Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PapiJuanPapi
Nu Wa
Level 87
God Stats
34W - 25L
1,602 SR
Queue Stats
389W - 378L
1,531 Elo+
Party 2
Vamana
Vamana
TheAmaznglyRandy
Vamana
Level 105
God Stats
12W - 24L
1,378 SR
Queue Stats
230W - 240L
1,521 Elo+
Solo
Charybdis
Charybdis
pitipow17
Charybdis
Level 85
God Stats
4W - 4L
1,572 SR
Queue Stats
554W - 518L
1,569 Elo+
Party 2
Thanatos
Thanatos
xHowelll93
Thanatos
Level 113
God Stats
25W - 23L
1,503 SR
Queue Stats
276W - 247L
1,550 Elo+
Solo
Team Averages
Level 101
1,511 SR
1,534 Elo+

VS

Team Averages
Level 121
1,521 SR
1,527 Elo+
Cerberus
Cerberus
B3ARTOOTH
Cerberus
Level 154
God Stats
4W - 4L
1,570 SR
Queue Stats
342W - 339L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GregDM93
Morgan Le Fay
Level 89
God Stats
1W - 3L
1,507 SR
Queue Stats
49W - 63L
1,392 Elo+
Solo
Bastet
Bastet
Moonlîght
Bastet
Level 149
God Stats
20W - 24L
1,621 SR
Queue Stats
571W - 530L
1,585 Elo+
Solo
Achilles
Achilles
MyShiningDiamond
Achilles
Level 124
God Stats
29W - 23L
1,584 SR
Queue Stats
535W - 454L
1,593 Elo+
Party 1
Hou Yi
Hou Yi
OK_W_-
Hou Yi
Level 91
God Stats
14W - 11L
1,322 SR
Queue Stats
472W - 404L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 1 / 3
7,931
610
4,977
8,291
5,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 0 / 4
7,993
615
5,783
5,926
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 2 / 0
4,415
340
836
3,051
895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
pitipow17
Charybdis
12
0 / 2 / 2
6,950
535
4,869
7,162
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
xHowelll93
Thanatos
14
10 / 3 / 3
8,450
650
8,967
11,254
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
B3ARTOOTH
Cerberus
8
0 / 2 / 0
5,548
427
2,590
8,190
4,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
GregDM93
Morgan Le Fay
11
1 / 5 / 1
6,386
491
3,659
7,066
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Moonlîght
Bastet
12
1 / 3 / 2
6,882
529
3,806
10,077
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
2 / 2 / 5
7,454
573
5,207
11,310
10,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
OK_W_-
Hou Yi
11
4 / 2 / 0
7,072
544
5,212
7,529
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
14
Kills
8
8
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Cerberus
B3ARTOOTH
Cerberus
0
2
0
0
L
Morgan Le Fay
GregDM93
Morgan Le Fay
1
5
1
0.3
L
Bastet
Moonlîght
Bastet
1
3
2
0.67
L
2
2
5
2.25
L
Hou Yi
OK_W_-
Hou Yi
4
2
0
2
W
3
0
4
5
W
0
2
0
0
W
Charybdis
pitipow17
Charybdis
0
2
2
0.5
W
Thanatos
xHowelll93
Thanatos
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,432
Damage
20,474
35,684
Taken
44,172
13,326
Mitigated
22,918
19,129
Healing
14,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,977
783
102
3,119
8,291
5,367
72
2,495
5,753
46,146
0
L
Cerberus
B3ARTOOTH
Cerberus
2,590
402
0
3,373
8,190
4,872
0
3,337
4,739
23,357
0
L
Morgan Le Fay
GregDM93
Morgan Le Fay
3,659
107
0
852
7,066
2,031
38
1,848
5,125
30,488
0
L
Bastet
Moonlîght
Bastet
3,806
1,523
0
4,787
10,077
3,771
0
2,438
7,521
0
50,434
L
5,207
1,476
0
2,860
11,310
10,181
0
2,009
9,133
0
17,125
L
Hou Yi
OK_W_-
Hou Yi
5,212
2,086
0
2,397
7,529
2,063
0
561
6,894
0
48,744
W
5,783
971
0
2,374
5,926
1,951
0
1,967
3,699
49,933
0
W
836
332
66
815
3,051
895
0
0
3,051
0
2,691
W
Charybdis
pitipow17
Charybdis
4,869
2,397
0
2,555
7,162
1,444
769
0
7,162
0
42,644
W
Thanatos
xHowelll93
Thanatos
8,967
2,811
0
10,098
11,254
3,669
66
1,438
9,770
0
44,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,739
Gold Earned
33,342
397
Minions Killed
331
0
Camps Cleared
0
1,076,882
Distance Traveled
1,143,414
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,931
610
112
9
0
250,247
4
L
Cerberus
5,548
427
64
5
0
137,218
2
L
Morgan Le Fay
6,386
491
66
5
0
216,085
2
L
Bastet
6,882
529
84
6
0
289,372
3
L
Achilles
7,454
573
17
1
0
271,997
7
L
Hou Yi
7,072
544
100
8
0
228,742
3
W
Nu Wa
7,993
615
110
8
0
244,003
5
W
Vamana
4,415
340
3
0
0
50,060
0
W
Charybdis
6,950
535
94
7
0
237,318
6
W
Thanatos
8,450
650
78
6
0
295,254
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role