Player Matchup

Chaac
Chaac
AstroOrion
Chaac
Level 85
God Stats
32W - 22L
1,570 SR
Queue Stats
357W - 405L
1,529 Elo+
Party 2
Izanami
Izanami
BigDingleBurke
Izanami
Level 23
God Stats
5W - 2L
1,862 SR
Queue Stats
25W - 25L
1,445 Elo+
Party 2
Achilles
Achilles
I-Am-Kerchoo
Achilles
Level 67
God Stats
13W - 21L
1,241 SR
Queue Stats
308W - 384L
1,475 Elo+
Party 2
Tiamat
Tiamat
PlopDrop420
Tiamat
Level 72
God Stats
30W - 32L
1,477 SR
Queue Stats
345W - 405L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
pony999240
Cthulhu
Level 47
God Stats
29W - 37L
1,364 SR
Queue Stats
168W - 232L
1,430 Elo+
Party 2
Team Averages
Level 59
1,503 SR
1,478 Elo+

VS

Team Averages
Level 63
1,474 SR
1,488 Elo+
Arachne
Arachne
 
Arachne
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Baaka8
Geb
Level 127
God Stats
9W - 9L
1,558 SR
Queue Stats
250W - 245L
1,476 Elo+
Party 3
Skadi
Skadi
JoshfootieEU
Skadi
Level 62
God Stats
2W - 3L
1,518 SR
Queue Stats
57W - 56L
1,502 Elo+
Party 1
Achilles
Achilles
Tyrrell_10
Achilles
Level 39
God Stats
9W - 8L
1,344 SR
Queue Stats
143W - 125L
1,509 Elo+
Party 1
The Morrigan
The Morrigan
daniiclavijo
The Morrigan
Level 44
God Stats
11W - 18L
1,449 SR
Queue Stats
123W - 125L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
3 / 4 / 6
8,285
552
9,811
14,550
14,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
8 / 1 / 5
9,252
617
9,284
9,394
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
I-Am-Kerchoo
Achilles
14
10 / 4 / 5
8,775
585
10,139
11,585
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
15
4 / 2 / 6
8,879
592
7,601
9,257
4,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
pony999240
Cthulhu
12
2 / 0 / 7
6,995
466
3,000
10,608
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 4 / 3
8,664
578
6,811
13,928
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
Baaka8
Geb
9
0 / 7 / 1
6,275
418
4,347
14,131
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 5 / 2
7,357
490
6,409
7,439
2,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Tyrrell_10
Achilles
14
4 / 5 / 2
8,488
566
9,356
13,825
10,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Morrigan
daniiclavijo
The Morrigan
12
3 / 6 / 0
7,685
512
6,424
5,528
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
27
Kills
11
11
Deaths
27
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
4
3
1.38
W
Chaac
3
4
6
1.5
L
Geb
Baaka8
Geb
0
7
1
0.07
W
8
1
5
10.5
W
Achilles
I-Am-Kerchoo
Achilles
10
4
5
3.13
L
0
5
2
0.2
W
Tiamat
4
2
6
3.5
L
Achilles
Tyrrell_10
Achilles
4
5
2
1
L
The Morrigan
daniiclavijo
The Morrigan
3
6
0
0.5
W
Cthulhu
pony999240
Cthulhu
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,835
Damage
33,347
55,394
Taken
54,851
33,445
Mitigated
27,968
18,485
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,811
4,660
0
5,224
13,928
5,182
0
3,070
10,595
0
43,295
W
Chaac
9,811
1,778
100
6,846
14,550
14,000
163
1,489
13,061
9,655
32,037
L
Geb
Baaka8
Geb
4,347
525
0
1,042
14,131
8,431
0
2,989
10,850
19,663
0
W
9,284
7,288
0
3,629
9,394
2,943
3,041
1,904
7,490
0
49,523
W
Achilles
I-Am-Kerchoo
Achilles
10,139
3,925
0
1,671
11,585
5,171
182
4,407
7,156
0
43,994
L
6,409
2,484
0
794
7,439
2,123
0
1,746
5,493
0
55,923
W
Tiamat
7,601
469
91
3,131
9,257
4,811
523
1,313
7,944
57,514
0
L
Achilles
Tyrrell_10
Achilles
9,356
3,548
0
2,466
13,825
10,079
0
2,889
10,872
5,911
41,538
L
The Morrigan
daniiclavijo
The Morrigan
6,424
2,264
0
444
5,528
2,153
0
1,582
3,766
35,390
4,730
W
Cthulhu
pony999240
Cthulhu
3,000
652
0
3,017
10,608
6,520
0
1,406
9,196
25,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,186
Gold Earned
38,469
406
Minions Killed
379
0
Camps Cleared
0
1,431,674
Distance Traveled
1,377,704
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,664
578
105
7
0
327,470
4
W
Chaac
8,285
552
87
6
0
274,835
2
L
Geb
6,275
418
27
2
0
290,452
2
W
Izanami
9,252
617
93
6
0
268,841
0
W
Achilles
8,775
585
64
4
0
322,674
0
L
Skadi
7,357
490
100
7
0
247,503
3
W
Tiamat
8,879
592
121
8
0
293,520
4
L
Achilles
8,488
566
73
5
0
260,445
4
L
The Morrigan
7,685
512
74
5
0
251,834
4
W
Cthulhu
6,995
466
41
3
0
271,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role