Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
HudryTurtle
Jing Wei
Level 16
God Stats
3W - 1L
1,767 SR
Queue Stats
37W - 28L
1,585 Elo+
Solo
Merlin
Merlin
SrGreYs
Merlin
Level 8
God Stats
9W - 8L
1,603 SR
Queue Stats
12W - 14L
1,287 Elo+
Solo
Chaac
Chaac
XtrnaldDemon
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,308 Elo+
Solo
Kukulkan
Kukulkan
qte233
Kukulkan
Level 14
God Stats
3W - 1L
1,622 SR
Queue Stats
11W - 18L
1,336 Elo+
Solo
Team Averages
Level 19
1,599 SR
1,403 Elo+

VS

Team Averages
Level 18
1,468 SR
1,445 Elo+
Discordia
Discordia
Bull3t1m3
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 41L
1,596 Elo+
Solo
Sun Wukong
Sun Wukong
Dorfo1
Sun Wukong
Level 28
God Stats
9W - 7L
1,619 SR
Queue Stats
47W - 46L
1,473 Elo+
Solo
Fenrir
Fenrir
Impopster
Fenrir
Level 5
God Stats
0W - 3L
1,158 SR
Queue Stats
8W - 20L
1,324 Elo+
Solo
Yemoja
Yemoja
TheWallbars
Yemoja
Level 28
God Stats
1W - 6L
1,334 SR
Queue Stats
31W - 41L
1,462 Elo+
Solo
Merlin
Merlin
jorojoro16
Merlin
Level 6
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 6L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 1 / 7
7,853
982
3,790
10,645
10,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
HudryTurtle
Jing Wei
14
2 / 1 / 4
8,108
1,014
9,942
6,397
1,988
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
SrGreYs
Merlin
14
1 / 3 / 4
7,429
929
5,312
4,196
1,358
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 0 / 5
8,181
1,023
11,798
9,446
7,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
qte233
Kukulkan
15
3 / 1 / 6
9,092
1,137
4,776
4,713
1,490
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

366

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bull3t1m3
Discordia
13
3 / 1 / 1
8,293
1,037
12,988
7,729
2,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Dorfo1
Sun Wukong
12
0 / 0 / 0
6,450
806
0
0
0
Fenrir
Impopster
Fenrir
13
2 / 6 / 1
7,674
959
7,640
13,128
9,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
13
0 / 2 / 2
7,555
944
4,219
12,468
8,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
jorojoro16
Merlin
12
1 / 1 / 0
7,305
913
5,701
6,425
2,347
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
10
Kills
6
6
Deaths
10
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
7
3.5
L
Discordia
Bull3t1m3
Discordia
3
1
1
3.5
L
Sun Wukong
Dorfo1
Sun Wukong
0
0
0
0
W
Jing Wei
HudryTurtle
Jing Wei
2
1
4
4
L
Fenrir
Impopster
Fenrir
2
6
1
0.42
W
Merlin
SrGreYs
Merlin
1
3
4
1
L
Yemoja
0
2
2
0.5
W
4
0
5
6.5
L
Merlin
jorojoro16
Merlin
1
1
0
1
W
Kukulkan
qte233
Kukulkan
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,618
Damage
30,548
35,397
Taken
39,750
22,829
Mitigated
23,024
6,141
Healing
4,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,790
942
0
684
10,645
10,283
0
6,098
4,547
9,344
0
L
Discordia
Bull3t1m3
Discordia
12,988
1,712
0
560
7,729
2,727
0
1,976
5,622
29,424
0
L
Sun Wukong
Dorfo1
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
HudryTurtle
Jing Wei
9,942
6,587
0
890
6,397
1,988
0
4,377
2,020
0
23,480
L
Fenrir
Impopster
Fenrir
7,640
2,731
0
883
13,128
9,638
0
4,238
8,497
0
15,354
W
Merlin
SrGreYs
Merlin
5,312
271
0
173
4,196
1,358
0
3,044
1,152
10,476
0
L
Yemoja
4,219
1,553
1,703
1,319
12,468
8,312
0
6,129
6,037
8,619
0
W
11,798
3,350
0
3,303
9,446
7,710
0
6,098
3,348
0
17,029
L
Merlin
jorojoro16
Merlin
5,701
413
0
166
6,425
2,347
0
1,535
4,675
14,665
0
W
Kukulkan
qte233
Kukulkan
4,776
492
0
1,091
4,713
1,490
0
3,291
1,422
31,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,663
Gold Earned
37,277
147
Minions Killed
85
7
Camps Cleared
3
795,105
Distance Traveled
598,763
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,853
982
16
2
3
159,031
1
L
Discordia
8,293
1,037
37
5
2
152,701
0
L
Sun Wukong
6,450
806
0
0
0
225
0
W
Jing Wei
8,108
1,014
30
4
3
159,867
1
L
Fenrir
7,674
959
20
3
1
148,320
0
W
Merlin
7,429
929
7
1
0
142,509
1
L
Yemoja
7,555
944
11
1
0
155,715
1
W
Chaac
8,181
1,023
5
1
0
163,039
0
L
Merlin
7,305
913
17
2
0
141,802
1
W
Kukulkan
9,092
1,137
89
11
1
170,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role