Player Matchup

Geb
Geb
Gold V
Olv395
Geb
Gold V
Level 138
God Stats
3W - 0L
1,601 SR
Queue Stats
312W - 311L
1,115 MMR
Party 1
Chiron
Chiron
Platinum II
Zhenja_94
Chiron
Platinum II
Level 128
God Stats
24W - 10L
1,652 SR
Queue Stats
486W - 509L
1,953 MMR
Party 1
Sol
Sol
Gold V
chupavty
Sol
Gold V
Level 142
God Stats
14W - 8L
1,666 SR
Queue Stats
760W - 911L
1,135 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,639 SR
1,401 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 82
1,519 SR
1,245 MMR
Cerberus
Cerberus
Bronze II
 
Cerberus
Bronze II
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Silver IV
NiceTryStuupid77
Hades
Silver IV
Level 69
God Stats
2W - 6L
1,560 SR
Queue Stats
17W - 30L
1,238 MMR
Party 2
Medusa
Medusa
Silver III
Tufulin
Medusa
Silver III
Level 106
God Stats
14W - 18L
1,498 SR
Queue Stats
99W - 141L
997 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Olv395
Geb
12
1 / 0 / 17
7,785
779
9,169
11,052
8,531
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chiron
Zhenja_94
Chiron
13
6 / 0 / 11
8,399
840
12,000
6,316
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
13 / 2 / 3
9,052
905
16,335
10,202
4,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
GilgameshBacchusFenrirBaron SamediAphrodite

VS

Bans
AresChaacThothArtioHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 6 / 1
7,341
734
4,937
18,014
12,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 9 / 1
7,177
718
7,235
14,416
7,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Tufulin
Medusa
9
0 / 5 / 1
6,256
626
4,886
10,444
3,420
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
20
Kills
2
2
Deaths
20
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
6
1
0.25
L
1
9
1
0.17
W
Geb
Olv395
Geb
1
0
17
9.5
L
Medusa
Tufulin
Medusa
0
5
1
0.1
W
Chiron
Zhenja_94
Chiron
6
0
11
11.5
W
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,504
Damage
17,058
27,570
Taken
42,874
15,142
Mitigated
22,672
11,702
Healing
9,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,937
467
360
4,540
18,014
12,052
0
11,022
6,992
14,800
0
L
7,235
347
219
2,997
14,416
7,200
0
6,733
7,683
21,219
0
W
Geb
Olv395
Geb
9,169
1,030
0
3,039
11,052
8,531
353
3,386
7,666
24,513
0
L
Medusa
Tufulin
Medusa
4,886
2,526
0
1,081
10,444
3,420
0
6,084
4,360
0
15,747
W
Chiron
Zhenja_94
Chiron
12,000
4,715
1,002
2,658
6,316
2,279
787
5,067
1,249
0
32,482
W
16,335
6,568
0
5,003
10,202
4,332
976
4,570
5,632
34,536
3,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,236
Gold Earned
20,774
144
Minions Killed
108
10
Camps Cleared
0
580,049
Distance Traveled
501,470
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,341
734
40
4
0
168,762
0
L
Hades
7,177
718
35
4
0
165,114
0
W
Geb
7,785
779
24
2
1
207,600
0
L
Medusa
6,256
626
33
3
0
167,594
6
W
Chiron
8,399
840
53
5
5
200,045
2
W
Sol
9,052
905
67
7
4
172,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role