Player Matchup

Bastet
Bastet
HiImAtlas
Bastet
Level 82
God Stats
1W - 1L
1,590 SR
Queue Stats
34W - 16L
1,704 Elo+
Party 2
Yemoja
Yemoja
Tommylool
Yemoja
Level 86
God Stats
5W - 5L
1,381 SR
Queue Stats
148W - 153L
1,417 Elo+
Party 2
Chiron
Chiron
cfiipa
Chiron
Level 121
God Stats
5W - 3L
1,470 SR
Queue Stats
7W - 6L
1,473 Elo+
Party 2
He Bo
He Bo
codixe7
He Bo
Level 121
God Stats
14W - 16L
1,494 SR
Queue Stats
95W - 90L
1,457 Elo+
Solo
Achilles
Achilles
rdragonball
Achilles
Level 56
God Stats
1W - 1L
1,429 SR
Queue Stats
111W - 118L
1,435 Elo+
Party 2
Team Averages
Level 93
1,473 SR
1,497 Elo+

VS

Team Averages
Level 96
1,560 SR
1,544 Elo+
Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DailyDelay
Ah Muzen Cab
Level 127
God Stats
106W - 84L
1,594 SR
Queue Stats
151W - 156L
1,494 Elo+
Solo
Ymir
Ymir
MolliYx
Ymir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,700 Elo+
Party 1
Olorun
Olorun
andrea1986dainnl
Olorun
Level 67
God Stats
3W - 2L
1,707 SR
Queue Stats
309W - 322L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
HiImAtlas
Bastet
12
7 / 1 / 1
7,125
648
7,925
8,036
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yemoja
Tommylool
Yemoja
8
0 / 0 / 3
5,346
486
3,194
2,527
1,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
cfiipa
Chiron
10
1 / 0 / 1
5,360
487
2,259
4,292
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

He Bo
codixe7
He Bo
10
3 / 5 / 2
6,076
552
5,595
6,346
1,938
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
rdragonball
Achilles
10
0 / 2 / 1
6,087
553
4,434
9,098
7,023
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
3 / 2 / 1
6,707
610
1,881
7,715
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bellona
 
Bellona
11
2 / 1 / 1
6,685
608
6,260
6,653
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
DailyDelay
Ah Muzen Cab
10
0 / 1 / 0
5,997
545
2,342
3,562
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
MolliYx
Ymir
8
1 / 4 / 2
5,645
513
2,542
11,543
6,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 2
6,091
554
4,301
7,482
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
11
Kills
8
8
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
2
1
1.75
L
Bellona
 
Bellona
2
1
1
2.5
L
Ah Muzen Cab
DailyDelay
Ah Muzen Cab
0
1
0
0
W
Bastet
HiImAtlas
Bastet
7
1
1
7.5
L
Ymir
MolliYx
Ymir
1
4
2
0.5
W
Yemoja
Tommylool
Yemoja
0
0
3
1.5
L
2
3
2
1
W
Chiron
cfiipa
Chiron
1
0
1
1.5
W
He Bo
codixe7
He Bo
3
5
2
0.8
W
Achilles
rdragonball
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,407
Damage
17,326
30,299
Taken
36,955
14,215
Mitigated
18,713
12,773
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,881
745
0
3,055
7,715
2,330
0
813
6,902
0
32,914
L
Bellona
 
Bellona
6,260
2,639
0
2,440
6,653
5,794
0
915
5,738
0
36,483
L
Ah Muzen Cab
DailyDelay
Ah Muzen Cab
2,342
902
0
1,645
3,562
1,227
920
1,423
2,139
0
37,346
W
Bastet
HiImAtlas
Bastet
7,925
2,550
0
4,092
8,036
2,519
0
2,469
5,345
0
38,424
L
Ymir
MolliYx
Ymir
2,542
906
0
1,946
11,543
6,409
81
4,385
7,158
13,479
0
W
Yemoja
Tommylool
Yemoja
3,194
692
791
1,288
2,527
1,757
442
38
2,489
15,795
0
L
4,301
1,881
210
2,687
7,482
2,953
330
2,326
5,156
30,396
3,727
W
Chiron
cfiipa
Chiron
2,259
575
355
2,912
4,292
978
782
919
3,373
0
27,508
W
He Bo
codixe7
He Bo
5,595
358
0
370
6,346
1,938
0
2,823
3,391
30,680
0
W
Achilles
rdragonball
Achilles
4,434
783
0
2,965
9,098
7,023
200
0
9,098
5,123
26,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,994
Gold Earned
31,125
305
Minions Killed
323
0
Camps Cleared
0
1,013,481
Distance Traveled
1,059,737
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,707
610
75
7
0
261,144
2
L
Bellona
6,685
608
82
7
0
219,698
5
L
Ah Muzen Cab
5,997
545
78
7
0
197,136
5
W
Bastet
7,125
648
76
7
0
247,224
5
L
Ymir
5,645
513
24
2
0
189,440
0
W
Yemoja
5,346
486
28
3
0
189,043
4
L
Olorun
6,091
554
64
6
0
192,319
3
W
Chiron
5,360
487
67
6
0
197,875
4
W
He Bo
6,076
552
60
5
0
176,230
2
W
Achilles
6,087
553
74
7
0
203,109
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role