Player Matchup

Cthulhu
Cthulhu
GoldFeeding
Cthulhu
Level 11
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Leiliel
Bellona
Level 16
God Stats
1W - 2L
1,262 SR
Queue Stats
7W - 12L
1,324 Elo+
Solo
Nemesis
Nemesis
PanchoElNegrox
Nemesis
Level 7
God Stats
0W - 2L
1,212 SR
Queue Stats
17W - 28L
1,262 Elo+
Solo
Ra
Ra
Tapterek
Ra
Level 18
God Stats
1W - 1L
1,832 SR
Queue Stats
10W - 13L
1,395 Elo+
Party 2
Loki
Loki
xDanieleKx
Loki
Level 8
God Stats
0W - 7L
1,024 SR
Queue Stats
2W - 20L
1,075 Elo+
Party 2
Team Averages
Level 12
1,346 SR
1,311 Elo+

VS

Team Averages
Level 32
1,471 SR
1,444 Elo+
Loki
Loki
ANIMELUFFY
Loki
Level 16
God Stats
5W - 3L
1,575 SR
Queue Stats
30W - 22L
1,605 Elo+
Solo
Fenrir
Fenrir
Akivira
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AutumnApocalypse
Kukulkan
Level 5
God Stats
8W - 6L
1,370 SR
Queue Stats
8W - 7L
1,367 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SleepSafe
Ah Muzen Cab
Level 127
God Stats
5W - 3L
1,410 SR
Queue Stats
8W - 7L
1,367 Elo+
Party 1
Artemis
Artemis
luchopod24
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoldFeeding
Cthulhu
19
4 / 6 / 15
12,939
1,078
16,222
23,619
34,209
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Leiliel
Bellona
20
9 / 9 / 17
14,640
1,220
24,525
30,009
30,648
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
2 / 9 / 11
11,920
993
9,798
20,539
9,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 7 / 11
15,265
1,272
21,541
15,869
6,382
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 14 / 17
11,988
999
7,531
21,616
8,305
Team 1 Tickets

0

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 6 / 19
14,888
1,241
18,878
19,623
7,569
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Akivira
Fenrir
20
4 / 10 / 25
12,919
1,077
13,837
21,861
18,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 6 / 19
12,204
1,017
12,168
12,029
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
SleepSafe
Ah Muzen Cab
20
17 / 3 / 19
15,725
1,310
36,346
14,521
5,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
luchopod24
Artemis
20
8 / 4 / 21
13,856
1,155
17,754
14,837
6,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
148
29
Kills
45
45
Deaths
29
71
Assists
103
Player
Kills
Deaths
Assists
KDA
W
14
6
19
3.92
W
Fenrir
Akivira
Fenrir
4
10
25
1.65
W
2
6
19
1.92
L
Cthulhu
GoldFeeding
Cthulhu
4
6
15
1.92
L
Bellona
Leiliel
Bellona
9
9
17
1.94
L
2
9
11
0.83
W
Ah Muzen Cab
SleepSafe
Ah Muzen Cab
17
3
19
8.83
L
13
7
11
2.64
W
Artemis
luchopod24
Artemis
8
4
21
4.63
L
1
14
17
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,617
Damage
98,983
111,652
Taken
82,871
89,347
Mitigated
43,692
12,904
Healing
5,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,878
4,612
0
0
19,623
7,569
0
10,329
8,841
0
25,017
W
Fenrir
Akivira
Fenrir
13,837
5,623
0
889
21,861
18,566
0
9,689
11,783
0
19,061
W
12,168
1,899
0
95
12,029
5,137
0
6,350
5,531
33,649
0
L
Cthulhu
GoldFeeding
Cthulhu
16,222
217
42
985
23,619
34,209
0
2,867
20,752
47,388
0
L
Bellona
Leiliel
Bellona
24,525
4,134
1,574
1,966
30,009
30,648
0
3,983
26,026
4,932
39,411
L
9,798
2,224
0
2,055
20,539
9,803
0
2,534
18,005
0
28,310
W
Ah Muzen Cab
SleepSafe
Ah Muzen Cab
36,346
9,639
446
4,244
14,521
5,994
0
6,272
8,105
0
85,536
L
21,541
2,513
3,894
2,388
15,869
6,382
0
1,320
14,549
45,640
0
W
Artemis
luchopod24
Artemis
17,754
10,004
0
317
14,837
6,426
0
6,650
8,137
0
30,808
L
7,531
1,506
0
0
21,616
8,305
0
1,464
20,152
0
12,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,752
Gold Earned
69,592
225
Minions Killed
224
9
Camps Cleared
4
1,112,427
Distance Traveled
1,067,819
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,888
1,241
12
1
2
241,920
0
W
Fenrir
12,919
1,077
12
1
1
202,177
3
W
Kukulkan
12,204
1,017
68
6
0
188,477
0
L
Cthulhu
12,939
1,078
72
6
0
234,091
0
L
Bellona
14,640
1,220
47
4
0
228,144
2
L
Nemesis
11,920
993
43
4
8
246,404
2
W
Ah Muzen Cab
15,725
1,310
99
8
1
249,191
0
L
Ra
15,265
1,272
53
4
1
219,210
1
W
Artemis
13,856
1,155
33
3
0
186,054
2
L
Loki
11,988
999
10
1
0
184,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role