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BoGumus_
Baron Samedi
18
2 / 5 / 11
11,398
438
16,613
19,060
7,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 3 / 13
12,793
492
17,457
24,009
29,868
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
16
3 / 9 / 7
10,365
399
9,714
20,213
10,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Mito__23
Artemis
16
1 / 9 / 7
10,189
392
10,910
16,963
6,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Rapheno
Da Ji
20
12 / 6 / 8
14,012
539
18,519
25,348
11,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ArCh3Ro_o90
Chernobog
19
10 / 3 / 9
12,736
490
13,361
20,637
7,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
H1B0U
Chang'e
20
11 / 4 / 5
14,803
569
19,100
18,613
7,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
19
6 / 8 / 9
12,500
481
18,888
24,309
9,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Malba90
Neith
20
3 / 5 / 8
12,996
500
14,234
18,519
6,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
jelmer999
Kuzenbo
18
2 / 4 / 17
13,154
506
14,497
26,010
46,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
80
23
Kills
32
32
Deaths
24
46
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Chernobog
ArCh3Ro_o90
Chernobog
10
3
9
4.83
L
Baron Samedi
BoGumus_
Baron Samedi
2
5
11
1.5
L
5
3
13
3.83
W
Chang'e
H1B0U
Chang'e
11
4
5
3.38
L
Tiamat
3
9
7
0.72
W
Bastet
6
8
9
1.31
W
Neith
Malba90
Neith
3
5
8
1.4
L
Artemis
Mito__23
Artemis
1
9
7
0.5
L
Da Ji
Rapheno
Da Ji
12
6
8
2.67
W
Kuzenbo
jelmer999
Kuzenbo
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,213
Damage
80,080
105,593
Taken
108,088
65,506
Mitigated
77,296
32,242
Healing
40,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
ArCh3Ro_o90
Chernobog
13,361
7,151
0
5,465
20,637
7,660
4,577
4,932
15,287
0
93,322
L
Baron Samedi
BoGumus_
Baron Samedi
16,613
1,118
702
3,298
19,060
7,640
0
6,504
12,246
60,464
0
L
17,457
4,332
3,880
9,232
24,009
29,868
132
6,745
17,006
18,264
59,442
W
Chang'e
H1B0U
Chang'e
19,100
501
3,055
8,887
18,613
7,169
991
6,902
11,097
96,116
0
L
Tiamat
9,714
1,200
222
4,642
20,213
10,031
205
7,123
12,995
37,651
0
W
Bastet
18,888
4,164
0
7,628
24,309
9,338
939
5,756
18,161
0
77,007
W
Neith
Malba90
Neith
14,234
7,872
0
5,995
18,519
6,841
744
3,994
14,447
0
97,506
L
Artemis
Mito__23
Artemis
10,910
4,526
0
3,132
16,963
6,320
1,018
5,101
11,742
0
60,997
L
Da Ji
Rapheno
Da Ji
18,519
4,143
0
7,134
25,348
11,647
900
7,119
18,007
0
97,952
W
Kuzenbo
jelmer999
Kuzenbo
14,497
4,561
3,424
5,990
26,010
46,288
339
6,060
19,225
44,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,757
Gold Earned
66,189
527
Minions Killed
579
0
Camps Cleared
0
2,292,877
Distance Traveled
2,314,127
28
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,736
490
124
5
0
468,975
2
L
Baron Samedi
11,398
438
110
4
0
413,072
4
L
Horus
12,793
492
119
5
0
512,880
8
W
Chang'e
14,803
569
156
6
0
481,849
3
L
Tiamat
10,365
399
52
2
0
420,263
5
W
Bastet
12,500
481
82
3
0
525,322
3
W
Neith
12,996
500
168
6
0
413,316
3
L
Artemis
10,189
392
111
4
0
432,935
7
L
Da Ji
14,012
539
135
5
0
513,727
4
W
Kuzenbo
13,154
506
49
2
0
424,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role