Player Matchup

Cerberus
Cerberus
Gh0stinng_
Cerberus
Level 38
God Stats
3W - 3L
1,360 SR
Queue Stats
133W - 114L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
XCFKSA3
Sun Wukong
Level 33
God Stats
6W - 2L
1,694 SR
Queue Stats
105W - 103L
1,493 Elo+
Party 1
Susano
Susano
hashem-gfd
Susano
Level 22
God Stats
5W - 1L
1,435 SR
Queue Stats
29W - 27L
1,424 Elo+
Party 1
Rama
Rama
qGutsp
Rama
Level 18
God Stats
2W - 2L
1,576 SR
Queue Stats
30W - 33L
1,431 Elo+
Party 1
Olorun
Olorun
yazanKsa_123
Olorun
Level 10
God Stats
5W - 3L
1,500 SR
Queue Stats
14W - 12L
1,484 Elo+
Party 1
Team Averages
Level 24
1,513 SR
1,465 Elo+

VS

Team Averages
Level 17
1,521 SR
1,358 Elo+
Olorun
Olorun
Aksoumus
Olorun
Level 27
God Stats
3W - 2L
1,658 SR
Queue Stats
13W - 16L
1,345 Elo+
Solo
Da Ji
Da Ji
Olife-
Da Ji
Level 22
God Stats
11W - 13L
1,551 SR
Queue Stats
21W - 21L
1,394 Elo+
Solo
Gilgamesh
Gilgamesh
PugPlug
Gilgamesh
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
crashdorf
Neith
Level 26
God Stats
2W - 3L
1,397 SR
Queue Stats
31W - 49L
1,386 Elo+
Solo
Guan Yu
Guan Yu
tomaSdist
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gh0stinng_
Cerberus
16
4 / 2 / 10
10,584
529
8,968
19,143
24,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
XCFKSA3
Sun Wukong
18
16 / 3 / 5
11,867
593
17,308
14,488
16,820
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
hashem-gfd
Susano
17
5 / 1 / 14
10,289
514
9,813
12,338
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
qGutsp
Rama
16
6 / 2 / 8
10,142
507
8,238
10,201
4,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
17
13 / 4 / 9
11,227
561
19,961
12,686
6,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aksoumus
Olorun
11
2 / 8 / 1
8,320
416
5,921
10,474
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Olife-
Da Ji
15
9 / 10 / 2
11,158
558
16,554
18,439
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
PugPlug
Gilgamesh
9
0 / 9 / 0
6,435
322
3,486
17,487
7,980
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
crashdorf
Neith
16
1 / 4 / 4
9,429
471
8,482
13,499
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
tomaSdist
Guan Yu
8
0 / 15 / 1
6,391
320
1,678
21,943
8,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
20
44
Kills
12
12
Deaths
46
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
Aksoumus
Olorun
2
8
1
0.31
W
Cerberus
Gh0stinng_
Cerberus
4
2
10
4.5
L
Da Ji
Olife-
Da Ji
9
10
2
1
L
Gilgamesh
PugPlug
Gilgamesh
0
9
0
0
W
Sun Wukong
XCFKSA3
Sun Wukong
16
3
5
6.17
L
Neith
crashdorf
Neith
1
4
4
0.75
W
Susano
hashem-gfd
Susano
5
1
14
12
W
Rama
qGutsp
Rama
6
2
8
5
L
Guan Yu
tomaSdist
Guan Yu
0
15
1
0.03
W
Olorun
13
4
9
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,288
Damage
36,121
68,856
Taken
81,842
57,866
Mitigated
33,001
24,783
Healing
11,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Aksoumus
Olorun
5,921
2,253
0
1,680
10,474
4,012
1,352
6,891
3,583
34,183
3,097
W
Cerberus
Gh0stinng_
Cerberus
8,968
772
351
5,868
19,143
24,614
237
78
19,065
56,119
0
L
Da Ji
Olife-
Da Ji
16,554
6,293
0
1,950
18,439
6,937
773
4,526
13,913
0
46,316
L
Gilgamesh
PugPlug
Gilgamesh
3,486
450
0
1,276
17,487
7,980
259
898
16,589
170
18,824
W
Sun Wukong
XCFKSA3
Sun Wukong
17,308
5,416
0
3,124
14,488
16,820
484
266
13,920
0
80,415
L
Neith
crashdorf
Neith
8,482
2,940
227
5,228
13,499
5,429
0
3,871
9,628
0
59,356
W
Susano
hashem-gfd
Susano
9,813
2,041
0
4,466
12,338
5,245
223
1,122
11,092
0
60,216
W
Rama
qGutsp
Rama
8,238
7,682
0
4,091
10,201
4,810
1,540
88
10,113
0
66,922
L
Guan Yu
tomaSdist
Guan Yu
1,678
611
35
1,048
21,943
8,643
0
11,048
10,895
1,249
11,264
W
Olorun
19,961
9,857
874
6,009
12,686
6,377
3,538
4,549
8,137
65,721
5,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,109
Gold Earned
41,733
563
Minions Killed
299
0
Camps Cleared
0
1,927,331
Distance Traveled
1,400,727
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,320
416
80
4
0
202,994
1
W
Cerberus
10,584
529
115
6
0
383,668
1
L
Da Ji
11,158
558
72
4
0
312,989
0
L
Gilgamesh
6,435
322
26
1
0
350,861
4
W
Sun Wukong
11,867
593
143
7
0
415,284
0
L
Neith
9,429
471
103
5
0
314,458
4
W
Susano
10,289
514
94
5
0
436,437
0
W
Rama
10,142
507
103
5
0
352,103
0
L
Guan Yu
6,391
320
18
1
0
219,425
0
W
Olorun
11,227
561
108
5
0
339,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role