Player Matchup

Ao Kuang
Ao Kuang
AkumaIKU
Ao Kuang
Level 119
God Stats
3W - 1L
1,584 SR
Queue Stats
115W - 111L
1,480 Elo+
Party 1
Jing Wei
Jing Wei
Lucasmalthe08
Jing Wei
Level 9
God Stats
1W - 2L
1,495 SR
Queue Stats
3W - 6L
1,280 Elo+
Party 2
Izanami
Izanami
chempo_iku
Izanami
Level 7
God Stats
2W - 1L
1,532 SR
Queue Stats
17W - 23L
1,502 Elo+
Party 1
Heimdallr
Heimdallr
munchen17
Heimdallr
Level 12
God Stats
1W - 1L
1,754 SR
Queue Stats
4W - 12L
1,188 Elo+
Party 2
Janus
Janus
ninja_strudsen
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,223 Elo+
Party 2
Team Averages
Level 32
1,573 SR
1,335 Elo+

VS

Team Averages
Level 31
1,461 SR
1,369 Elo+
Ah Puch
Ah Puch
Cliodhna_Chalice
Ah Puch
Level 95
God Stats
13W - 17L
1,314 SR
Queue Stats
299W - 359L
1,348 Elo+
Party 3
Bellona
Bellona
GoBacktoYaCorner
Bellona
Level 22
God Stats
1W - 1L
1,491 SR
Queue Stats
80W - 105L
1,262 Elo+
Party 3
Ares
Ares
Lokqii66
Ares
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Bastet
Bastet
SimpleProduct21
Bastet
Level 24
God Stats
6W - 2L
1,699 SR
Queue Stats
32W - 17L
1,635 Elo+
Solo
Jing Wei
Jing Wei
iam-_sonic
Jing Wei
Level 6
God Stats
2W - 4L
1,301 SR
Queue Stats
18W - 35L
1,098 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AkumaIKU
Ao Kuang
20
9 / 6 / 0
13,062
594
16,251
19,890
7,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Lucasmalthe08
Jing Wei
13
1 / 18 / 5
9,221
419
8,836
20,341
5,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
chempo_iku
Izanami
17
3 / 11 / 3
10,378
472
7,929
19,273
3,522
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
munchen17
Heimdallr
13
4 / 13 / 4
9,697
441
9,462
18,710
5,581
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 14 / 4
8,569
390
7,851
14,791
3,079
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 3 / 14
13,480
613
15,512
13,910
5,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 3 / 7
10,851
493
9,263
15,506
12,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
15
4 / 4 / 19
11,399
518
9,451
21,162
25,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
28 / 2 / 2
15,309
696
28,512
17,207
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
iam-_sonic
Jing Wei
16
8 / 6 / 15
11,145
507
8,057
13,446
6,033
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
119
17
Kills
62
62
Deaths
18
16
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AkumaIKU
Ao Kuang
9
6
0
1.5
W
17
3
14
8
W
5
3
7
2.83
W
Ares
4
4
19
3.38
L
Jing Wei
Lucasmalthe08
Jing Wei
1
18
5
0.19
W
28
2
2
14.5
L
Izanami
chempo_iku
Izanami
3
11
3
0.41
W
Jing Wei
iam-_sonic
Jing Wei
8
6
15
2.58
L
Heimdallr
munchen17
Heimdallr
4
13
4
0.46
L
0
14
4
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,329
Damage
70,795
93,005
Taken
81,231
24,290
Mitigated
56,230
14,518
Healing
20,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AkumaIKU
Ao Kuang
16,251
4,262
235
8,307
19,890
7,037
1,209
2,205
17,595
79,817
0
W
15,512
631
730
6,369
13,910
5,796
5,534
3,705
10,205
61,382
0
W
9,263
2,255
0
1,240
15,506
12,541
350
5,630
9,876
0
42,282
W
Ares
9,451
479
0
4,191
21,162
25,338
809
4,395
16,767
31,908
0
L
Jing Wei
Lucasmalthe08
Jing Wei
8,836
6,648
204
907
20,341
5,071
302
7,437
12,530
0
33,832
W
28,512
6,616
0
7,039
17,207
6,522
4,500
5,978
11,229
0
107,542
L
Izanami
chempo_iku
Izanami
7,929
3,874
0
3,176
19,273
3,522
2,803
1,208
17,913
0
80,045
W
Jing Wei
iam-_sonic
Jing Wei
8,057
7,318
0
1,246
13,446
6,033
3,336
4,394
9,052
0
44,353
L
Heimdallr
munchen17
Heimdallr
9,462
4,160
0
1,293
18,710
5,581
0
5,393
12,970
0
41,430
L
7,851
1,634
0
396
14,791
3,079
86
7,460
6,960
39,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,927
Gold Earned
62,184
449
Minions Killed
419
0
Camps Cleared
0
1,796,609
Distance Traveled
2,130,417
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
13,062
594
136
6
0
414,068
1
W
Ah Puch
13,480
613
88
4
0
396,191
0
W
Bellona
10,851
493
62
3
0
391,545
2
W
Ares
11,399
518
47
2
0
451,395
4
L
Jing Wei
9,221
419
47
2
0
365,259
0
W
Bastet
15,309
696
140
6
0
483,630
1
L
Izanami
10,378
472
135
6
0
351,279
1
W
Jing Wei
11,145
507
82
4
0
407,656
0
L
Heimdallr
9,697
441
64
3
0
332,643
0
L
Janus
8,569
390
67
3
0
333,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role