Player Matchup

Yemoja
Yemoja
Channboyy
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
King Arthur
King Arthur
MagnusKriger
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
OffMage 215509
Gilgamesh
Level 23
God Stats
11W - 10L
1,509 SR
Queue Stats
33W - 37L
1,390 Elo+
Solo
Medusa
Medusa
pc420gamer69
Medusa
Level 17
God Stats
1W - 1L
1,451 SR
Queue Stats
11W - 19L
1,218 Elo+
Solo
Tiamat
Tiamat
suntzuii
Tiamat
Level 29
God Stats
6W - 10L
1,444 SR
Queue Stats
89W - 99L
1,424 Elo+
Solo
Team Averages
Level 15
1,481 SR
1,407 Elo+

VS

Team Averages
Level 20
1,519 SR
1,399 Elo+
Zeus
Zeus
 
Zeus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Othagou
Vulcan
Level 18
God Stats
4W - 4L
1,442 SR
Queue Stats
31W - 49L
1,381 Elo+
Solo
Kali
Kali
TupapaAgusano69
Kali
Level 25
God Stats
34W - 47L
1,551 SR
Queue Stats
90W - 117L
1,385 Elo+
Solo
Chaac
Chaac
WiBstockey
Chaac
Level 28
God Stats
15W - 22L
1,353 SR
Queue Stats
121W - 134L
1,296 Elo+
Solo
Ares
Ares
wilengreat
Ares
Level 15
God Stats
2W - 0L
1,748 SR
Queue Stats
4W - 4L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Channboyy
Yemoja
6
0 / 3 / 2
4,276
535
1,116
5,316
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
MagnusKriger
King Arthur
1
0 / 0 / 0
3,090
386
0
30
6
Gilgamesh
OffMage 215509
Gilgamesh
7
3 / 3 / 2
4,879
610
2,109
5,503
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
7
4 / 1 / 2
5,092
637
3,726
4,095
1,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
suntzuii
Tiamat
7
0 / 4 / 0
4,120
515
588
3,882
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
4 / 3 / 2
5,281
660
5,810
4,511
1,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
Othagou
Vulcan
1
0 / 0 / 0
3,075
384
0
0
0
8
4 / 2 / 3
5,299
662
3,040
6,047
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
9
3 / 0 / 1
5,167
646
1,715
3,563
1,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
0 / 2 / 4
4,099
512
2,085
4,201
2,457
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
11
11
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
3
2
1.67
L
Yemoja
Channboyy
Yemoja
0
3
2
0.33
L
King Arthur
MagnusKriger
King Arthur
0
0
0
0
L
Gilgamesh
OffMage 215509
Gilgamesh
3
3
2
1.33
W
Vulcan
Othagou
Vulcan
0
0
0
0
W
4
2
3
2.75
W
Chaac
3
0
1
3.5
L
Medusa
4
1
2
5
L
Tiamat
suntzuii
Tiamat
0
4
0
0
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,539
Damage
12,650
18,826
Taken
18,322
6,422
Mitigated
7,485
3,731
Healing
5,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,810
1,870
0
1,585
4,511
1,560
718
519
3,992
24,045
3,987
L
Yemoja
Channboyy
Yemoja
1,116
447
260
688
5,316
2,714
63
3,361
1,869
4,570
0
L
King Arthur
MagnusKriger
King Arthur
0
0
0
0
30
6
0
0
30
0
0
L
Gilgamesh
OffMage 215509
Gilgamesh
2,109
765
0
1,238
5,503
1,679
0
1,871
3,589
0
16,490
W
Vulcan
Othagou
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
3,040
897
0
2,347
6,047
1,739
385
320
5,689
0
17,089
W
Chaac
1,715
199
0
1,519
3,563
1,729
87
182
3,333
0
23,645
L
Medusa
3,726
1,705
0
935
4,095
1,204
909
2,146
1,863
0
19,766
L
Tiamat
suntzuii
Tiamat
588
51
0
610
3,882
819
388
0
3,763
15,862
0
W
2,085
530
0
198
4,201
2,457
214
597
3,604
5,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,457
Gold Earned
22,921
116
Minions Killed
148
0
Camps Cleared
0
584,903
Distance Traveled
582,245
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,281
660
45
6
0
139,966
0
L
Yemoja
4,276
535
9
1
0
138,402
2
L
King Arthur
3,090
386
0
0
0
27,670
0
L
Gilgamesh
4,879
610
32
4
0
160,048
1
W
Vulcan
3,075
384
0
0
0
836
0
W
Kali
5,299
662
44
6
0
159,447
0
W
Chaac
5,167
646
49
6
0
143,925
3
L
Medusa
5,092
637
44
6
0
131,891
0
L
Tiamat
4,120
515
31
4
0
126,892
0
W
Ares
4,099
512
10
1
0
138,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role