Player Matchup

Yemoja
Yemoja
CerberusSleeps
Yemoja
Level 25
God Stats
1W - 3L
1,498 SR
Queue Stats
4W - 4L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
Lavathan
Sun Wukong
Level 26
God Stats
7W - 11L
1,546 SR
Queue Stats
88W - 121L
1,297 Elo+
Solo
Nemesis
Nemesis
PapiPiizak
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,364 Elo+
Solo
Izanami
Izanami
Skinark
Izanami
Level 26
God Stats
33W - 21L
1,516 SR
Queue Stats
105W - 112L
1,391 Elo+
Solo
Zeus
Zeus
VelesUfa102
Zeus
Level 29
God Stats
3W - 6L
1,509 SR
Queue Stats
36W - 39L
1,452 Elo+
Solo
Team Averages
Level 25
1,514 SR
1,402 Elo+

VS

Team Averages
Level 22
1,494 SR
1,448 Elo+
Danzaburou
Danzaburou
LeonNefarious
Danzaburou
Level 29
God Stats
24W - 15L
1,544 SR
Queue Stats
149W - 156L
1,474 Elo+
Party 1
Bellona
Bellona
ParagonFairy
Bellona
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 36L
1,500 Elo+
Solo
Terra
Terra
ShakeMilk1
Terra
Level 20
God Stats
4W - 6L
1,500 SR
Queue Stats
193W - 207L
1,438 Elo+
Solo
Sol
Sol
Tippowitz
Sol
Level 29
God Stats
6W - 4L
1,425 SR
Queue Stats
170W - 173L
1,506 Elo+
Party 1
Kali
Kali
l3ost_yt
Kali
Level 29
God Stats
12W - 6L
1,500 SR
Queue Stats
226W - 264L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
9,546
502
6,004
16,175
7,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
Lavathan
Sun Wukong
15
2 / 4 / 1
9,081
478
5,306
16,190
10,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
PapiPiizak
Nemesis
14
2 / 8 / 1
8,491
447
3,458
12,477
3,784
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Skinark
Izanami
15
6 / 6 / 2
10,241
539
17,780
14,632
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 5 / 1
8,956
471
10,744
10,791
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LeonNefarious
Danzaburou
15
6 / 4 / 7
9,818
517
14,264
12,920
4,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
ParagonFairy
Bellona
14
1 / 3 / 3
8,737
460
5,235
12,489
11,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
14
4 / 1 / 6
9,516
501
5,018
16,895
18,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 3 / 6
11,125
586
13,266
11,173
4,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kali
17
11 / 2 / 4
10,646
560
10,419
15,221
6,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
13
Kills
29
29
Deaths
13
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Sun Wukong
Lavathan
Sun Wukong
2
4
1
0.63
W
Danzaburou
LeonNefarious
Danzaburou
6
4
7
2.38
L
Nemesis
PapiPiizak
Nemesis
2
8
1
0.31
W
Bellona
ParagonFairy
Bellona
1
3
3
0.83
W
Terra
4
1
6
7
L
Izanami
Skinark
Izanami
6
6
2
1.17
W
7
3
6
3.33
L
2
5
1
0.5
W
Kali
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,292
Damage
48,202
70,265
Taken
68,698
29,103
Mitigated
44,255
18,863
Healing
25,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,004
1,595
2,711
4,951
16,175
7,300
1,067
6,441
9,734
31,667
0
L
Sun Wukong
Lavathan
Sun Wukong
5,306
1,932
0
6,220
16,190
10,079
0
3,555
12,635
0
45,853
W
Danzaburou
LeonNefarious
Danzaburou
14,264
7,218
0
3,223
12,920
4,543
206
1,966
10,900
0
58,104
L
Nemesis
PapiPiizak
Nemesis
3,458
1,072
0
40
12,477
3,784
2,099
1,447
11,030
0
36,291
W
Bellona
ParagonFairy
Bellona
5,235
1,483
0
1,355
12,489
11,329
645
1,894
10,517
8,754
38,917
W
Terra
5,018
1,150
4,519
6,324
16,895
18,191
94
3,533
13,270
19,119
0
L
Izanami
Skinark
Izanami
17,780
15,087
0
2,069
14,632
4,357
724
3,604
11,028
0
82,203
W
13,266
6,218
0
4,250
11,173
4,132
2,023
3,959
6,880
73,590
0
L
10,744
2,005
29
2,843
10,791
3,583
0
4,793
5,998
49,032
0
W
Kali
10,419
6,122
0
5,647
15,221
6,060
0
4,620
10,383
0
57,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,315
Gold Earned
49,842
436
Minions Killed
432
0
Camps Cleared
0
1,663,459
Distance Traveled
1,833,625
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,546
502
53
3
0
328,966
12
L
Sun Wukong
9,081
478
80
4
0
365,215
0
W
Danzaburou
9,818
517
87
5
0
338,266
2
L
Nemesis
8,491
447
63
3
0
321,869
0
W
Bellona
8,737
460
86
5
0
367,249
1
W
Terra
9,516
501
22
1
0
374,030
0
L
Izanami
10,241
539
138
7
0
316,255
0
W
Sol
11,125
586
146
8
0
365,411
1
L
Zeus
8,956
471
102
5
0
331,154
4
W
Kali
10,646
560
91
5
0
388,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role