Player Matchup

Neith
Neith
Begonia227
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 19L
1,527 Elo+
Party 1
Olorun
Olorun
Helianthus227
Olorun
Level 25
God Stats
4W - 0L
1,891 SR
Queue Stats
132W - 38L
1,545 Elo+
Party 1
Thanatos
Thanatos
o_ShadowReaper_o
Thanatos
Level 27
God Stats
32W - 33L
1,556 SR
Queue Stats
94W - 121L
1,457 Elo+
Solo
Sol
Sol
theodysseyworld
Sol
Level 146
God Stats
26W - 12L
1,593 SR
Queue Stats
198W - 182L
1,512 Elo+
Party 1
Yemoja
Yemoja
zKoGez
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,274 Elo+
Solo
Team Averages
Level 43
1,608 SR
1,463 Elo+

VS

Team Averages
Level 19
1,411 SR
1,406 Elo+
Ymir
Ymir
Artëmisse
Ymir
Level 7
God Stats
0W - 2L
1,352 SR
Queue Stats
1W - 3L
1,298 Elo+
Solo
Agni
Agni
FAWxVeteran
Agni
Level 25
God Stats
0W - 3L
1,233 SR
Queue Stats
111W - 75L
1,502 Elo+
Solo
Ne Zha
Ne Zha
GoofyRapped
Ne Zha
Level 14
God Stats
31W - 37L
1,470 SR
Queue Stats
100W - 118L
1,433 Elo+
Solo
Mercury
Mercury
TsukiyamaSenpaii
Mercury
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,439 Elo+
Solo
Chernobog
Chernobog
theDarkAhriman
Chernobog
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
4 / 0 / 2
6,231
623
3,707
5,164
1,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
11 / 0 / 1
7,415
742
10,563
4,329
1,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 1 / 4
5,492
549
2,242
7,669
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 0
5,927
593
6,380
4,402
1,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
zKoGez
Yemoja
8
0 / 1 / 4
5,263
526
984
4,622
2,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,174
417
439
5,111
2,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 6 / 0
4,778
478
2,582
5,582
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
10
0 / 0 / 1
5,289
529
3,490
9,015
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 3 / 1
5,377
538
3,250
8,015
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
theDarkAhriman
Chernobog
7
1 / 5 / 0
4,241
424
2,619
6,194
1,638
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
3
3
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Neith
4
0
2
5
L
1
6
0
0.17
L
Ne Zha
0
0
1
0.5
W
11
0
1
11.5
L
1
3
1
0.5
W
1
1
4
3
L
Chernobog
theDarkAhriman
Chernobog
1
5
0
0.2
W
1
1
0
1
W
Yemoja
zKoGez
Yemoja
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,876
Damage
12,380
26,186
Taken
33,917
9,288
Mitigated
11,768
13,157
Healing
9,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
439
283
0
166
5,111
2,348
0
3,002
2,109
4,354
0
W
Neith
3,707
1,324
0
1,951
5,164
1,444
1,125
277
4,810
0
40,082
L
2,582
248
0
330
5,582
1,589
0
2,328
3,254
22,684
0
L
Ne Zha
3,490
407
0
4,032
9,015
3,864
0
5,626
3,389
0
29,327
W
10,563
5,365
86
1,121
4,329
1,934
1,600
1,496
2,675
44,094
4,187
L
3,250
1,745
0
3,951
8,015
2,329
0
2,911
5,104
0
29,847
W
2,242
320
0
6,189
7,669
2,081
0
58
7,444
0
24,008
L
Chernobog
theDarkAhriman
Chernobog
2,619
1,693
0
743
6,194
1,638
0
2,049
4,145
0
13,285
W
6,380
1,825
0
2,402
4,402
1,327
128
0
3,824
29,168
3,263
W
Yemoja
zKoGez
Yemoja
984
287
613
795
4,622
2,502
994
856
3,501
7,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,328
Gold Earned
23,859
310
Minions Killed
217
0
Camps Cleared
0
864,694
Distance Traveled
946,015
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,174
417
10
1
0
192,018
0
W
Neith
6,231
623
77
8
0
168,797
3
L
Agni
4,778
478
54
5
0
160,773
2
L
Ne Zha
5,289
529
62
6
0
214,587
2
W
Olorun
7,415
742
91
9
0
171,423
2
L
Mercury
5,377
538
71
7
0
208,709
2
W
Thanatos
5,492
549
58
6
0
209,433
2
L
Chernobog
4,241
424
20
2
0
169,928
0
W
Sol
5,927
593
71
7
0
157,702
0
W
Yemoja
5,263
526
13
1
0
157,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role