Player Matchup

King Arthur
King Arthur
Cpt BloodBlade
King Arthur
Level 88
God Stats
84W - 56L
1,591 SR
Queue Stats
551W - 397L
1,537 Elo+
Party 1
Ymir
Ymir
Soupcan 420
Ymir
Level 110
God Stats
67W - 28L
1,660 SR
Queue Stats
420W - 281L
1,556 Elo+
Party 1
Da Ji
Da Ji
TDT500
Da Ji
Level 101
God Stats
1W - 0L
1,716 SR
Queue Stats
45W - 31L
1,430 Elo+
Party 1
Team Averages
Level 100
1,655 SR
1,508 Elo+

VS

Team Averages
Level 84
1,482 SR
1,366 Elo+
Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
ByThiago_11
Thoth
Level 21
God Stats
0W - 1L
1,321 SR
Queue Stats
15W - 49L
1,142 Elo+
Solo
Chaac
Chaac
i12bel
Chaac
Level 130
God Stats
8W - 8L
1,627 SR
Queue Stats
396W - 445L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cpt BloodBlade
King Arthur
14
6 / 0 / 13
9,657
878
9,422
13,054
15,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
7 / 1 / 10
9,105
828
8,586
10,060
4,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
TDT500
Da Ji
12
7 / 2 / 7
8,504
773
8,099
9,224
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 4 / 1
7,088
644
5,255
4,861
1,216
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 11 / 0
6,239
567
2,892
12,746
4,774
Magic Focus

Magic Focus

+20
Magical Power

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
i12bel
Chaac
12
2 / 5 / 1
7,844
713
9,813
11,848
5,424
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
20
Kills
3
3
Deaths
20
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
0
11
0
0
W
King Arthur
Cpt BloodBlade
King Arthur
6
0
13
12.5
W
7
1
10
12
W
Da Ji
TDT500
Da Ji
7
2
7
5.25
L
Chaac
i12bel
Chaac
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,107
Damage
17,960
32,338
Taken
29,455
23,676
Mitigated
11,414
8,041
Healing
3,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,255
358
56
537
4,861
1,216
0
1,182
3,679
10,384
0
L
2,892
466
33
529
12,746
4,774
0
3,397
9,349
11,308
0
W
King Arthur
Cpt BloodBlade
King Arthur
9,422
372
587
4,118
13,054
15,398
187
3,723
9,331
0
27,940
W
8,586
3,668
0
1,869
10,060
4,863
302
2,794
7,266
24,181
0
W
Da Ji
TDT500
Da Ji
8,099
2,864
0
1,467
9,224
3,415
423
2,178
7,046
0
21,925
L
Chaac
i12bel
Chaac
9,813
547
0
2,466
11,848
5,424
0
4,476
7,372
0
30,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,266
Gold Earned
21,171
123
Minions Killed
77
6
Camps Cleared
3
627,920
Distance Traveled
469,780
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,088
644
11
1
1
126,431
0
L
Thoth
6,239
567
13
1
0
160,438
0
W
King Arthur
9,657
878
57
5
2
230,723
2
W
Ymir
9,105
828
41
4
1
177,891
1
W
Da Ji
8,504
773
25
2
3
219,306
0
L
Chaac
7,844
713
53
5
2
182,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role