Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Libiece
Mercury
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 226L
1,454 Elo+
Party 2
Xing Tian
Xing Tian
Zone6
Xing Tian
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Solo
Ganesha
Ganesha
bacixx
Ganesha
Level 108
God Stats
13W - 14L
1,502 SR
Queue Stats
561W - 562L
1,459 Elo+
Solo
Janus
Janus
pechancj7
Janus
Level 120
God Stats
5W - 4L
1,565 SR
Queue Stats
192W - 177L
1,423 Elo+
Solo
Team Averages
Level 125
1,513 SR
1,509 Elo+

VS

Team Averages
Level 91
1,521 SR
1,477 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
CaptainKy
Ravana
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 52L
1,484 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FUGGERMUDDER
Morgan Le Fay
Level 102
God Stats
2W - 3L
1,273 SR
Queue Stats
256W - 255L
1,472 Elo+
Solo
Hercules
Hercules
FerociousHulk
Hercules
Level 49
God Stats
3W - 0L
1,785 SR
Queue Stats
87W - 91L
1,475 Elo+
Party 1
Bacchus
Bacchus
SmokeBlizzy215
Bacchus
Level 77
God Stats
2W - 1L
1,549 SR
Queue Stats
301W - 318L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
3 / 3 / 7
10,481
617
16,544
11,610
5,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Libiece
Mercury
14
4 / 9 / 5
9,596
564
8,642
14,251
7,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
Zone6
Xing Tian
17
2 / 3 / 8
9,866
580
6,216
23,976
18,214
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ganesha
bacixx
Ganesha
19
1 / 2 / 12
11,098
653
11,334
16,568
20,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
pechancj7
Janus
19
5 / 6 / 6
11,584
681
18,492
11,629
5,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
4 / 3 / 11
11,768
692
19,652
14,561
6,114
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
CaptainKy
Ravana
20
12 / 5 / 9
12,933
761
16,914
17,885
15,341
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
FUGGERMUDDER
Morgan Le Fay
19
3 / 4 / 12
11,490
676
17,296
14,732
6,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
FerociousHulk
Hercules
19
4 / 1 / 10
11,187
658
6,568
17,713
15,747
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 4 / 14
9,972
587
8,307
14,975
23,151
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
79
15
Kills
23
23
Deaths
17
38
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
7
2.17
W
Cernunnos
 
Cernunnos
4
3
11
3.17
W
Ravana
CaptainKy
Ravana
12
5
9
3.3
W
Morgan Le Fay
FUGGERMUDDER
Morgan Le Fay
3
4
12
2.25
W
Hercules
FerociousHulk
Hercules
4
1
10
9
L
Mercury
Libiece
Mercury
4
9
5
0.72
W
0
4
14
1.75
L
Xing Tian
Zone6
Xing Tian
2
3
8
2
L
Ganesha
bacixx
Ganesha
1
2
12
3.5
L
Janus
pechancj7
Janus
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,228
Damage
68,737
78,034
Taken
79,866
58,187
Mitigated
66,651
28,702
Healing
38,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
16,544
807
1,805
4,341
11,610
5,905
0
3,429
8,181
29,189
0
W
Cernunnos
 
Cernunnos
19,652
7,009
1,386
3,426
14,561
6,114
2,761
9,438
5,123
0
44,600
W
Ravana
CaptainKy
Ravana
16,914
4,738
3,933
5,512
17,885
15,341
788
11,218
6,667
67
29,299
W
Morgan Le Fay
FUGGERMUDDER
Morgan Le Fay
17,296
1,381
3,662
4,883
14,732
6,298
1,246
10,528
4,204
49,493
0
W
Hercules
FerociousHulk
Hercules
6,568
280
1,711
8,272
17,713
15,747
475
11,223
6,490
0
14,422
L
Mercury
Libiece
Mercury
8,642
2,820
1,351
1,115
14,251
7,872
0
4,114
10,137
0
13,599
W
8,307
334
3,174
2,673
14,975
23,151
37
10,179
4,796
16,597
0
L
Xing Tian
Zone6
Xing Tian
6,216
606
0
8,493
23,976
18,214
0
6,703
17,273
12,021
0
L
Ganesha
bacixx
Ganesha
11,334
529
2,098
5,328
16,568
20,882
83
6,933
9,635
27,242
0
L
Janus
pechancj7
Janus
18,492
289
2,282
1,889
11,629
5,314
114
4,444
7,185
50,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,625
Gold Earned
57,350
158
Minions Killed
173
0
Camps Cleared
0
1,467,165
Distance Traveled
1,521,069
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,481
617
37
2
0
246,955
0
W
Cernunnos
11,768
692
61
4
0
255,309
0
W
Ravana
12,933
761
25
1
0
321,726
0
W
Morgan Le Fay
11,490
676
54
3
0
312,794
0
W
Hercules
11,187
658
16
1
0
326,713
0
L
Mercury
9,596
564
15
1
0
316,856
0
W
Bacchus
9,972
587
17
1
0
304,527
0
L
Xing Tian
9,866
580
21
1
0
306,048
0
L
Ganesha
11,098
653
1
0
0
293,598
5
L
Janus
11,584
681
84
5
0
303,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role