Player Matchup

Neith
Neith
Aisuryuu
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,634 Elo+
Party 1
Ymir
Ymir
Charliesaurus
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KayserIDodo
Tsukuyomi
Level 14
God Stats
18W - 16L
1,440 SR
Queue Stats
25W - 26L
1,368 Elo+
Party 1
Agni
Agni
Kukinko4
Agni
Level 15
God Stats
10W - 11L
1,351 SR
Queue Stats
22W - 23L
1,317 Elo+
Solo
Nemesis
Nemesis
Wlockshock
Nemesis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,330 Elo+
Party 1
Team Averages
Level 9
1,458 SR
1,418 Elo+

VS

Team Averages
Level 24
1,462 SR
1,468 Elo+
Izanami
Izanami
GeKuro
Izanami
Level 17
God Stats
43W - 42L
1,482 SR
Queue Stats
200W - 218L
1,347 Elo+
Solo
Skadi
Skadi
Kenzi2187
Skadi
Level 33
God Stats
4W - 5L
1,798 SR
Queue Stats
58W - 62L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
StukOFF
Baron Samedi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
daniciuban
Merlin
Level 30
God Stats
1W - 5L
1,291 SR
Queue Stats
162W - 151L
1,523 Elo+
Solo
Janus
Janus
redIce123
Janus
Level 14
God Stats
0W - 2L
1,240 SR
Queue Stats
34W - 57L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aisuryuu
Neith
18
2 / 2 / 15
11,150
1,014
12,094
9,503
3,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
2 / 2 / 6
10,364
942
1,877
10,815
11,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
KayserIDodo
Tsukuyomi
17
7 / 3 / 6
11,533
1,048
14,306
13,686
5,683
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
18
5 / 2 / 11
12,178
1,107
14,157
9,041
3,210
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Wlockshock
Nemesis
18
11 / 3 / 8
12,243
1,113
12,191
11,990
5,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

212

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GeKuro
Izanami
17
2 / 5 / 5
10,341
940
6,632
10,399
2,866
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
Kenzi2187
Skadi
17
5 / 2 / 6
11,717
1,065
8,552
8,766
2,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
StukOFF
Baron Samedi
18
1 / 8 / 10
10,789
981
9,338
15,172
4,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
daniciuban
Merlin
17
3 / 5 / 4
11,319
1,029
13,925
8,844
2,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
redIce123
Janus
16
1 / 7 / 7
10,160
924
9,894
13,287
2,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
27
Kills
12
12
Deaths
27
46
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
Aisuryuu
Neith
2
2
15
4.75
W
2
2
6
2.5
L
Izanami
GeKuro
Izanami
2
5
5
0.9
W
Tsukuyomi
KayserIDodo
Tsukuyomi
7
3
6
3.33
L
Skadi
Kenzi2187
Skadi
5
2
6
4
W
Agni
5
2
11
5.25
L
Baron Samedi
StukOFF
Baron Samedi
1
8
10
0.75
W
Nemesis
Wlockshock
Nemesis
11
3
8
5
L
Merlin
daniciuban
Merlin
3
5
4
1
L
Janus
redIce123
Janus
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,625
Damage
48,341
55,035
Taken
56,468
30,249
Mitigated
15,333
7,592
Healing
5,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aisuryuu
Neith
12,094
4,740
0
2,702
9,503
3,761
0
6,577
2,926
0
33,924
W
1,877
679
0
1,225
10,815
11,853
0
5,999
4,816
5,370
0
L
Izanami
GeKuro
Izanami
6,632
3,583
0
0
10,399
2,866
0
1,307
9,092
0
23,222
W
Tsukuyomi
KayserIDodo
Tsukuyomi
14,306
4,538
0
1,100
13,686
5,683
0
8,966
4,720
0
36,259
L
Skadi
Kenzi2187
Skadi
8,552
4,660
0
591
8,766
2,203
0
2,805
5,961
0
16,827
W
Agni
14,157
488
0
1,277
9,041
3,210
0
4,645
4,396
43,576
0
L
Baron Samedi
StukOFF
Baron Samedi
9,338
764
1,071
2,466
15,172
4,886
0
5,325
9,847
23,859
0
W
Nemesis
Wlockshock
Nemesis
12,191
4,102
0
1,288
11,990
5,742
0
6,970
5,020
0
20,685
L
Merlin
daniciuban
Merlin
13,925
406
81
595
8,844
2,706
0
959
7,885
55,605
0
L
Janus
redIce123
Janus
9,894
811
0
350
13,287
2,672
0
5,638
7,649
15,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,468
Gold Earned
54,326
195
Minions Killed
195
6
Camps Cleared
4
973,608
Distance Traveled
935,633
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,150
1,014
41
4
0
175,939
2
W
Ymir
10,364
942
7
1
1
133,976
1
L
Izanami
10,341
940
41
4
0
183,764
0
W
Tsukuyomi
11,533
1,048
45
4
0
202,187
0
L
Skadi
11,717
1,065
21
2
0
145,325
0
W
Agni
12,178
1,107
83
8
1
214,375
2
L
Baron Samedi
10,789
981
24
2
0
190,350
1
W
Nemesis
12,243
1,113
19
2
4
247,131
2
L
Merlin
11,319
1,029
88
8
2
205,275
0
L
Janus
10,160
924
21
2
2
210,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role