Player Matchup

Tsukuyomi
Tsukuyomi
Platinum II
 
Tsukuyomi
Platinum II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver V
 
Arachne
Silver V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
ElMejorGmJusta
Scylla
Diamond III
Level 160
God Stats
28W - 12L
1,695 SR
Queue Stats
313W - 284L
2,259 MMR
Party 1
Skadi
Skadi
Diamond III
SpeedWeak
Skadi
Diamond III
Level 66
God Stats
4W - 4L
1,574 SR
Queue Stats
116W - 99L
2,252 MMR
Solo
Ganesha
Ganesha
Platinum I
iDragorniak
Ganesha
Platinum I
Level 160
God Stats
3W - 3L
1,646 SR
Queue Stats
254W - 242L
2,146 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,583 SR
1,931 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,400 SR
1,782 MMR
Cu Chulainn
Cu Chulainn
Diamond IV
ANONYMOUX 6
Cu Chulainn
Diamond IV
Level 139
God Stats
10W - 10L
1,479 SR
Queue Stats
277W - 281L
2,176 MMR
Solo
Serqet
Serqet
Silver IV
AldruinBr
Serqet
Silver IV
Level 143
God Stats
1W - 4L
1,172 SR
Queue Stats
77W - 97L
733 MMR
Solo
Izanami
Izanami
Gold I
Tropikaus
Izanami
Gold I
Level 160
God Stats
5W - 4L
1,591 SR
Queue Stats
1,157W - 1,149L
1,705 MMR
Solo
Thoth
Thoth
Diamond II
lincolnx33
Thoth
Diamond II
Level 135
God Stats
0W - 1L
1,207 SR
Queue Stats
1W - 5L
2,285 MMR
Solo
Sylvanus
Sylvanus
Diamond V
pabloccs
Sylvanus
Diamond V
Level 157
God Stats
7W - 6L
1,550 SR
Queue Stats
238W - 223L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
2 / 4 / 7
11,629
646
9,924
14,667
8,037
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
 
Arachne
16
8 / 3 / 2
10,809
601
8,524
16,494
7,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
11 / 3 / 5
11,072
615
16,358
10,722
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
SpeedWeak
Skadi
18
3 / 2 / 6
11,153
620
9,502
9,567
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
iDragorniak
Ganesha
15
0 / 2 / 15
9,769
543
5,148
14,304
15,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ArtioOlorunPersephoneGebSet

VS

Bans
LokiGilgameshOdinCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ANONYMOUX 6
Cu Chulainn
16
2 / 4 / 4
9,553
531
10,774
15,754
12,806
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
AldruinBr
Serqet
9
2 / 3 / 1
7,094
394
1,663
6,445
1,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Tropikaus
Izanami
16
3 / 5 / 4
9,689
538
6,476
14,871
4,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
16
3 / 7 / 3
9,745
541
10,667
10,009
2,710
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
pabloccs
Sylvanus
16
4 / 5 / 6
9,666
537
8,494
18,900
14,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
24
Kills
14
14
Deaths
24
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
2
4
7
1.38
W
Arachne
 
Arachne
8
3
2
3
L
Cu Chulainn
ANONYMOUX 6
Cu Chulainn
2
4
4
1
L
Serqet
AldruinBr
Serqet
2
3
1
0.83
W
11
3
5
4.5
W
Skadi
SpeedWeak
Skadi
3
2
6
3
L
Izanami
Tropikaus
Izanami
3
5
4
1
W
Ganesha
iDragorniak
Ganesha
0
2
15
3.75
L
Thoth
3
7
3
0.64
L
Sylvanus
pabloccs
Sylvanus
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,456
Damage
38,074
65,754
Taken
65,979
38,726
Mitigated
37,086
16,934
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,924
1,553
0
3,478
14,667
8,037
1,558
3,296
11,371
0
85,679
W
Arachne
 
Arachne
8,524
5,083
0
7,232
16,494
7,860
40
3,558
12,642
0
76,967
L
Cu Chulainn
ANONYMOUX 6
Cu Chulainn
10,774
1,891
0
3,021
15,754
12,806
74
3,765
11,891
10,452
56,439
L
Serqet
AldruinBr
Serqet
1,663
283
0
1,607
6,445
1,695
0
1,867
4,564
0
15,771
W
16,358
2,020
0
871
10,722
3,506
2,113
7,264
3,458
68,638
0
W
Skadi
SpeedWeak
Skadi
9,502
4,716
0
3,403
9,567
3,362
4,694
1,571
7,950
0
90,493
L
Izanami
Tropikaus
Izanami
6,476
3,926
0
3,913
14,871
4,996
834
3,811
11,028
0
68,313
W
Ganesha
iDragorniak
Ganesha
5,148
310
0
1,950
14,304
15,961
202
4,541
9,763
28,784
0
L
Thoth
10,667
225
0
876
10,009
2,710
2,636
6,256
3,475
60,817
0
L
Sylvanus
pabloccs
Sylvanus
8,494
2,346
1,319
5,264
18,900
14,879
0
5,423
13,365
32,236
11,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,432
Gold Earned
45,747
593
Minions Killed
470
0
Camps Cleared
0
1,711,128
Distance Traveled
1,429,908
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,629
646
175
10
0
349,931
1
W
Arachne
10,809
601
112
6
0
334,563
0
L
Cu Chulainn
9,553
531
118
7
0
322,794
4
L
Serqet
7,094
394
45
3
0
211,793
1
W
Scylla
11,072
615
118
7
0
324,077
2
W
Skadi
11,153
620
171
10
0
333,564
5
L
Izanami
9,689
538
122
7
0
288,199
3
W
Ganesha
9,769
543
17
1
0
368,993
7
L
Thoth
9,745
541
109
6
0
321,110
0
L
Sylvanus
9,666
537
76
4
0
286,012
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role