Player Matchup

Xing Tian
Xing Tian
FifthOfChuck
Xing Tian
Level 94
God Stats
18W - 23L
1,510 SR
Queue Stats
530W - 622L
1,387 Elo+
Solo
Set
Set
MrBassolutely
Set
Level 123
God Stats
259W - 291L
1,424 SR
Queue Stats
1,374W - 1,457L
1,359 Elo+
Party 1
Ra
Ra
MrLakumar
Ra
Level 75
God Stats
1W - 3L
1,206 SR
Queue Stats
19W - 31L
1,303 Elo+
Solo
Gilgamesh
Gilgamesh
arima_smurf
Gilgamesh
Level 99
God Stats
19W - 24L
1,413 SR
Queue Stats
570W - 694L
1,412 Elo+
Solo
Medusa
Medusa
skinrattler
Medusa
Level 61
God Stats
5W - 5L
1,371 SR
Queue Stats
358W - 423L
1,333 Elo+
Party 1
Team Averages
Level 90
1,385 SR
1,359 Elo+

VS

Team Averages
Level 90
1,467 SR
1,384 Elo+
Artio
Artio
 
Artio
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FatherIdiot
Zeus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 176L
1,439 Elo+
Solo
Neith
Neith
Mrs KnightRages
Neith
Level 109
God Stats
140W - 136L
1,478 SR
Queue Stats
378W - 425L
1,382 Elo+
Solo
Achilles
Achilles
xF Guilty
Achilles
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 53L
1,316 Elo+
Party 2
Mercury
Mercury
xF Vexare
Mercury
Level 56
God Stats
2W - 6L
1,358 SR
Queue Stats
62W - 71L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FifthOfChuck
Xing Tian
8
2 / 1 / 2
5,264
526
3,314
6,659
2,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 0 / 4
6,329
633
6,836
5,615
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
3 / 2 / 1
5,545
555
2,306
4,115
1,239
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
arima_smurf
Gilgamesh
9
1 / 2 / 1
5,468
547
3,429
7,768
3,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
9
0 / 2 / 4
5,293
529
4,571
6,499
1,530
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 2 / 3
5,380
538
3,447
11,592
4,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 0
5,536
554
2,130
3,974
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 4 / 1
5,424
542
5,661
7,216
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
xF Guilty
Achilles
9
2 / 1 / 0
5,840
584
5,461
7,326
3,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
xF Vexare
Mercury
8
2 / 3 / 1
5,411
541
2,396
7,425
1,968
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
10
Kills
7
7
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
3
0.75
L
1
2
0
0.5
W
Xing Tian
FifthOfChuck
Xing Tian
2
1
2
3
W
4
0
4
6
W
3
2
1
1.75
L
2
4
1
0.63
W
Gilgamesh
arima_smurf
Gilgamesh
1
2
1
0.75
W
Medusa
0
2
4
1
L
Achilles
xF Guilty
Achilles
2
1
0
2
L
Mercury
xF Vexare
Mercury
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,456
Damage
19,095
30,656
Taken
37,533
10,817
Mitigated
12,883
9,657
Healing
14,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,447
707
1,673
5,688
11,592
4,045
308
2,423
9,003
15,571
0
L
2,130
115
0
0
3,974
961
92
634
3,340
30,388
0
W
Xing Tian
FifthOfChuck
Xing Tian
3,314
315
0
1,040
6,659
2,793
0
1,898
4,761
12,402
0
W
6,836
2,876
0
3,250
5,615
1,966
0
986
4,629
0
32,133
W
2,306
208
158
1,049
4,115
1,239
0
1,545
2,570
24,903
0
L
5,661
2,224
350
1,518
7,216
2,280
1,172
1,895
5,264
0
31,679
W
Gilgamesh
arima_smurf
Gilgamesh
3,429
874
120
3,201
7,768
3,289
0
0
7,768
0
20,429
W
Medusa
4,571
2,056
0
839
6,499
1,530
638
1,148
5,351
0
26,704
L
Achilles
xF Guilty
Achilles
5,461
2,125
0
2,452
7,326
3,629
0
80
7,246
0
21,582
L
Mercury
xF Vexare
Mercury
2,396
1,036
0
2,835
7,425
1,968
0
365
7,060
0
20,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,899
Gold Earned
27,591
218
Minions Killed
243
0
Camps Cleared
0
1,029,325
Distance Traveled
887,169
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,380
538
22
2
0
174,927
0
L
Zeus
5,536
554
66
7
0
190,532
1
W
Xing Tian
5,264
526
18
2
0
180,560
0
W
Set
6,329
633
65
7
0
229,623
1
W
Ra
5,545
555
49
5
0
217,065
6
L
Neith
5,424
542
64
6
0
143,595
2
W
Gilgamesh
5,468
547
37
4
0
203,568
2
W
Medusa
5,293
529
49
5
0
198,509
2
L
Achilles
5,840
584
46
5
0
180,208
2
L
Mercury
5,411
541
45
5
0
197,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role