Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Deninc
Jing Wei
Level 18
God Stats
0W - 1L
1,219 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
Dzestis
Thanatos
Level 29
God Stats
50W - 53L
1,494 SR
Queue Stats
164W - 182L
1,392 Elo+
Solo
Merlin
Merlin
Minatoinno
Merlin
Level 16
God Stats
1W - 2L
1,368 SR
Queue Stats
6W - 13L
1,335 Elo+
Solo
Bellona
Bellona
tursuluekmek
Bellona
Level 18
God Stats
0W - 3L
1,209 SR
Queue Stats
25W - 30L
1,357 Elo+
Solo
Team Averages
Level 22
1,358 SR
1,417 Elo+

VS

Team Averages
Level 27
1,454 SR
1,433 Elo+
Cthulhu
Cthulhu
ApolloRO98
Cthulhu
Level 28
God Stats
16W - 11L
1,556 SR
Queue Stats
77W - 61L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
CptJamz
Baron Samedi
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 111L
1,525 Elo+
Party 1
Anubis
Anubis
MarmiteEnFeu
Anubis
Level 19
God Stats
3W - 4L
1,304 SR
Queue Stats
20W - 24L
1,291 Elo+
Party 2
Thanatos
Thanatos
sandumark
Thanatos
Level 22
God Stats
6W - 2L
1,500 SR
Queue Stats
49W - 29L
1,580 Elo+
Party 1
Neith
Neith
stormolorin
Neith
Level 28
God Stats
5W - 3L
1,410 SR
Queue Stats
17W - 26L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
4 / 11 / 7
10,068
503
16,073
15,744
4,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
Deninc
Jing Wei
13
1 / 8 / 4
8,727
436
5,366
12,027
3,750
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Dzestis
Thanatos
18
13 / 5 / 3
11,526
576
14,955
17,127
7,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Minatoinno
Merlin
14
1 / 5 / 1
8,787
439
8,154
11,896
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
tursuluekmek
Bellona
15
4 / 7 / 9
9,577
479
10,233
17,382
10,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApolloRO98
Cthulhu
15
7 / 4 / 11
9,993
500
10,535
18,160
7,467
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
CptJamz
Baron Samedi
19
11 / 5 / 9
12,426
621
16,431
15,211
6,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
15
7 / 6 / 7
9,691
485
11,481
12,722
4,620
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
sandumark
Thanatos
17
7 / 7 / 9
10,760
538
13,285
23,036
8,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
4 / 1 / 5
9,055
453
2,664
8,074
3,572
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
77
23
Kills
36
36
Deaths
23
24
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
11
7
0.68
W
Cthulhu
ApolloRO98
Cthulhu
7
4
11
3.13
W
Baron Samedi
CptJamz
Baron Samedi
11
5
9
3.1
L
Jing Wei
Deninc
Jing Wei
1
8
4
0.38
L
Thanatos
Dzestis
Thanatos
13
5
3
2.9
W
Anubis
7
6
7
1.75
L
Merlin
Minatoinno
Merlin
1
5
1
0.3
W
Thanatos
sandumark
Thanatos
7
7
9
1.64
W
4
1
5
6.5
L
Bellona
tursuluekmek
Bellona
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,781
Damage
54,396
74,176
Taken
77,203
29,346
Mitigated
30,602
21,990
Healing
33,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
16,073
11,493
0
2,713
15,744
4,582
1,693
8,005
7,600
0
47,158
W
Cthulhu
ApolloRO98
Cthulhu
10,535
863
125
948
18,160
7,467
615
2,384
15,603
34,422
0
W
Baron Samedi
CptJamz
Baron Samedi
16,431
2,014
1,497
6,417
15,211
6,592
246
2,780
12,218
87,266
0
L
Jing Wei
Deninc
Jing Wei
5,366
4,200
0
862
12,027
3,750
192
6,086
5,845
0
39,718
L
Thanatos
Dzestis
Thanatos
14,955
4,383
0
13,958
17,127
7,323
567
7,632
9,273
0
78,246
W
Anubis
11,481
521
0
4,505
12,722
4,620
532
1,758
10,860
40,864
0
L
Merlin
Minatoinno
Merlin
8,154
292
0
1,369
11,896
3,359
619
6,443
5,255
55,343
0
W
Thanatos
sandumark
Thanatos
13,285
5,163
0
17,246
23,036
8,351
1,006
2,413
20,523
0
76,361
W
2,664
638
942
1,613
8,074
3,572
937
842
7,144
0
40,465
L
Bellona
tursuluekmek
Bellona
10,233
1,203
0
3,088
17,382
10,332
0
10,280
6,908
7,740
30,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,685
Gold Earned
51,925
445
Minions Killed
443
0
Camps Cleared
0
1,728,316
Distance Traveled
1,741,739
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,068
503
58
3
0
342,885
2
W
Cthulhu
9,993
500
46
2
0
343,131
1
W
Baron Samedi
12,426
621
155
8
0
356,632
4
L
Jing Wei
8,727
436
87
4
0
324,903
1
L
Thanatos
11,526
576
119
6
0
361,205
0
W
Anubis
9,691
485
62
3
0
303,270
6
L
Merlin
8,787
439
109
5
0
360,181
6
W
Thanatos
10,760
538
103
5
0
372,010
0
W
Neith
9,055
453
77
4
0
366,696
0
L
Bellona
9,577
479
72
4
0
339,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role