Player Matchup

Loki
Loki
BigSticks96
Loki
Level 13
God Stats
2W - 5L
1,321 SR
Queue Stats
11W - 10L
1,526 Elo+
Solo
Rama
Rama
YTChachan24
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 99L
1,475 Elo+
Solo
Olorun
Olorun
YameteNiiChan
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,397 Elo+
Solo
Hercules
Hercules
atazega
Hercules
Level 30
God Stats
22W - 23L
1,533 SR
Queue Stats
123W - 126L
1,499 Elo+
Solo
King Arthur
King Arthur
harshdudeeater
King Arthur
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,574 Elo+
Solo
Team Averages
Level 21
1,471 SR
1,494 Elo+

VS

Team Averages
Level 12
1,540 SR
1,561 Elo+
Ra
Ra
GoldFeeding
Ra
Level 11
God Stats
5W - 3L
1,774 SR
Queue Stats
31W - 19L
1,840 Elo+
Solo
Nemesis
Nemesis
PRCarls101
Nemesis
Level 4
God Stats
3W - 1L
1,295 SR
Queue Stats
8W - 6L
1,406 Elo+
Solo
Olorun
Olorun
Sharketeer
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
acerrman
Danzaburou
Level 16
God Stats
6W - 3L
1,631 SR
Queue Stats
111W - 91L
1,614 Elo+
Solo
Nike
Nike
aminethegoat
Nike
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
132W - 149L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,046
505
1,909
7,332
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 8 / 0
4,849
485
2,665
7,653
1,017
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 4 / 0
4,920
492
1,530
4,962
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
atazega
Hercules
8
1 / 3 / 1
5,134
513
4,266
7,232
5,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
harshdudeeater
King Arthur
11
6 / 2 / 0
6,519
652
5,178
6,022
3,103
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 7
7,032
703
2,774
3,064
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
PRCarls101
Nemesis
12
8 / 0 / 3
7,013
701
5,836
6,253
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Olorun
Sharketeer
Olorun
7
1 / 0 / 8
5,394
539
1,589
4,528
2,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
acerrman
Danzaburou
11
8 / 2 / 6
6,990
699
9,126
6,542
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 6 / 0
5,367
537
3,015
7,189
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
9
Kills
22
23
Deaths
9
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
4
1
7
7.5
W
Nemesis
PRCarls101
Nemesis
8
0
3
9.5
W
Olorun
Sharketeer
Olorun
1
0
8
5
L
1
8
0
0.13
L
1
4
0
0.25
W
Danzaburou
acerrman
Danzaburou
8
2
6
5.5
W
1
6
0
0.17
L
Hercules
atazega
Hercules
1
3
1
0.5
L
King Arthur
harshdudeeater
King Arthur
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,548
Damage
22,340
33,201
Taken
27,576
12,792
Mitigated
9,664
6,471
Healing
9,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,909
432
0
1,665
7,332
1,387
0
811
6,467
0
21,512
W
2,774
83
657
957
3,064
1,056
159
562
2,502
34,611
0
W
Nemesis
PRCarls101
Nemesis
5,836
2,207
0
2,660
6,253
2,200
38
401
5,852
0
33,631
W
Olorun
Sharketeer
Olorun
1,589
390
274
1,107
4,528
2,266
0
205
4,323
8,692
0
L
2,665
1,925
0
572
7,653
1,017
0
824
6,805
0
11,114
L
1,530
295
38
615
4,962
1,482
0
722
4,203
14,488
1,527
W
Danzaburou
acerrman
Danzaburou
9,126
5,562
0
2,544
6,542
1,961
803
329
6,213
0
45,523
W
3,015
551
0
819
7,189
2,181
0
0
7,189
0
21,870
L
Hercules
atazega
Hercules
4,266
926
0
1,711
7,232
5,803
0
1,789
5,341
0
21,750
L
King Arthur
harshdudeeater
King Arthur
5,178
884
0
1,870
6,022
3,103
670
0
6,022
0
32,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,468
Gold Earned
31,796
217
Minions Killed
289
0
Camps Cleared
0
981,679
Distance Traveled
996,185
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,046
505
56
6
0
188,072
0
W
Ra
7,032
703
91
9
0
197,679
0
W
Nemesis
7,013
701
68
7
0
239,149
2
W
Olorun
5,394
539
20
2
0
191,072
1
L
Rama
4,849
485
28
3
0
191,262
1
L
Olorun
4,920
492
37
4
0
202,540
3
W
Danzaburou
6,990
699
61
6
0
189,297
5
W
Nike
5,367
537
49
5
0
178,988
4
L
Hercules
5,134
513
39
4
0
204,006
4
L
King Arthur
6,519
652
57
6
0
195,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role