Player Matchup

Yemoja
Yemoja
AnemicComet235
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,283 Elo+
Solo
Neith
Neith
LaJambaJuice
Neith
Level 18
God Stats
20W - 16L
1,591 SR
Queue Stats
222W - 267L
1,403 Elo+
Solo
Odin
Odin
Luc1d_Ins1ght
Odin
Level 8
God Stats
1W - 2L
1,436 SR
Queue Stats
8W - 10L
1,475 Elo+
Party 1
Scylla
Scylla
bobbymac90420
Scylla
Level 87
God Stats
0W - 2L
1,342 SR
Queue Stats
12W - 28L
1,267 Elo+
Party 1
Ymir
Ymir
zmbcurt
Ymir
Level 29
God Stats
0W - 5L
1,162 SR
Queue Stats
11W - 28L
1,247 Elo+
Party 1
Team Averages
Level 29
1,406 SR
1,335 Elo+

VS

Team Averages
Level 23
1,486 SR
1,344 Elo+
Thoth
Thoth
AngelosPro9
Thoth
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,233 Elo+
Solo
Nu Wa
Nu Wa
Elliotperso
Nu Wa
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 92L
1,374 Elo+
Solo
Nemesis
Nemesis
Monhunjo
Nemesis
Level 17
God Stats
1W - 0L
1,428 SR
Queue Stats
20W - 33L
1,414 Elo+
Solo
Olorun
Olorun
Mr_Mowers_jr
Olorun
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,298 Elo+
Solo
Hachiman
Hachiman
SantiB4Glory
Hachiman
Level 26
God Stats
72W - 66L
1,502 SR
Queue Stats
163W - 167L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
7,409
337
241
15,087
5,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

19
10 / 5 / 4
12,332
561
16,236
14,480
5,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 4 / 7
10,660
485
8,984
16,567
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
11 / 5 / 8
10,748
489
15,592
17,974
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
zmbcurt
Ymir
12
1 / 12 / 9
9,215
419
5,138
25,386
22,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 4
9,237
420
4,005
10,904
2,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
7 / 8 / 8
11,653
530
19,767
14,850
4,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Monhunjo
Nemesis
13
1 / 5 / 6
9,167
417
4,716
17,520
5,605
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
20
11 / 4 / 3
13,453
612
17,584
10,871
4,457
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
SantiB4Glory
Hachiman
19
13 / 5 / 3
12,604
573
19,944
14,868
5,251
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
58
31
Kills
34
35
Deaths
32
29
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
2
10
4
0.4
W
7
8
8
1.38
L
10
5
4
2.4
L
9
4
7
3.13
W
Nemesis
Monhunjo
Nemesis
1
5
6
0.8
W
Olorun
11
4
3
3.13
W
Hachiman
SantiB4Glory
Hachiman
13
5
3
2.9
L
11
5
8
3
L
Ymir
zmbcurt
Ymir
1
12
9
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,191
Damage
66,016
89,494
Taken
69,013
44,141
Mitigated
22,519
9,105
Healing
13,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
241
131
715
527
15,087
5,006
0
7,357
7,436
15,822
0
W
4,005
470
0
0
10,904
2,607
224
3,319
7,455
25,681
0
W
19,767
5,000
0
1,330
14,850
4,599
2,944
7,015
7,601
63,860
0
L
16,236
6,973
0
1,892
14,480
5,171
3,136
7,698
6,546
0
76,237
L
8,984
2,771
0
581
16,567
6,260
0
5,928
10,497
0
56,172
W
Nemesis
Monhunjo
Nemesis
4,716
2,017
0
4,453
17,520
5,605
53
2,751
14,761
0
49,608
W
Olorun
17,584
11,479
216
4,719
10,871
4,457
6,212
2,884
7,883
82,215
0
W
Hachiman
SantiB4Glory
Hachiman
19,944
11,737
0
3,203
14,868
5,251
1,445
4,500
10,272
0
98,494
L
15,592
530
328
4,280
17,974
5,009
350
8,986
8,561
56,939
0
L
Ymir
zmbcurt
Ymir
5,138
1,765
0
782
25,386
22,695
96
10,037
15,098
21,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,364
Gold Earned
56,114
375
Minions Killed
441
0
Camps Cleared
0
1,748,891
Distance Traveled
1,867,087
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,409
337
28
1
0
253,255
4
W
Thoth
9,237
420
40
2
0
351,033
0
W
Nu Wa
11,653
530
88
4
0
353,065
2
L
Neith
12,332
561
141
6
0
375,828
0
L
Odin
10,660
485
89
4
0
425,799
0
W
Nemesis
9,167
417
52
2
0
384,668
3
W
Olorun
13,453
612
143
7
0
376,102
6
W
Hachiman
12,604
573
118
5
0
402,219
0
L
Scylla
10,748
489
94
4
0
373,505
0
L
Ymir
9,215
419
23
1
0
320,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role