Player Matchup

Tiamat
Tiamat
Gold I
DiamonDust77924
Tiamat
Gold I
Level 145
God Stats
6W - 20L
1,330 SR
Queue Stats
522W - 548L
1,712 MMR
Party 1
Cerberus
Cerberus
Gold II
ImEnma
Cerberus
Gold II
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
436W - 450L
1,553 MMR
Party 1
Anhur
Anhur
Gold V
Rival Shack
Anhur
Gold V
Level 46
God Stats
0W - 2L
1,321 SR
Queue Stats
43W - 33L
1,668 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,383 SR
1,644 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,703 SR
1,635 MMR
Zhong Kui
Zhong Kui
Gold I
 
Zhong Kui
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Gold I
BaritoneBoi
Guan Yu
Gold I
Level 89
God Stats
5W - 0L
1,914 SR
Queue Stats
11W - 2L
1,882 MMR
Party 2
Sobek
Sobek
Bronze III
XpoLq
Sobek
Bronze III
Level 88
God Stats
1W - 1L
1,695 SR
Queue Stats
16W - 14L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
9,068
533
10,901
11,398
6,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
ImEnma
Cerberus
12
0 / 8 / 0
8,719
513
5,901
20,619
19,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 6 / 0
9,583
564
15,249
14,701
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ScyllaOdinGilgameshGebArtio

VS

Bans
Morgan Le FayCupidAchillesSylvanusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
9 / 0 / 8
11,851
697
19,853
10,654
8,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
BaritoneBoi
Guan Yu
16
9 / 0 / 6
11,830
696
12,330
20,441
19,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
XpoLq
Sobek
14
2 / 1 / 17
10,912
642
10,584
19,584
24,664
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
51
1
Kills
20
20
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
0
8
13
W
Guan Yu
BaritoneBoi
Guan Yu
9
0
6
12
L
0
6
1
0.08
L
Cerberus
ImEnma
Cerberus
0
8
0
0
L
1
6
0
0.17
W
Sobek
XpoLq
Sobek
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,051
Damage
42,767
46,718
Taken
50,679
30,686
Mitigated
52,555
7,791
Healing
19,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
19,853
1,989
27
4,710
10,654
8,300
1,419
3,521
7,133
55,794
0
W
Guan Yu
BaritoneBoi
Guan Yu
12,330
1,711
3,827
5,651
20,441
19,591
940
5,521
14,920
282
37,251
L
10,901
842
53
1,810
11,398
6,064
32
6,543
4,855
39,267
0
L
Cerberus
ImEnma
Cerberus
5,901
365
0
3,916
20,619
19,720
0
13,902
6,717
20,499
0
L
15,249
6,535
0
2,012
14,701
4,902
0
10,592
4,109
0
44,421
W
Sobek
XpoLq
Sobek
10,584
511
953
4,571
19,584
24,664
186
8,498
11,086
28,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,370
Gold Earned
34,593
162
Minions Killed
180
3
Camps Cleared
12
832,826
Distance Traveled
1,016,393
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,851
697
103
6
5
335,369
6
W
Guan Yu
11,830
696
52
3
6
352,352
3
L
Tiamat
9,068
533
52
3
2
281,581
5
L
Cerberus
8,719
513
32
2
0
270,838
1
L
Anhur
9,583
564
78
5
1
280,407
6
W
Sobek
10,912
642
25
1
1
328,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role