Player Matchup

Nemesis
Nemesis
Anzel_57
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Dante--Knight
Cliodhna
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 82L
1,142 Elo+
Solo
Kukulkan
Kukulkan
Infernaloracle
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ares
Ares
LMW318
Ares
Level 8
God Stats
0W - 2L
1,215 SR
Queue Stats
5W - 13L
1,289 Elo+
Solo
Skadi
Skadi
Tragoune
Skadi
Level 27
God Stats
24W - 28L
1,411 SR
Queue Stats
73W - 76L
1,336 Elo+
Solo
Team Averages
Level 10
1,425 SR
1,353 Elo+

VS

Team Averages
Level 17
1,453 SR
1,254 Elo+
Aphrodite
Aphrodite
Ahmed_9242
Aphrodite
Level 16
God Stats
15W - 26L
1,290 SR
Queue Stats
97W - 132L
1,189 Elo+
Party 2
Neith
Neith
Kils_93
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,188 Elo+
Solo
Sol
Sol
OBITO_75-
Sol
Level 13
God Stats
7W - 12L
1,395 SR
Queue Stats
33W - 66L
1,243 Elo+
Party 2
Fenrir
Fenrir
SuperBubull
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 52L
1,402 Elo+
Solo
Artio
Artio
buttermy_muffin
Artio
Level 26
God Stats
6W - 8L
1,578 SR
Queue Stats
151W - 200L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anzel_57
Nemesis
6
1 / 7 / 0
4,836
372
522
7,496
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cliodhna
Dante--Knight
Cliodhna
9
0 / 5 / 0
5,348
411
2,548
9,723
3,146
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Kukulkan
5
0 / 3 / 0
4,528
348
164
2,390
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
LMW318
Ares
9
1 / 6 / 2
5,549
427
1,786
11,663
5,526
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Tragoune
Skadi
9
3 / 4 / 0
5,901
454
5,262
6,129
2,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ahmed_9242
Aphrodite
11
4 / 0 / 10
7,912
609
3,660
5,502
2,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Kils_93
Neith
11
2 / 4 / 3
7,033
541
3,269
4,881
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 4 / 7
7,471
575
9,906
9,499
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
14
11 / 0 / 2
8,680
668
6,941
8,324
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
1 / 1 / 4
7,733
595
1,548
4,073
3,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
5
Kills
23
25
Deaths
9
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Ahmed_9242
Aphrodite
4
0
10
9
L
Nemesis
Anzel_57
Nemesis
1
7
0
0.14
L
Cliodhna
Dante--Knight
Cliodhna
0
5
0
0
L
Kukulkan
0
3
0
0
W
Neith
Kils_93
Neith
2
4
3
0.88
L
Ares
LMW318
Ares
1
6
2
0.33
W
5
4
7
2.13
W
Fenrir
11
0
2
12
L
Skadi
Tragoune
Skadi
3
4
0
0.75
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,282
Damage
25,324
37,401
Taken
32,279
13,285
Mitigated
13,910
3,654
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Ahmed_9242
Aphrodite
3,660
878
3,964
3,711
5,502
2,107
961
686
4,816
14,724
0
L
Nemesis
Anzel_57
Nemesis
522
146
0
813
7,496
1,960
146
2,748
4,748
0
8,737
L
Cliodhna
Dante--Knight
Cliodhna
2,548
394
0
1,934
9,723
3,146
0
2,650
7,073
0
26,316
L
Kukulkan
164
68
0
0
2,390
631
0
665
1,725
4,567
0
W
Neith
Kils_93
Neith
3,269
985
0
746
4,881
1,906
491
137
4,744
0
22,619
L
Ares
LMW318
Ares
1,786
413
0
0
11,663
5,526
271
5,461
6,202
11,903
0
W
9,906
4,906
81
2,905
9,499
3,395
3,388
454
9,045
44,820
6,814
W
Fenrir
6,941
1,313
0
3,138
8,324
3,159
452
509
7,815
0
46,666
L
Skadi
Tragoune
Skadi
5,262
1,602
142
765
6,129
2,022
96
2,341
3,788
0
20,358
W
1,548
21
111
1,388
4,073
3,343
931
164
3,909
30,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,162
Gold Earned
38,829
142
Minions Killed
315
0
Camps Cleared
0
815,541
Distance Traveled
1,203,902
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,912
609
35
3
0
254,570
0
L
Nemesis
4,836
372
23
2
0
160,904
0
L
Cliodhna
5,348
411
54
4
0
218,764
1
L
Kukulkan
4,528
348
12
1
0
79,660
0
W
Neith
7,033
541
47
4
0
224,044
0
L
Ares
5,549
427
21
2
0
208,788
0
W
Sol
7,471
575
82
6
0
221,361
1
W
Fenrir
8,680
668
91
7
0
276,232
1
L
Skadi
5,901
454
32
2
0
147,425
2
W
Artio
7,733
595
60
5
0
227,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role