Player Matchup

Sol
Sol
Crazyfive
Sol
Level 17
God Stats
4W - 4L
1,460 SR
Queue Stats
23W - 22L
1,545 Elo+
Party 3
Ymir
Ymir
DUSTINONICE
Ymir
Level 16
God Stats
8W - 3L
1,646 SR
Queue Stats
23W - 21L
1,586 Elo+
Party 3
Nemesis
Nemesis
InfamousJackson
Nemesis
Level 102
God Stats
8W - 2L
1,754 SR
Queue Stats
46W - 42L
1,563 Elo+
Party 3
Tiamat
Tiamat
KailaVivi
Tiamat
Level 18
God Stats
11W - 8L
1,530 SR
Queue Stats
32W - 32L
1,576 Elo+
Party 3
King Arthur
King Arthur
OliwiaHerring
King Arthur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 32
1,578 SR
1,554 Elo+

VS

Team Averages
Level 44
1,461 SR
1,423 Elo+
Achilles
Achilles
BarbaricJ
Achilles
Level 26
God Stats
21W - 18L
1,464 SR
Queue Stats
119W - 146L
1,424 Elo+
Party 1
Janus
Janus
Berre667
Janus
Level 156
God Stats
9W - 11L
1,436 SR
Queue Stats
71W - 75L
1,392 Elo+
Party 2
Artemis
Artemis
WildBaterias
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,296 Elo+
Solo
Medusa
Medusa
WolfPeeSipper
Medusa
Level 29
God Stats
19W - 23L
1,545 SR
Queue Stats
202W - 220L
1,505 Elo+
Party 1
Susano
Susano
colman88
Susano
Level 5
God Stats
0W - 1L
1,358 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 4
9,564
563
11,818
7,782
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 0 / 12
9,805
577
5,801
9,306
11,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
10 / 4 / 1
10,425
613
13,318
12,557
8,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
KailaVivi
Tiamat
16
4 / 1 / 5
9,565
563
7,626
9,494
6,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
OliwiaHerring
King Arthur
7
0 / 11 / 1
6,146
362
1,808
11,008
5,762
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BarbaricJ
Achilles
11
6 / 5 / 2
7,628
449
9,456
13,229
8,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Berre667
Janus
14
5 / 3 / 6
8,959
527
8,378
8,723
2,750
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
WildBaterias
Artemis
8
0 / 10 / 0
5,899
347
2,819
9,632
2,948
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 5 / 3
7,323
431
8,407
11,558
3,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Susano
colman88
Susano
8
1 / 8 / 1
6,054
356
1,760
10,100
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
29
Kills
14
16
Deaths
31
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
BarbaricJ
Achilles
6
5
2
1.4
L
Janus
Berre667
Janus
5
3
6
2.67
W
11
0
4
13
W
4
0
12
10
W
10
4
1
2.63
W
Tiamat
KailaVivi
Tiamat
4
1
5
6.5
W
King Arthur
OliwiaHerring
King Arthur
0
11
1
0.05
L
Artemis
WildBaterias
Artemis
0
10
0
0
L
2
5
3
0.7
L
Susano
colman88
Susano
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,371
Damage
30,820
50,147
Taken
53,242
35,943
Mitigated
20,779
9,544
Healing
10,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BarbaricJ
Achilles
9,456
3,020
0
3,068
13,229
8,913
114
5,511
7,527
8,432
23,250
L
Janus
Berre667
Janus
8,378
625
166
2,773
8,723
2,750
431
4,129
4,282
48,890
0
W
11,818
5,847
0
4,243
7,782
3,603
5,209
2,069
5,592
62,563
0
W
5,801
2,389
0
1,113
9,306
11,729
977
1,447
7,680
25,943
0
W
13,318
8,925
0
959
12,557
8,267
3,979
1,530
10,812
0
67,369
W
Tiamat
KailaVivi
Tiamat
7,626
337
0
3,069
9,494
6,582
628
3,022
6,316
51,427
0
W
King Arthur
OliwiaHerring
King Arthur
1,808
743
0
160
11,008
5,762
52
2,635
8,088
0
6,248
L
Artemis
WildBaterias
Artemis
2,819
1,070
0
412
9,632
2,948
351
7,575
1,971
0
14,302
L
8,407
4,785
0
2,681
11,558
3,561
444
4,371
7,083
0
36,493
L
Susano
colman88
Susano
1,760
250
0
1,042
10,100
2,607
0
2,872
7,134
0
20,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,505
Gold Earned
35,863
379
Minions Killed
244
0
Camps Cleared
0
1,503,711
Distance Traveled
1,362,742
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,628
449
39
2
0
288,303
0
L
Janus
8,959
527
99
6
0
307,868
8
W
Sol
9,564
563
99
6
0
311,610
1
W
Ymir
9,805
577
44
3
0
316,314
5
W
Nemesis
10,425
613
117
7
0
276,387
0
W
Tiamat
9,565
563
106
6
0
346,198
5
W
King Arthur
6,146
362
13
1
0
253,202
0
L
Artemis
5,899
347
24
1
0
241,300
3
L
Medusa
7,323
431
56
3
0
298,625
2
L
Susano
6,054
356
26
2
0
226,646
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role