Player Matchup

Odin
Odin
Paragonknight
Odin
Level 18
God Stats
2W - 0L
1,749 SR
Queue Stats
22W - 25L
1,386 Elo+
Solo
Merlin
Merlin
Rand0mDude112233
Merlin
Level 29
God Stats
10W - 3L
1,563 SR
Queue Stats
16W - 14L
1,672 Elo+
Party 3
Izanami
Izanami
TheJumbo24
Izanami
Level 29
God Stats
1W - 0L
1,780 SR
Queue Stats
18W - 16L
1,672 Elo+
Party 3
Fenrir
Fenrir
ToryStars
Fenrir
Level 10
God Stats
10W - 12L
1,307 SR
Queue Stats
19W - 25L
1,325 Elo+
Party 1
Xing Tian
Xing Tian
jeffinfernal666
Xing Tian
Level 6
God Stats
10W - 10L
1,427 SR
Queue Stats
21W - 20L
1,374 Elo+
Party 1
Team Averages
Level 18
1,565 SR
1,486 Elo+

VS

Team Averages
Level 21
1,487 SR
1,324 Elo+
Ares
Ares
Bocesszor003
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,393 Elo+
Party 2
Freya
Freya
ManuliPanuli
Freya
Level 37
God Stats
2W - 3L
1,589 SR
Queue Stats
197W - 197L
1,430 Elo+
Party 4
Cernunnos
Cernunnos
NoMoreSausage
Cernunnos
Level 17
God Stats
2W - 10L
1,347 SR
Queue Stats
32W - 60L
1,211 Elo+
Party 2
Janus
Janus
T155IP0SK1
Janus
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 144L
1,408 Elo+
Party 4
Loki
Loki
bigbukmc
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 49L
1,177 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
10,089
504
5,126
8,564
7,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
12 / 4 / 10
11,794
590
28,441
11,341
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
TheJumbo24
Izanami
20
12 / 1 / 4
13,179
659
13,876
12,132
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
ToryStars
Fenrir
18
10 / 4 / 10
11,627
581
8,283
17,334
7,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xing Tian
jeffinfernal666
Xing Tian
14
2 / 2 / 23
10,502
525
7,168
13,618
16,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 2
7,865
393
5,567
18,536
14,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 6 / 4
10,048
502
11,826
19,691
8,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
NoMoreSausage
Cernunnos
12
1 / 6 / 4
8,180
409
5,913
12,843
3,678
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
14
3 / 10 / 2
9,208
460
7,099
13,850
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
11
4 / 10 / 3
8,281
414
7,236
13,452
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
27
41
Kills
12
12
Deaths
42
54
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
L
2
6
4
0.67
L
Cernunnos
NoMoreSausage
Cernunnos
1
6
4
0.5
W
5
1
7
8.5
W
12
4
10
4.25
L
Janus
3
10
2
0.4
W
Izanami
TheJumbo24
Izanami
12
1
4
14
W
Fenrir
ToryStars
Fenrir
10
4
10
3.75
L
Loki
4
10
3
0.55
W
Xing Tian
jeffinfernal666
Xing Tian
2
2
23
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,894
Damage
37,641
62,989
Taken
78,372
41,257
Mitigated
32,619
21,545
Healing
11,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,567
636
0
745
18,536
14,198
0
10,109
8,001
17,506
0
L
11,826
4,040
0
8,041
19,691
8,009
904
5,655
13,855
66,204
12,943
L
Cernunnos
NoMoreSausage
Cernunnos
5,913
1,102
0
615
12,843
3,678
0
6,789
5,738
0
33,472
W
5,126
969
0
224
8,564
7,834
0
5,362
3,041
9,415
29,263
W
28,441
1,734
314
2,948
11,341
4,265
905
6,359
4,511
76,824
0
L
Janus
7,099
542
188
1,470
13,850
3,096
700
6,207
7,269
36,474
0
W
Izanami
TheJumbo24
Izanami
13,876
9,369
0
5,633
12,132
5,406
4,823
1,999
10,011
0
120,628
W
Fenrir
ToryStars
Fenrir
8,283
2,849
0
8,656
17,334
7,382
2,138
4,724
12,525
0
76,406
L
Loki
7,236
1,336
0
903
13,452
3,638
0
6,955
6,314
0
26,182
W
Xing Tian
jeffinfernal666
Xing Tian
7,168
761
0
3,770
13,618
16,370
509
3,511
9,614
12,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,191
Gold Earned
43,582
507
Minions Killed
347
0
Camps Cleared
0
1,808,837
Distance Traveled
1,777,281
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,865
393
20
1
0
329,733
2
L
Freya
10,048
502
144
7
0
364,536
3
L
Cernunnos
8,180
409
65
3
0
342,308
0
W
Odin
10,089
504
72
4
0
348,629
2
W
Merlin
11,794
590
129
6
0
348,226
0
L
Janus
9,208
460
72
4
0
347,406
4
W
Izanami
13,179
659
189
9
0
362,200
6
W
Fenrir
11,627
581
109
5
0
379,323
2
L
Loki
8,281
414
46
2
0
393,298
1
W
Xing Tian
10,502
525
8
0
0
370,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role