Player Matchup

Terra
Terra
GrimPcNorris
Terra
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 80L
1,597 Elo+
Party 2
Jormungandr
Jormungandr
HITMAN2019
Jormungandr
Level 61
God Stats
8W - 3L
1,574 SR
Queue Stats
117W - 76L
1,631 Elo+
Party 2
Zeus
Zeus
SkilledMou
Zeus
Level 130
God Stats
4W - 5L
1,518 SR
Queue Stats
190W - 186L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
i__P____R____O__
Sun Wukong
Level 129
God Stats
2W - 0L
1,641 SR
Queue Stats
64W - 57L
1,519 Elo+
Party 2
Kukulkan
Kukulkan
skull425
Kukulkan
Level 40
God Stats
6W - 3L
1,556 SR
Queue Stats
161W - 117L
1,598 Elo+
Party 2
Team Averages
Level 84
1,558 SR
1,580 Elo+

VS

Team Averages
Level 114
1,600 SR
1,556 Elo+
Janus
Janus
 
Janus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Fragmatix
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,726 Elo+
Party 1
Zeus
Zeus
Senecá
Zeus
Level 148
God Stats
2W - 1L
1,800 SR
Queue Stats
136W - 118L
1,535 Elo+
Solo
Hachiman
Hachiman
Voideris
Hachiman
Level 147
God Stats
1W - 1L
1,701 SR
Queue Stats
24W - 29L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 14
10,017
911
7,053
18,703
21,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
HITMAN2019
Jormungandr
16
1 / 3 / 20
9,017
820
10,469
22,177
12,559
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
9 / 5 / 8
9,865
897
19,564
8,585
3,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
i__P____R____O__
Sun Wukong
17
5 / 4 / 12
9,891
899
10,712
14,129
15,540
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
skull425
Kukulkan
14
2 / 2 / 6
8,240
749
3,903
6,622
2,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
7 / 6 / 6
9,878
898
13,965
13,172
4,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
 
Ne Zha
11
1 / 5 / 11
7,144
649
11,603
11,436
12,103
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Fragmatix
Chang'e
12
2 / 4 / 6
7,419
674
7,282
10,284
3,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
Senecá
Zeus
16
5 / 3 / 5
9,207
837
14,588
7,819
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Voideris
Hachiman
13
2 / 5 / 7
7,737
703
11,596
12,412
4,390
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
52
23
Kills
17
17
Deaths
23
60
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
7
6
6
1.67
L
Ne Zha
 
Ne Zha
1
5
11
1.3
L
Chang'e
Fragmatix
Chang'e
2
4
6
1.25
W
6
3
14
4.33
W
Jormungandr
HITMAN2019
Jormungandr
1
3
20
3.67
L
Zeus
Senecá
Zeus
5
3
5
2.5
W
9
5
8
2.6
L
Hachiman
Voideris
Hachiman
2
5
7
1.1
W
Sun Wukong
i__P____R____O__
Sun Wukong
5
4
12
2.75
W
Kukulkan
skull425
Kukulkan
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,701
Damage
59,034
70,216
Taken
55,123
55,325
Mitigated
27,631
35,837
Healing
22,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,965
865
1,944
3,305
13,172
4,720
0
10,154
3,018
24,719
0
L
Ne Zha
 
Ne Zha
11,603
2,395
0
2,236
11,436
12,103
0
8,755
2,681
0
13,407
L
Chang'e
Fragmatix
Chang'e
7,282
337
4,365
4,003
10,284
3,480
0
8,412
1,872
11,775
0
W
7,053
618
8,860
7,494
18,703
21,239
116
7,807
10,549
10,368
0
W
Jormungandr
HITMAN2019
Jormungandr
10,469
2,123
1,500
7,877
22,177
12,559
242
10,755
11,076
24,761
0
L
Zeus
Senecá
Zeus
14,588
1,027
1,275
1,751
7,819
2,938
0
4,932
2,887
29,337
0
W
19,564
552
375
247
8,585
3,544
674
5,209
3,296
32,153
0
L
Hachiman
Voideris
Hachiman
11,596
3,952
1,228
2,377
12,412
4,390
0
8,736
3,676
0
26,268
W
Sun Wukong
i__P____R____O__
Sun Wukong
10,712
1,197
2,862
3,323
14,129
15,540
965
7,783
6,089
0
17,830
W
Kukulkan
skull425
Kukulkan
3,903
228
2,019
1,280
6,622
2,443
984
4,281
2,301
15,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,030
Gold Earned
41,385
115
Minions Killed
105
0
Camps Cleared
0
1,076,145
Distance Traveled
1,005,782
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,878
898
24
2
0
201,583
3
L
Ne Zha
7,144
649
10
1
0
214,687
1
L
Chang'e
7,419
674
16
1
0
199,075
0
W
Terra
10,017
911
11
1
0
216,346
5
W
Jormungandr
9,017
820
20
2
0
227,592
0
L
Zeus
9,207
837
33
3
0
201,171
2
W
Zeus
9,865
897
26
2
0
203,950
0
L
Hachiman
7,737
703
22
2
0
189,266
0
W
Sun Wukong
9,891
899
19
2
0
214,051
0
W
Kukulkan
8,240
749
39
4
0
214,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role