Player Matchup

Chronos
Chronos
InspireHead
Chronos
Level 147
God Stats
1W - 2L
1,626 SR
Queue Stats
69W - 56L
1,619 Elo+
Party 1
Ra
Ra
LegnaS2
Ra
Level 128
God Stats
1W - 1L
1,669 SR
Queue Stats
115W - 113L
1,568 Elo+
Party 1
Mulan
Mulan
OliverKibro
Mulan
Level 93
God Stats
15W - 10L
1,500 SR
Queue Stats
37W - 39L
1,682 Elo+
Solo
Horus
Horus
Sarahen
Horus
Level 159
God Stats
1W - 2L
1,428 SR
Queue Stats
239W - 202L
1,605 Elo+
Solo
Fenrir
Fenrir
rNoturno
Fenrir
Level 126
God Stats
1W - 1L
1,873 SR
Queue Stats
40W - 59L
1,670 Elo+
Solo
Team Averages
Level 131
1,619 SR
1,629 Elo+

VS

Team Averages
Level 132
1,503 SR
1,622 Elo+
Raijin
Raijin
 
Raijin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DJK7
Bacchus
Level 147
God Stats
3W - 2L
1,662 SR
Queue Stats
179W - 173L
1,538 Elo+
Solo
Jing Wei
Jing Wei
Destino0
Jing Wei
Level 136
God Stats
1W - 0L
1,562 SR
Queue Stats
41W - 21L
1,702 Elo+
Party 2
Achilles
Achilles
Lightrekt
Achilles
Level 128
God Stats
17W - 16L
1,523 SR
Queue Stats
1,086W - 561L
1,645 Elo+
Party 2
Bakasura
Bakasura
TurronDeChoclo
Bakasura
Level 101
God Stats
3W - 2L
1,271 SR
Queue Stats
108W - 35L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
InspireHead
Chronos
10
0 / 3 / 2
6,039
549
3,502
7,138
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 2
6,431
585
5,552
5,171
1,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 2
5,253
478
5,360
8,705
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Sarahen
Horus
10
4 / 1 / 0
6,071
552
6,420
9,291
5,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
rNoturno
Fenrir
8
0 / 5 / 0
4,925
448
3,888
8,385
4,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
4 / 2 / 3
6,958
633
5,707
6,785
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
DJK7
Bacchus
10
1 / 0 / 6
5,679
516
3,690
8,283
6,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Destino0
Jing Wei
12
3 / 0 / 2
6,965
633
5,772
8,037
2,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Lightrekt
Achilles
12
5 / 1 / 2
7,643
695
7,019
8,661
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
14
4 / 2 / 4
7,986
726
5,675
10,070
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
17
17
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
2
3
2.75
W
Bacchus
DJK7
Bacchus
1
0
6
4
W
Jing Wei
Destino0
Jing Wei
3
0
2
4
L
Chronos
InspireHead
Chronos
0
3
2
0.33
L
1
3
2
0.67
W
Achilles
Lightrekt
Achilles
5
1
2
6
L
0
5
2
0.2
L
Horus
Sarahen
Horus
4
1
0
4
W
Bakasura
4
2
4
3
L
Fenrir
rNoturno
Fenrir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,722
Damage
27,863
38,690
Taken
41,836
17,077
Mitigated
21,211
7,275
Healing
16,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,707
447
0
1,636
6,785
2,131
694
1,142
5,474
43,279
0
W
Bacchus
DJK7
Bacchus
3,690
858
0
1,414
8,283
6,389
204
2,109
5,684
13,745
0
W
Jing Wei
Destino0
Jing Wei
5,772
4,819
0
4,465
8,037
2,355
860
3,792
4,076
0
48,438
L
Chronos
InspireHead
Chronos
3,502
2,021
0
477
7,138
1,699
52
2,658
4,371
36,317
0
L
5,552
659
371
876
5,171
1,381
344
1,003
3,950
51,365
0
W
Achilles
Lightrekt
Achilles
7,019
1,721
0
3,764
8,661
5,309
0
758
7,859
2,416
40,240
L
5,360
1,153
0
1,668
8,705
3,587
0
1,730
6,443
0
29,429
L
Horus
Sarahen
Horus
6,420
2,502
415
2,320
9,291
5,851
0
3,594
5,524
0
14,266
W
Bakasura
5,675
3,603
0
4,944
10,070
5,027
50
1,094
8,852
0
55,476
L
Fenrir
rNoturno
Fenrir
3,888
1,097
0
1,148
8,385
4,559
0
1,013
6,690
8
16,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,719
Gold Earned
35,231
304
Minions Killed
407
0
Camps Cleared
0
1,142,747
Distance Traveled
1,179,101
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,958
633
82
7
0
213,880
5
W
Bacchus
5,679
516
18
2
0
229,319
3
W
Jing Wei
6,965
633
90
8
0
240,481
1
L
Chronos
6,039
549
94
9
0
209,917
5
L
Ra
6,431
585
105
10
0
249,141
1
W
Achilles
7,643
695
85
8
0
232,582
4
L
Mulan
5,253
478
49
4
0
234,881
2
L
Horus
6,071
552
15
1
0
245,053
4
W
Bakasura
7,986
726
132
12
0
262,839
0
L
Fenrir
4,925
448
41
4
0
203,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role