Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Galmond
Charybdis
Level 123
God Stats
3W - 2L
1,526 SR
Queue Stats
26W - 32L
1,481 Elo+
Party 2
Zhong Kui
Zhong Kui
Offissadown
Zhong Kui
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,443 Elo+
Party 1
Horus
Horus
equalizzer00
Horus
Level 46
God Stats
8W - 3L
1,500 SR
Queue Stats
165W - 174L
1,453 Elo+
Solo
Eset
Eset
tech19931
Eset
Level 101
God Stats
3W - 1L
1,297 SR
Queue Stats
19W - 25L
1,386 Elo+
Party 2
Team Averages
Level 99
1,464 SR
1,453 Elo+

VS

Team Averages
Level 85
1,496 SR
1,472 Elo+
Hercules
Hercules
GeneralTensei
Hercules
Level 124
God Stats
3W - 2L
1,329 SR
Queue Stats
465W - 425L
1,484 Elo+
Party 3
Erlang Shen
Erlang Shen
Sançar
Erlang Shen
Level 54
God Stats
5W - 8L
1,463 SR
Queue Stats
110W - 83L
1,525 Elo+
Solo
Medusa
Medusa
SeaWitchCalypso
Medusa
Level 68
God Stats
59W - 49L
1,502 SR
Queue Stats
481W - 464L
1,483 Elo+
Solo
Geb
Geb
Viskmannen89
Geb
Level 40
God Stats
32W - 24L
1,598 SR
Queue Stats
153W - 161L
1,421 Elo+
Solo
Ra
Ra
rolba20
Ra
Level 138
God Stats
2W - 7L
1,589 SR
Queue Stats
329W - 306L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
13 / 2 / 4
10,501
656
15,234
14,698
7,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Galmond
Charybdis
15
3 / 0 / 9
8,911
557
10,116
10,606
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Offissadown
Zhong Kui
14
0 / 1 / 9
8,909
557
6,953
9,779
10,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 1 / 12
8,233
515
5,510
12,575
9,447
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
14
8 / 3 / 8
9,876
617
14,358
8,701
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GeneralTensei
Hercules
14
3 / 4 / 2
8,780
549
8,807
15,390
5,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Sançar
Erlang Shen
13
0 / 4 / 0
7,285
455
4,246
15,783
10,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 2
6,781
424
3,576
8,213
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 4 / 1
6,731
421
3,333
14,112
10,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 8 / 2
8,149
509
7,942
14,991
4,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
24
Kills
6
7
Deaths
24
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
13
2
4
7.5
W
Charybdis
Galmond
Charybdis
3
0
9
7.5
L
Hercules
GeneralTensei
Hercules
3
4
2
1
W
Zhong Kui
Offissadown
Zhong Kui
0
1
9
4.5
L
Erlang Shen
Sançar
Erlang Shen
0
4
0
0
L
0
4
2
0.25
L
1
4
1
0.38
W
0
1
12
6
L
2
8
2
0.38
W
Eset
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,171
Damage
27,904
56,359
Taken
68,489
34,814
Mitigated
33,759
32,440
Healing
20,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
15,234
5,323
0
12,905
14,698
7,707
1,970
2,089
12,609
0
61,913
W
Charybdis
Galmond
Charybdis
10,116
5,654
0
5,126
10,606
3,698
5,093
1,930
8,676
0
70,009
L
Hercules
GeneralTensei
Hercules
8,807
2,396
0
5,205
15,390
5,450
0
3,508
11,517
0
43,875
W
Zhong Kui
Offissadown
Zhong Kui
6,953
925
0
5,279
9,779
10,502
1,189
1,338
8,441
46,568
0
L
Erlang Shen
Sançar
Erlang Shen
4,246
1,589
0
4,191
15,783
10,771
816
6,694
8,802
0
35,394
L
3,576
1,212
0
1,485
8,213
2,055
639
3,333
4,648
0
39,663
L
3,333
490
0
3,631
14,112
10,537
0
1,751
12,120
14,290
0
W
5,510
2,468
2,279
4,125
12,575
9,447
527
3,653
8,922
0
26,121
L
7,942
1,015
796
4,960
14,991
4,946
0
5,349
9,075
57,709
0
W
Eset
14,358
1,464
1,363
1,363
8,701
3,460
1,688
2,327
6,374
54,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,430
Gold Earned
37,726
418
Minions Killed
324
0
Camps Cleared
0
1,593,911
Distance Traveled
1,428,857
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,501
656
89
6
0
343,770
4
W
Charybdis
8,911
557
110
7
0
303,449
4
L
Hercules
8,780
549
84
5
0
317,350
7
W
Zhong Kui
8,909
557
84
5
0
303,378
3
L
Erlang Shen
7,285
455
57
4
0
268,818
2
L
Medusa
6,781
424
68
4
0
243,346
1
L
Geb
6,731
421
14
1
0
317,843
4
W
Horus
8,233
515
44
3
0
334,598
3
L
Ra
8,149
509
101
6
0
281,500
3
W
Eset
9,876
617
91
6
0
308,716
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role