Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CLOUDPONY99
Neith
Level 18
God Stats
1W - 1L
1,280 SR
Queue Stats
1W - 1L
1,267 Elo+
Party 2
Bastet
Bastet
GB STARXXSCREAM
Bastet
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
221W - 209L
1,443 Elo+
Party 2
Janus
Janus
Kanelly
Janus
Level 68
God Stats
8W - 10L
1,512 SR
Queue Stats
487W - 486L
1,444 Elo+
Solo
Sylvanus
Sylvanus
RightfulComb542
Sylvanus
Level 105
God Stats
19W - 15L
1,584 SR
Queue Stats
184W - 174L
1,503 Elo+
Party 2
Team Averages
Level 96
1,475 SR
1,431 Elo+

VS

Team Averages
Level 61
1,473 SR
1,442 Elo+
Bellona
Bellona
 
Bellona
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
EliGe_LX
Janus
Level 66
God Stats
4W - 6L
1,528 SR
Queue Stats
305W - 342L
1,386 Elo+
Party 1
Neith
Neith
Kr1stalliks
Neith
Level 83
God Stats
7W - 12L
1,336 SR
Queue Stats
304W - 347L
1,448 Elo+
Party 1
Ymir
Ymir
NiEr7991
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 1 / 6
6,608
661
6,514
9,093
5,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
2 / 2 / 2
4,887
489
2,338
3,866
1,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
11 / 0 / 3
6,985
699
10,384
6,574
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
Kanelly
Janus
11
2 / 0 / 3
6,317
632
2,188
3,112
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
9
1 / 0 / 5
5,696
570
3,050
5,772
4,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 2 / 0
5,233
523
5,041
7,160
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
 
Ao Kuang
7
0 / 7 / 0
4,744
474
1,128
8,367
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
EliGe_LX
Janus
8
0 / 4 / 0
4,771
477
2,835
6,333
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 2 / 0
5,101
510
3,767
4,697
1,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
7
0 / 2 / 2
4,713
471
1,924
7,729
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
17
Kills
3
3
Deaths
17
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
1
6
4
L
Bellona
 
Bellona
1
2
0
0.5
L
Ao Kuang
 
Ao Kuang
0
7
0
0
W
2
2
2
1.5
L
Janus
EliGe_LX
Janus
0
4
0
0
W
11
0
3
12.5
W
Janus
Kanelly
Janus
2
0
3
3.5
L
2
2
0
1
L
Ymir
0
2
2
0.5
W
Sylvanus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,474
Damage
14,695
28,417
Taken
34,286
14,569
Mitigated
14,962
13,313
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,514
3,471
76
5,053
9,093
5,885
1,077
1,257
7,731
0
39,079
L
Bellona
 
Bellona
5,041
2,374
0
2,358
7,160
5,920
0
210
6,908
0
25,872
L
Ao Kuang
 
Ao Kuang
1,128
361
0
1,458
8,367
2,453
0
423
7,900
17,250
4,470
W
2,338
324
0
245
3,866
1,388
703
1,004
2,830
0
14,979
L
Janus
EliGe_LX
Janus
2,835
218
0
1,506
6,333
1,432
0
1,334
4,823
19,058
0
W
10,384
3,924
0
3,190
6,574
2,063
62
1,203
5,287
0
32,848
W
Janus
Kanelly
Janus
2,188
41
0
750
3,112
913
128
814
2,176
36,980
0
L
3,767
1,378
58
1,323
4,697
1,496
60
567
4,130
0
26,293
L
Ymir
1,924
781
0
468
7,729
3,661
104
2,424
5,287
7,658
0
W
Sylvanus
3,050
1,146
1,076
2,923
5,772
4,320
246
1,266
4,474
16,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,493
Gold Earned
24,562
269
Minions Killed
207
0
Camps Cleared
0
1,035,277
Distance Traveled
963,626
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,608
661
86
9
0
209,211
1
L
Bellona
5,233
523
53
5
0
198,952
1
L
Ao Kuang
4,744
474
47
5
0
185,608
1
W
Neith
4,887
489
19
2
0
190,575
0
L
Janus
4,771
477
38
4
0
191,643
0
W
Bastet
6,985
699
53
5
0
224,181
1
W
Janus
6,317
632
88
9
0
217,922
0
L
Neith
5,101
510
57
6
0
187,808
0
L
Ymir
4,713
471
12
1
0
199,615
0
W
Sylvanus
5,696
570
23
2
0
193,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role