Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Alt-account-only
Bastet
Level 29
God Stats
1W - 0L
1,900 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Horus
Horus
Mystical-Sun-Tzu
Horus
Level 149
God Stats
1W - 0L
1,799 SR
Queue Stats
5W - 3L
1,698 Elo+
Party 1
Team Averages
Level 113
1,733 SR
1,566 Elo+

VS

Team Averages
Level 16
1,466 SR
1,330 Elo+
Izanami
Izanami
Brianlol9982
Izanami
Level 14
God Stats
0W - 1L
1,265 SR
Queue Stats
9W - 18L
1,272 Elo+
Solo
Khepri
Khepri
Ppixelpainter
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,361 Elo+
Solo
Loki
Loki
SinatraWRLD
Loki
Level 29
God Stats
4W - 5L
1,633 SR
Queue Stats
14W - 18L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
7 / 0 / 8
9,241
840
8,813
5,133
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 3 / 8
8,394
763
7,865
10,507
3,271
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 9
8,758
796
3,121
9,751
8,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brianlol9982
Izanami
9
1 / 4 / 2
7,214
656
2,460
5,600
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 2 / 2
6,496
591
0
4,411
1,065
10
5 / 9 / 0
8,208
746
4,104
10,794
2,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
6
6
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
0
8
11
W
5
3
8
3
L
Izanami
Brianlol9982
Izanami
1
4
2
0.5
W
3
3
9
2.5
L
0
2
2
0.5
L
5
9
0
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
6,564
25,391
Taken
20,805
15,156
Mitigated
5,211
8,143
Healing
303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,813
369
0
2,212
5,133
3,701
230
405
4,728
44,029
0
W
7,865
1,629
0
2,157
10,507
3,271
0
506
9,436
0
25,494
L
Izanami
Brianlol9982
Izanami
2,460
1,063
0
0
5,600
1,516
0
2,127
3,301
0
4,328
W
3,121
959
605
3,169
9,751
8,184
486
0
8,981
0
7,538
L
0
0
0
0
4,411
1,065
0
2,402
1,939
0
0
L
4,104
681
0
303
10,794
2,630
0
3,766
6,752
0
14,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
21,918
122
Minions Killed
32
12
Camps Cleared
0
611,652
Distance Traveled
209,156
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,241
840
88
8
8
199,182
1
W
Bastet
8,394
763
25
2
4
203,994
1
L
Izanami
7,214
656
9
1
0
79,626
1
W
Horus
8,758
796
9
1
0
208,476
0
L
Khepri
6,496
591
0
0
0
938
0
L
Loki
8,208
746
23
2
0
128,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role