Player Matchup

Zeus
Zeus
 
Zeus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
WiseyJR
Hun Batz
Level 124
God Stats
5W - 2L
1,529 SR
Queue Stats
213W - 193L
1,491 Elo+
Solo
Geb
Geb
Zerokbj8
Geb
Level 128
God Stats
6W - 1L
2,006 SR
Queue Stats
453W - 394L
1,641 Elo+
Party 2
Izanami
Izanami
bufo181
Izanami
Level 95
God Stats
2W - 2L
1,560 SR
Queue Stats
119W - 127L
1,499 Elo+
Party 2
Gilgamesh
Gilgamesh
paynekiller21
Gilgamesh
Level 158
God Stats
112W - 126L
1,474 SR
Queue Stats
185W - 219L
1,480 Elo+
Solo
Team Averages
Level 122
1,614 SR
1,522 Elo+

VS

Team Averages
Level 122
1,445 SR
1,515 Elo+
Cerberus
Cerberus
AsrielFolf
Cerberus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
CharmedImSur
Zeus
Level 104
God Stats
1W - 2L
1,259 SR
Queue Stats
105W - 106L
1,456 Elo+
Party 1
Fenrir
Fenrir
FrijoleMan
Fenrir
Level 66
God Stats
15W - 17L
1,598 SR
Queue Stats
257W - 238L
1,538 Elo+
Solo
Jormungandr
Jormungandr
GamzMaka12
Jormungandr
Level 157
God Stats
5W - 9L
1,384 SR
Queue Stats
581W - 517L
1,525 Elo+
Party 1
Charybdis
Charybdis
Raz0r135
Charybdis
Level 160
God Stats
12W - 18L
1,484 SR
Queue Stats
251W - 227L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
9 / 0 / 1
7,244
659
9,787
6,066
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
WiseyJR
Hun Batz
10
3 / 2 / 2
6,082
553
4,519
6,661
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 6
5,444
495
2,346
4,202
2,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
bufo181
Izanami
10
2 / 0 / 1
5,934
539
2,391
4,283
1,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
paynekiller21
Gilgamesh
10
1 / 3 / 0
5,186
471
2,065
8,874
5,018
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AsrielFolf
Cerberus
4
0 / 9 / 0
4,043
368
821
9,462
3,334
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 4 / 0
4,847
441
1,913
5,038
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
FrijoleMan
Fenrir
9
0 / 2 / 0
5,334
485
3,646
9,845
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
GamzMaka12
Jormungandr
12
5 / 0 / 0
7,616
692
7,438
4,316
3,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Raz0r135
Charybdis
11
0 / 1 / 0
6,083
553
2,893
4,209
1,132
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
5
5
Deaths
16
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
0
1
9.5
L
Cerberus
AsrielFolf
Cerberus
0
9
0
0
L
0
4
0
0
L
Fenrir
FrijoleMan
Fenrir
0
2
0
0
L
Jormungandr
GamzMaka12
Jormungandr
5
0
0
5
L
Charybdis
Raz0r135
Charybdis
0
1
0
0
W
Hun Batz
WiseyJR
Hun Batz
3
2
2
2
W
1
0
6
4
W
Izanami
bufo181
Izanami
2
0
1
2.5
W
Gilgamesh
paynekiller21
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,108
Damage
16,711
30,086
Taken
32,870
12,517
Mitigated
12,219
11,477
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,787
4,180
0
3,635
6,066
2,075
858
1,406
4,592
48,100
3,519
L
Cerberus
AsrielFolf
Cerberus
821
430
0
401
9,462
3,334
42
4,493
4,969
3,121
0
L
1,913
292
0
231
5,038
1,316
0
2,305
2,733
19,804
0
L
Fenrir
FrijoleMan
Fenrir
3,646
605
0
3,497
9,845
3,289
0
3,950
5,895
0
29,817
L
Jormungandr
GamzMaka12
Jormungandr
7,438
3,355
0
750
4,316
3,148
0
341
3,975
42,996
0
L
Charybdis
Raz0r135
Charybdis
2,893
1,886
0
1,001
4,209
1,132
0
117
4,092
0
36,473
W
Hun Batz
WiseyJR
Hun Batz
4,519
1,274
0
3,159
6,661
2,124
0
2,031
4,602
0
33,565
W
2,346
953
0
1,533
4,202
2,107
0
1,414
2,740
7,579
0
W
Izanami
bufo181
Izanami
2,391
2,002
0
517
4,283
1,193
43
197
4,086
0
32,241
W
Gilgamesh
paynekiller21
Gilgamesh
2,065
472
0
2,633
8,874
5,018
0
4,980
3,894
0
26,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
27,923
295
Minions Killed
292
0
Camps Cleared
0
1,024,684
Distance Traveled
975,512
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,244
659
101
9
0
204,494
4
L
Cerberus
4,043
368
10
1
0
180,903
0
L
Zeus
4,847
441
46
4
0
153,873
0
L
Fenrir
5,334
485
62
6
0
228,915
7
L
Jormungandr
7,616
692
90
8
0
204,416
0
L
Charybdis
6,083
553
84
8
0
207,405
1
W
Hun Batz
6,082
553
62
6
0
228,484
1
W
Geb
5,444
495
6
1
0
177,727
1
W
Izanami
5,934
539
79
7
0
222,013
0
W
Gilgamesh
5,186
471
47
4
0
191,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role