Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
CVdbaby
Ullr
Level 8
God Stats
2W - 3L
1,518 SR
Queue Stats
11W - 6L
1,576 Elo+
Solo
Thor
Thor
MrMaddness
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,457 Elo+
Solo
Merlin
Merlin
Spunrick
Merlin
Level 27
God Stats
2W - 4L
1,644 SR
Queue Stats
17W - 16L
1,478 Elo+
Solo
Team Averages
Level 18
1,532 SR
1,502 Elo+

VS

Team Averages
Level 13
1,587 SR
1,602 Elo+
Loki
Loki
EvolvingTr
Loki
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
14W - 6L
1,619 Elo+
Party 1
Agni
Agni
GapingThanatos
Agni
Level 11
God Stats
6W - 3L
1,640 SR
Queue Stats
16W - 10L
1,554 Elo+
Solo
Geb
Geb
TehKraut
Geb
Level 29
God Stats
5W - 10L
1,794 SR
Queue Stats
81W - 98L
1,454 Elo+
Solo
Bellona
Bellona
WILLYESELMEJOR
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,710 Elo+
Solo
Izanami
Izanami
turkgencosu
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
1 / 1 / 0
3,703
741
1,309
3,387
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
 
Kuzenbo
3
0 / 1 / 0
2,670
534
412
892
462
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
CVdbaby
Ullr
1
0 / 0 / 0
2,484
497
0
0
0
2
0 / 4 / 0
2,632
526
1,455
2,861
481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Spunrick
Merlin
5
0 / 2 / 0
3,062
612
581
2,695
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 0 / 1
3,708
742
1,018
3,291
667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 2
4,109
822
2,100
2,303
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
1 / 0 / 3
3,819
764
469
2,409
994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 1 / 0
3,827
765
1,371
2,526
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
turkgencosu
Izanami
5
3 / 0 / 1
3,886
777
1,133
1,128
234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
0
1
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Ullr
CVdbaby
Ullr
0
0
0
0
W
2
0
1
2.5
W
1
0
2
2
L
0
4
0
0
L
Merlin
Spunrick
Merlin
0
2
0
0
W
1
0
3
2.5
W
1
1
0
1
W
Izanami
turkgencosu
Izanami
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,757
Damage
6,091
9,835
Taken
11,657
3,229
Mitigated
4,091
1,930
Healing
5,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,309
369
0
1,057
3,387
1,591
0
0
3,387
0
14,889
L
Kuzenbo
 
Kuzenbo
412
289
0
0
892
462
0
52
840
2,311
0
L
Ullr
CVdbaby
Ullr
0
0
0
0
0
0
0
0
0
0
0
W
1,018
268
0
1,889
3,291
667
0
246
3,001
0
12,878
W
2,100
359
0
987
2,303
493
193
221
2,012
19,005
0
L
1,455
811
0
138
2,861
481
0
693
2,124
0
3,496
L
Merlin
Spunrick
Merlin
581
105
0
735
2,695
695
0
1,558
915
9,008
0
W
469
218
0
753
2,409
994
541
157
2,252
2,718
0
W
1,371
605
0
1,014
2,526
1,703
164
0
2,526
0
12,395
W
Izanami
turkgencosu
Izanami
1,133
980
0
905
1,128
234
1,332
255
873
0
15,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,551
Gold Earned
19,349
61
Minions Killed
134
0
Camps Cleared
0
350,803
Distance Traveled
497,304
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,703
741
34
7
0
103,167
0
L
Kuzenbo
2,670
534
3
1
0
42,116
0
L
Ullr
2,484
497
0
0
0
0
0
W
Loki
3,708
742
31
6
0
111,480
0
W
Agni
4,109
822
37
7
0
104,484
1
L
Thor
2,632
526
4
1
0
99,599
0
L
Merlin
3,062
612
20
4
0
105,921
0
W
Geb
3,819
764
5
1
0
105,717
2
W
Bellona
3,827
765
28
6
0
93,419
1
W
Izanami
3,886
777
33
7
0
82,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role