Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AupoDiv
Discordia
Level 105
God Stats
3W - 1L
1,844 SR
Queue Stats
175W - 181L
1,552 Elo+
Solo
Tiamat
Tiamat
DoYouEvenTyrM8
Tiamat
Level 46
God Stats
3W - 6L
1,596 SR
Queue Stats
194W - 205L
1,528 Elo+
Solo
Geb
Geb
Dr3aDSouL
Geb
Level 160
God Stats
5W - 3L
1,675 SR
Queue Stats
659W - 618L
1,541 Elo+
Solo
Nu Wa
Nu Wa
midna991
Nu Wa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 74L
1,509 Elo+
Solo
Team Averages
Level 118
1,623 SR
1,526 Elo+

VS

Team Averages
Level 141
1,467 SR
1,517 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
HandOfJustice666
Jormungandr
Level 158
God Stats
1W - 1L
1,296 SR
Queue Stats
151W - 121L
1,552 Elo+
Party 1
Tiamat
Tiamat
fokionas
Tiamat
Level 160
God Stats
11W - 12L
1,536 SR
Queue Stats
591W - 484L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
8 / 5 / 5
8,743
874
9,952
9,128
6,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
AupoDiv
Discordia
8
0 / 3 / 5
6,072
607
2,960
3,013
1,299
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 8
8,469
847
8,400
9,704
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 8
7,620
762
5,236
11,743
12,670
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
midna991
Nu Wa
13
2 / 5 / 6
7,520
752
6,380
6,559
2,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
5 / 4 / 7
9,125
913
8,897
7,697
2,934
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
 
Sobek
15
2 / 2 / 14
8,675
868
5,630
10,511
10,949
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
 
The Morrigan
13
2 / 5 / 9
8,289
829
3,850
5,275
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
HandOfJustice666
Jormungandr
15
6 / 2 / 12
9,291
929
10,464
11,255
10,169
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
fokionas
Tiamat
16
8 / 2 / 11
9,742
974
7,614
10,239
9,801
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
76
14
Kills
23
23
Deaths
15
32
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
8
5
5
2.1
W
Ah Muzen Cab
 
Ah Muzen Cab
5
4
7
2.13
W
Sobek
 
Sobek
2
2
14
4.5
W
The Morrigan
 
The Morrigan
2
5
9
1.3
L
Discordia
AupoDiv
Discordia
0
3
5
0.83
L
3
4
8
1.75
L
1
6
8
0.83
W
Jormungandr
HandOfJustice666
Jormungandr
6
2
12
6
W
Tiamat
fokionas
Tiamat
8
2
11
6.75
L
Nu Wa
midna991
Nu Wa
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,928
Damage
36,455
40,147
Taken
44,977
29,942
Mitigated
35,946
7,282
Healing
20,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,952
1,450
37
1,742
9,128
6,968
0
6,305
2,737
0
19,624
W
Ah Muzen Cab
 
Ah Muzen Cab
8,897
3,310
1,185
1,814
7,697
2,934
2,289
4,260
3,327
0
17,807
W
Sobek
 
Sobek
5,630
30
2,163
3,941
10,511
10,949
411
4,464
5,882
15,054
0
W
The Morrigan
 
The Morrigan
3,850
398
487
670
5,275
2,093
245
3,359
1,607
16,655
0
L
Discordia
AupoDiv
Discordia
2,960
588
355
187
3,013
1,299
0
2,901
92
6,655
0
L
8,400
584
0
3,829
9,704
6,182
0
7,650
1,955
18,410
0
L
5,236
655
0
368
11,743
12,670
0
6,376
5,301
10,838
0
W
Jormungandr
HandOfJustice666
Jormungandr
10,464
1,802
1,183
3,054
11,255
10,169
825
4,923
6,050
24,216
0
W
Tiamat
fokionas
Tiamat
7,614
874
1,782
4,644
10,239
9,801
787
4,957
5,135
17,594
0
L
Nu Wa
midna991
Nu Wa
6,380
1,446
237
527
6,559
2,823
0
4,025
2,504
22,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
45,122
115
Minions Killed
128
0
Camps Cleared
0
750,753
Distance Traveled
927,983
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,743
874
23
2
0
157,655
0
W
Ah Muzen Cab
9,125
913
18
2
0
192,894
1
W
Sobek
8,675
868
11
1
0
204,066
0
W
The Morrigan
8,289
829
40
4
0
156,364
0
L
Discordia
6,072
607
7
1
0
105,183
0
L
Tiamat
8,469
847
41
4
0
179,194
1
L
Geb
7,620
762
13
1
0
166,898
1
W
Jormungandr
9,291
929
29
3
0
178,659
0
W
Tiamat
9,742
974
30
3
0
196,000
0
L
Nu Wa
7,520
752
31
3
0
141,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role