Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
DiMoNeSe
Danzaburou
Level 25
God Stats
7W - 11L
1,515 SR
Queue Stats
87W - 104L
1,307 Elo+
Party 2
Apollo
Apollo
MolliYx
Apollo
Level 44
God Stats
4W - 1L
1,673 SR
Queue Stats
8W - 9L
1,333 Elo+
Solo
Medusa
Medusa
TaiyoBear
Medusa
Level 64
God Stats
21W - 23L
1,511 SR
Queue Stats
99W - 96L
1,496 Elo+
Solo
Team Averages
Level 56
1,540 SR
1,427 Elo+

VS

Team Averages
Level 51
1,491 SR
1,344 Elo+
Discordia
Discordia
Brechsau69
Discordia
Level 61
God Stats
17W - 12L
1,675 SR
Queue Stats
101W - 110L
1,418 Elo+
Party 1
Ymir
Ymir
Gschaftlgruber
Ymir
Level 29
God Stats
15W - 18L
1,442 SR
Queue Stats
58W - 74L
1,354 Elo+
Party 1
Artemis
Artemis
NoNLuiaZefix
Artemis
Level 64
God Stats
8W - 5L
1,599 SR
Queue Stats
134W - 163L
1,376 Elo+
Party 1
Hun Batz
Hun Batz
Pazicunj
Hun Batz
Level 39
God Stats
5W - 3L
1,415 SR
Queue Stats
25W - 35L
1,186 Elo+
Solo
Osiris
Osiris
shaonohi
Osiris
Level 63
God Stats
7W - 16L
1,324 SR
Queue Stats
139W - 175L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 7 / 3
10,236
539
7,203
12,049
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
 
Fenrir
16
2 / 7 / 4
9,594
505
6,004
15,462
8,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
DiMoNeSe
Danzaburou
14
2 / 9 / 4
9,371
493
7,681
16,190
5,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
MolliYx
Apollo
17
11 / 8 / 2
11,774
620
11,556
17,598
7,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
TaiyoBear
Medusa
16
1 / 7 / 1
9,811
516
4,686
14,034
4,445
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Brechsau69
Discordia
19
11 / 3 / 6
12,830
675
12,946
10,339
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 2 / 11
10,773
567
6,164
14,647
15,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
NoNLuiaZefix
Artemis
16
6 / 5 / 7
10,464
551
11,281
12,429
4,339
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Pazicunj
Hun Batz
15
6 / 7 / 8
10,267
540
9,724
14,523
5,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
shaonohi
Osiris
17
9 / 4 / 10
11,073
583
12,613
13,206
13,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
21
Kills
38
38
Deaths
21
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
7
3
0.93
L
Fenrir
 
Fenrir
2
7
4
0.57
W
Discordia
Brechsau69
Discordia
11
3
6
4.67
L
Danzaburou
DiMoNeSe
Danzaburou
2
9
4
0.44
W
6
2
11
5.75
L
Apollo
MolliYx
Apollo
11
8
2
1.5
W
Artemis
NoNLuiaZefix
Artemis
6
5
7
1.9
W
Hun Batz
Pazicunj
Hun Batz
6
7
8
1.43
L
Medusa
TaiyoBear
Medusa
1
7
1
0.21
W
Osiris
shaonohi
Osiris
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,130
Damage
52,728
75,333
Taken
65,144
31,183
Mitigated
42,462
17,448
Healing
19,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,203
426
0
2,194
12,049
4,477
304
5,312
6,367
53,198
0
L
Fenrir
 
Fenrir
6,004
2,608
0
3,955
15,462
8,614
322
2,537
12,537
0
54,469
W
Discordia
Brechsau69
Discordia
12,946
1,441
175
6,230
10,339
3,756
1,175
3,512
6,827
69,659
0
L
Danzaburou
DiMoNeSe
Danzaburou
7,681
3,579
0
2,238
16,190
5,739
856
4,875
10,673
0
41,391
W
6,164
492
0
3,113
14,647
15,206
792
2,053
12,594
30,815
0
L
Apollo
MolliYx
Apollo
11,556
6,695
0
4,700
17,598
7,908
3,772
5,418
11,641
0
69,939
W
Artemis
NoNLuiaZefix
Artemis
11,281
6,567
0
2,726
12,429
4,339
504
511
11,918
0
56,224
W
Hun Batz
Pazicunj
Hun Batz
9,724
3,743
413
4,377
14,523
5,401
769
984
13,539
0
64,651
L
Medusa
TaiyoBear
Medusa
4,686
1,654
0
4,361
14,034
4,445
2,018
1,557
12,340
0
67,423
W
Osiris
shaonohi
Osiris
12,613
3,838
0
2,777
13,206
13,760
770
308
12,898
10,120
38,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,786
Gold Earned
55,407
475
Minions Killed
459
0
Camps Cleared
0
1,598,184
Distance Traveled
1,795,252
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,236
539
87
5
0
303,906
1
L
Fenrir
9,594
505
88
5
0
339,481
3
W
Discordia
12,830
675
149
8
0
379,104
8
L
Danzaburou
9,371
493
77
4
0
315,110
0
W
Ymir
10,773
567
41
2
0
356,096
5
L
Apollo
11,774
620
124
7
0
340,234
1
W
Artemis
10,464
551
82
4
0
319,615
3
W
Hun Batz
10,267
540
102
5
0
370,051
3
L
Medusa
9,811
516
99
5
0
299,453
0
W
Osiris
11,073
583
85
4
0
370,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role