Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Buddas
Nemesis
Level 26
God Stats
1W - 0L
1,635 SR
Queue Stats
14W - 8L
1,399 Elo+
Party 3
Arachne
Arachne
Osberns
Arachne
Level 64
God Stats
22W - 24L
1,500 SR
Queue Stats
196W - 196L
1,417 Elo+
Party 1
Izanami
Izanami
QuantWV
Izanami
Level 52
God Stats
30W - 27L
1,482 SR
Queue Stats
208W - 183L
1,452 Elo+
Party 1
Janus
Janus
adziodez
Janus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,467 Elo+
Party 3
Team Averages
Level 47
1,523 SR
1,447 Elo+

VS

Team Averages
Level 38
1,417 SR
1,364 Elo+
Bastet
Bastet
Alf13-_-b0i
Bastet
Level 62
God Stats
1W - 1L
1,263 SR
Queue Stats
23W - 18L
1,488 Elo+
Party 2
Odin
Odin
XDrms
Odin
Level 39
God Stats
2W - 6L
1,415 SR
Queue Stats
74W - 82L
1,342 Elo+
Solo
Raijin
Raijin
cph37
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,233 Elo+
Party 2
Medusa
Medusa
sambata
Medusa
Level 32
God Stats
4W - 11L
1,305 SR
Queue Stats
45W - 64L
1,314 Elo+
Solo
Rama
Rama
thekillerpro34
Rama
Level 40
God Stats
0W - 1L
1,600 SR
Queue Stats
5W - 6L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
4 / 1 / 27
13,099
655
6,459
11,852
10,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Buddas
Nemesis
16
2 / 6 / 7
11,455
573
6,942
15,800
7,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Osberns
Arachne
18
5 / 3 / 6
12,926
646
12,756
16,656
8,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
QuantWV
Izanami
20
28 / 4 / 4
14,808
740
39,263
26,057
10,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
adziodez
Janus
15
5 / 6 / 3
11,725
586
9,134
12,028
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
14 / 8 / 3
12,146
607
22,551
26,155
11,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
XDrms
Odin
7
0 / 11 / 3
6,204
310
3,351
16,548
7,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
cph37
Raijin
15
2 / 8 / 14
9,693
485
10,985
16,944
6,105
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
sambata
Medusa
16
2 / 12 / 4
9,741
487
8,553
21,030
6,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 7 / 3
6,527
326
576
7,828
512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
45
44
Kills
18
20
Deaths
46
47
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
4
1
27
17.5
L
Bastet
14
8
3
1.94
W
Nemesis
Buddas
Nemesis
2
6
7
0.92
W
Arachne
Osberns
Arachne
5
3
6
2.67
W
Izanami
QuantWV
Izanami
28
4
4
7.5
L
Odin
XDrms
Odin
0
11
3
0.14
W
Janus
adziodez
Janus
5
6
3
1.08
L
Raijin
cph37
Raijin
2
8
14
1.13
L
Medusa
sambata
Medusa
2
12
4
0.33
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,554
Damage
46,016
82,393
Taken
88,505
40,159
Mitigated
32,250
37,150
Healing
14,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,459
1,673
10,368
8,319
11,852
10,461
2,054
1,835
9,920
33,532
0
L
Bastet
22,551
4,962
0
6,932
26,155
11,523
0
3,699
21,651
0
67,690
W
Nemesis
Buddas
Nemesis
6,942
2,344
0
5,956
15,800
7,160
2,036
1,744
13,481
0
52,047
W
Arachne
Osberns
Arachne
12,756
9,264
0
3,264
16,656
8,745
2,618
2,431
13,941
0
89,769
W
Izanami
QuantWV
Izanami
39,263
27,835
0
7,585
26,057
10,849
4,592
1,636
24,210
0
164,957
L
Odin
XDrms
Odin
3,351
394
92
2,365
16,548
7,615
0
3,679
12,822
0
8,155
W
Janus
adziodez
Janus
9,134
295
0
1,658
12,028
2,944
2,764
3,339
8,457
57,430
0
L
Raijin
cph37
Raijin
10,985
854
0
900
16,944
6,105
0
6,023
10,455
39,456
0
L
Medusa
sambata
Medusa
8,553
2,906
0
3,310
21,030
6,495
0
2,076
18,868
0
69,319
L
576
523
0
633
7,828
512
0
93
7,735
0
3,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,013
Gold Earned
44,311
551
Minions Killed
305
0
Camps Cleared
0
1,858,979
Distance Traveled
1,221,681
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,099
655
53
3
0
407,933
1
L
Bastet
12,146
607
112
6
0
378,650
0
W
Nemesis
11,455
573
87
4
0
361,480
0
W
Arachne
12,926
646
140
7
0
414,235
3
W
Izanami
14,808
740
168
8
0
338,896
1
L
Odin
6,204
310
4
0
0
189,505
0
W
Janus
11,725
586
103
5
0
336,435
0
L
Raijin
9,693
485
57
3
0
301,018
0
L
Medusa
9,741
487
126
6
0
312,413
1
L
Rama
6,527
326
6
0
0
40,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role