Player Matchup

Bacchus
Bacchus
Kockelito
Bacchus
Level 22
God Stats
4W - 4L
1,565 SR
Queue Stats
22W - 24L
1,421 Elo+
Party 2
Guan Yu
Guan Yu
PabloMA24
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,287 Elo+
Solo
Kukulkan
Kukulkan
SDA04
Kukulkan
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 62L
1,361 Elo+
Solo
Neith
Neith
SuperTed92
Neith
Level 24
God Stats
1W - 2L
1,424 SR
Queue Stats
38W - 51L
1,374 Elo+
Party 2
Thanatos
Thanatos
UpperCutFist
Thanatos
Level 29
God Stats
0W - 2L
1,348 SR
Queue Stats
65W - 56L
1,553 Elo+
Solo
Team Averages
Level 18
1,467 SR
1,399 Elo+

VS

Team Averages
Level 24
1,476 SR
1,479 Elo+
Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Blanatt
Nemesis
Level 24
God Stats
10W - 3L
1,327 SR
Queue Stats
78W - 63L
1,466 Elo+
Solo
Ymir
Ymir
DoraiguDawn
Ymir
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 54L
1,448 Elo+
Party 1
Tyr
Tyr
PhillieB
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 35L
1,542 Elo+
Solo
Izanami
Izanami
chichochi
Izanami
Level 25
God Stats
12W - 13L
1,550 SR
Queue Stats
62W - 64L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kockelito
Bacchus
14
2 / 9 / 8
10,088
420
8,330
24,515
28,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
PabloMA24
Guan Yu
16
5 / 5 / 1
10,206
425
9,185
18,440
20,390
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
SDA04
Kukulkan
14
1 / 4 / 5
8,845
369
15,297
9,909
3,625
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
14
3 / 9 / 8
9,533
397
14,037
15,843
6,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
UpperCutFist
Thanatos
16
4 / 9 / 2
10,497
437
10,270
25,222
9,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
6 / 1 / 11
13,520
563
15,957
15,368
10,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Blanatt
Nemesis
20
9 / 3 / 4
14,476
603
12,752
16,959
7,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 6 / 12
12,176
507
9,362
24,204
28,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
8 / 1 / 7
14,833
618
14,231
22,388
27,923
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
chichochi
Izanami
17
5 / 6 / 9
12,217
509
18,441
18,151
7,319
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
76
15
Kills
33
36
Deaths
17
24
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
1
11
11.5
W
Nemesis
Blanatt
Nemesis
9
3
4
3.67
W
5
6
12
1.83
L
Bacchus
Kockelito
Bacchus
2
9
8
0.67
L
Guan Yu
PabloMA24
Guan Yu
5
5
1
1.1
W
8
1
7
11.5
L
Kukulkan
SDA04
Kukulkan
1
4
5
0.88
L
Neith
3
9
8
0.78
L
Thanatos
UpperCutFist
Thanatos
4
9
2
0.56
W
Izanami
chichochi
Izanami
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,119
Damage
70,743
93,929
Taken
97,070
68,596
Mitigated
82,457
22,956
Healing
35,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,957
1,783
4,836
9,748
15,368
10,897
1,668
6,957
8,411
95,544
0
W
Nemesis
Blanatt
Nemesis
12,752
5,572
0
6,566
16,959
7,525
4,670
2,417
14,542
0
139,580
W
9,362
1,909
0
3,426
24,204
28,793
336
8,825
15,379
32,304
0
L
Bacchus
Kockelito
Bacchus
8,330
1,061
0
1,439
24,515
28,576
72
9,546
14,698
32,315
0
L
Guan Yu
PabloMA24
Guan Yu
9,185
992
570
3,396
18,440
20,390
158
3,625
14,731
4,123
42,075
W
14,231
3,043
0
6,635
22,388
27,923
449
2,318
20,070
0
107,062
L
Kukulkan
SDA04
Kukulkan
15,297
2,166
0
0
9,909
3,625
159
3,497
6,304
50,515
0
L
Neith
14,037
7,982
0
3,149
15,843
6,808
319
3,926
11,761
0
63,696
L
Thanatos
UpperCutFist
Thanatos
10,270
3,400
0
14,402
25,222
9,197
0
6,961
18,141
0
74,419
W
Izanami
chichochi
Izanami
18,441
14,635
0
3,866
18,151
7,319
2,891
6,119
12,032
0
79,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,169
Gold Earned
67,222
428
Minions Killed
609
0
Camps Cleared
0
2,042,787
Distance Traveled
2,402,469
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,520
563
139
6
0
454,402
0
W
Nemesis
14,476
603
166
7
0
524,985
3
W
Ymir
12,176
507
37
2
0
425,392
1
L
Bacchus
10,088
420
35
1
0
432,482
0
L
Guan Yu
10,206
425
90
4
0
435,793
0
W
Tyr
14,833
618
164
7
0
546,646
8
L
Kukulkan
8,845
369
84
4
0
376,911
1
L
Neith
9,533
397
104
4
0
393,134
1
L
Thanatos
10,497
437
115
5
0
404,467
2
W
Izanami
12,217
509
103
4
0
451,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role