Player Matchup

Artemis
Artemis
Dxmon_-Yi
Artemis
Level 12
God Stats
10W - 8L
1,628 SR
Queue Stats
10W - 10L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
Ghosty18
Sun Wukong
Level 13
God Stats
9W - 5L
1,735 SR
Queue Stats
57W - 54L
1,498 Elo+
Solo
Thor
Thor
V20comerS70corre
Thor
Level 18
God Stats
0W - 2L
1,230 SR
Queue Stats
18W - 18L
1,439 Elo+
Solo
Thoth
Thoth
slimepspp
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,515 Elo+
Solo
Jing Wei
Jing Wei
ÂncoraDoTime
Jing Wei
Level 17
God Stats
2W - 1L
1,803 SR
Queue Stats
24W - 25L
1,434 Elo+
Solo
Team Averages
Level 14
1,579 SR
1,494 Elo+

VS

Team Averages
Level 24
1,464 SR
1,595 Elo+
Chronos
Chronos
IamTiir
Chronos
Level 25
God Stats
1W - 3L
1,152 SR
Queue Stats
16W - 15L
1,452 Elo+
Solo
Xbalanque
Xbalanque
LaRecetaDeLaAbue
Xbalanque
Level 26
God Stats
1W - 0L
1,763 SR
Queue Stats
27W - 4L
1,824 Elo+
Solo
Da Ji
Da Ji
Tenente Dudu
Da Ji
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 25L
1,594 Elo+
Solo
Thor
Thor
teddyvinte1
Thor
Level 28
God Stats
5W - 2L
1,681 SR
Queue Stats
61W - 48L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
Éllanween
Baron Samedi
Level 26
God Stats
2W - 3L
1,225 SR
Queue Stats
126W - 101L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dxmon_-Yi
Artemis
10
2 / 7 / 1
6,406
493
4,754
11,373
2,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
Ghosty18
Sun Wukong
11
0 / 1 / 0
6,180
475
2,228
9,460
7,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 7 / 4
6,968
536
5,482
12,628
3,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
slimepspp
Thoth
11
6 / 5 / 4
7,505
577
8,528
9,793
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
ÂncoraDoTime
Jing Wei
9
1 / 8 / 2
5,698
438
3,770
9,588
2,327
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IamTiir
Chronos
11
0 / 6 / 3
6,642
511
2,465
9,483
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
15
8 / 2 / 5
8,889
684
11,028
9,749
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 0 / 2
8,274
636
9,485
7,331
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

13
7 / 3 / 5
8,111
624
4,772
9,234
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Éllanween
Baron Samedi
13
9 / 2 / 10
8,647
665
11,810
10,243
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
13
Kills
27
28
Deaths
13
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Artemis
Dxmon_-Yi
Artemis
2
7
1
0.36
L
Sun Wukong
Ghosty18
Sun Wukong
0
1
0
0
W
Chronos
IamTiir
Chronos
0
6
3
0.25
W
Xbalanque
8
2
5
5.25
W
3
0
2
4
L
4
7
4
0.86
L
Thoth
slimepspp
Thoth
6
5
4
1.6
W
7
3
5
3.17
L
Jing Wei
ÂncoraDoTime
Jing Wei
1
8
2
0.25
W
Baron Samedi
Éllanween
Baron Samedi
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,762
Damage
39,560
52,842
Taken
46,040
19,011
Mitigated
18,110
9,930
Healing
18,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Dxmon_-Yi
Artemis
4,754
1,864
0
1,238
11,373
2,522
0
3,595
7,746
0
32,486
L
Sun Wukong
Ghosty18
Sun Wukong
2,228
268
0
3,854
9,460
7,918
666
528
8,932
0
29,611
W
Chronos
IamTiir
Chronos
2,465
1,032
0
983
9,483
2,608
1,190
4,167
4,930
27,446
0
W
Xbalanque
11,028
6,070
0
4,458
9,749
3,044
1,563
996
8,685
0
61,398
W
9,485
2,003
0
4,228
7,331
5,399
93
171
6,706
0
48,059
L
5,482
1,345
0
2,362
12,628
3,530
0
3,513
9,075
0
30,233
L
Thoth
slimepspp
Thoth
8,528
432
63
1,844
9,793
2,714
117
3,511
6,150
35,276
0
W
4,772
841
0
3,356
9,234
2,770
0
1,610
7,458
0
44,349
L
Jing Wei
ÂncoraDoTime
Jing Wei
3,770
3,529
0
569
9,588
2,327
608
2,924
6,664
0
20,460
W
Baron Samedi
Éllanween
Baron Samedi
11,810
1,191
634
4,901
10,243
4,289
0
935
9,180
34,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,757
Gold Earned
40,563
289
Minions Killed
384
0
Camps Cleared
0
1,172,361
Distance Traveled
1,248,776
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,406
493
59
5
0
222,291
3
L
Sun Wukong
6,180
475
61
5
0
241,715
0
W
Chronos
6,642
511
77
6
0
223,984
3
W
Xbalanque
8,889
684
96
7
0
235,597
4
W
Da Ji
8,274
636
105
8
0
263,786
5
L
Thor
6,968
536
51
4
0
218,042
2
L
Thoth
7,505
577
74
6
0
240,395
0
W
Thor
8,111
624
72
6
0
278,091
4
L
Jing Wei
5,698
438
44
3
0
249,918
2
W
Baron Samedi
8,647
665
34
3
0
247,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role