Player Matchup

Pele
Pele
Silver IV
 
Pele
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze I
Augmentor
Kumbhakarna
Bronze I
Level 159
God Stats
37W - 52L
1,419 SR
Queue Stats
212W - 227L
456 MMR
Solo
Raijin
Raijin
Silver I
Foreignseagull
Raijin
Silver I
Level 122
God Stats
4W - 4L
1,467 SR
Queue Stats
94W - 103L
1,121 MMR
Solo
Vamana
Vamana
Silver III
HossAlot
Vamana
Silver III
Level 93
God Stats
1W - 2L
1,509 SR
Queue Stats
390W - 392L
702 MMR
Solo
Izanami
Izanami
Silver I
TaitanPRO
Izanami
Silver I
Level 155
God Stats
8W - 7L
1,723 SR
Queue Stats
234W - 255L
1,071 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,524 SR
970 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,535 SR
1,088 MMR
Hel
Hel
Silver I
 
Hel
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver V
 
Sobek
Silver V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze II
McLovinSVG2
Charybdis
Bronze II
Level 103
God Stats
7W - 3L
1,563 SR
Queue Stats
221W - 250L
163 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
SynicalJoker
Erlang Shen
Silver V
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 25L
1,094 MMR
Party 1
Loki
Loki
Silver II
TheBlazinTruth
Loki
Silver II
Level 121
God Stats
2W - 4L
1,611 SR
Queue Stats
22W - 30L
1,181 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 5 / 0
8,099
450
6,752
13,767
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Augmentor
Kumbhakarna
11
1 / 2 / 1
7,212
401
4,221
12,174
10,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 7 / 1
8,407
467
7,219
14,239
4,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
HossAlot
Vamana
15
1 / 4 / 0
8,690
483
5,412
16,022
13,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
TaitanPRO
Izanami
18
3 / 2 / 1
10,082
560
11,096
10,744
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArtioUllrMorgan Le Fay

VS

Bans
GilgameshGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
5 / 1 / 3
10,936
608
13,936
12,356
6,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
 
Sobek
14
0 / 1 / 12
8,897
494
4,704
17,227
15,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
McLovinSVG2
Charybdis
15
4 / 3 / 1
9,452
525
5,227
13,009
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
SynicalJoker
Erlang Shen
19
6 / 0 / 1
11,515
640
13,667
10,537
9,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 2 / 9
10,546
586
13,118
11,338
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
7
Kills
20
20
Deaths
7
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
0
0.2
W
Hel
 
Hel
5
1
3
6.5
W
Sobek
 
Sobek
0
1
12
6
L
Kumbhakarna
Augmentor
Kumbhakarna
1
2
1
0.75
L
1
7
1
0.21
L
Vamana
HossAlot
Vamana
1
4
0
0.25
W
Charybdis
McLovinSVG2
Charybdis
4
3
1
1.5
W
Erlang Shen
SynicalJoker
Erlang Shen
6
0
1
6.5
L
Izanami
TaitanPRO
Izanami
3
2
1
1.75
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,700
Damage
50,652
66,946
Taken
64,467
35,968
Mitigated
38,213
19,247
Healing
35,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,752
759
0
2,106
13,767
4,065
0
2,972
10,559
0
57,559
W
Hel
 
Hel
13,936
772
3,577
7,441
12,356
6,128
171
5,135
7,221
93,844
0
W
Sobek
 
Sobek
4,704
542
0
5,095
17,227
15,651
0
4,311
12,916
14,474
0
L
Kumbhakarna
Augmentor
Kumbhakarna
4,221
353
0
2,974
12,174
10,516
0
4,922
6,700
26,109
0
L
7,219
1,500
216
3,686
14,239
4,308
0
8,668
4,897
59,942
0
L
Vamana
HossAlot
Vamana
5,412
1,805
0
5,976
16,022
13,684
706
1,561
14,461
9,598
42,858
W
Charybdis
McLovinSVG2
Charybdis
5,227
3,343
0
8,255
13,009
3,398
2,537
275
12,734
0
72,033
W
Erlang Shen
SynicalJoker
Erlang Shen
13,667
5,521
0
6,449
10,537
9,174
807
2,058
7,823
14,060
77,546
L
Izanami
TaitanPRO
Izanami
11,096
7,460
0
4,289
10,744
3,395
0
1,237
9,457
0
101,827
W
13,118
3,325
0
4,521
11,338
3,862
0
982
10,314
0
70,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,490
Gold Earned
51,346
551
Minions Killed
613
0
Camps Cleared
0
1,592,278
Distance Traveled
1,812,522
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,099
450
105
6
0
338,530
2
W
Hel
10,936
608
180
10
0
359,158
4
W
Sobek
8,897
494
16
1
0
370,791
7
L
Kumbhakarna
7,212
401
38
2
0
368,574
4
L
Raijin
8,407
467
118
7
0
270,466
9
L
Vamana
8,690
483
115
6
0
284,210
3
W
Charybdis
9,452
525
137
8
0
312,187
2
W
Erlang Shen
11,515
640
166
9
0
386,667
4
L
Izanami
10,082
560
175
10
0
330,498
7
W
Loki
10,546
586
114
6
0
383,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role