Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Cutuculo
Janus
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 4L
1,843 Elo+
Party 2
Izanami
Izanami
Thay06
Izanami
Level 26
God Stats
3W - 4L
1,286 SR
Queue Stats
32W - 18L
1,556 Elo+
Party 2
Thanatos
Thanatos
lefacaliente
Thanatos
Level 65
God Stats
5W - 2L
1,635 SR
Queue Stats
108W - 106L
1,528 Elo+
Party 2
Ymir
Ymir
xXSolemXx
Ymir
Level 109
God Stats
11W - 4L
1,701 SR
Queue Stats
250W - 108L
1,734 Elo+
Party 2
Team Averages
Level 73
1,524 SR
1,632 Elo+

VS

Team Averages
Level 57
1,444 SR
1,367 Elo+
Nu Wa
Nu Wa
Alle1Koch
Nu Wa
Level 63
God Stats
4W - 16L
1,350 SR
Queue Stats
44W - 101L
1,253 Elo+
Party 3
Pele
Pele
MrAvade
Pele
Level 87
God Stats
4W - 8L
1,302 SR
Queue Stats
158W - 179L
1,300 Elo+
Party 1
Cthulhu
Cthulhu
SneakSnekk
Cthulhu
Level 29
God Stats
9W - 13L
1,403 SR
Queue Stats
120W - 132L
1,396 Elo+
Party 3
Rama
Rama
Ttsunami
Rama
Level 77
God Stats
32W - 22L
1,703 SR
Queue Stats
176W - 172L
1,491 Elo+
Solo
Tsukuyomi
Tsukuyomi
blablabla1909
Tsukuyomi
Level 28
God Stats
5W - 8L
1,461 SR
Queue Stats
107W - 125L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
8 / 0 / 3
8,026
730
8,421
6,623
4,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Cutuculo
Janus
14
7 / 0 / 2
7,895
718
6,197
3,600
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Thay06
Izanami
11
0 / 1 / 3
6,134
558
3,093
5,310
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
lefacaliente
Thanatos
10
5 / 0 / 2
6,337
576
3,927
6,328
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
10
3 / 1 / 6
6,397
582
3,161
7,237
3,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alle1Koch
Nu Wa
9
0 / 4 / 0
5,204
473
3,179
7,000
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
MrAvade
Pele
7
1 / 7 / 0
4,980
453
2,717
9,106
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SneakSnekk
Cthulhu
8
0 / 3 / 2
4,915
447
2,365
6,171
3,369
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
8
1 / 2 / 0
4,883
444
3,990
5,563
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
blablabla1909
Tsukuyomi
8
0 / 7 / 0
4,770
434
2,010
6,946
2,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
23
Kills
2
2
Deaths
23
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
0
3
9.5
L
Nu Wa
Alle1Koch
Nu Wa
0
4
0
0
W
Janus
Cutuculo
Janus
7
0
2
8
L
Pele
MrAvade
Pele
1
7
0
0.14
L
Cthulhu
SneakSnekk
Cthulhu
0
3
2
0.33
W
Izanami
Thay06
Izanami
0
1
3
1.5
L
Rama
1
2
0
0.5
L
Tsukuyomi
blablabla1909
Tsukuyomi
0
7
0
0
W
Thanatos
lefacaliente
Thanatos
5
0
2
6
W
Ymir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
14,261
29,098
Taken
34,786
12,002
Mitigated
12,091
14,175
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,421
2,588
0
2,781
6,623
4,264
294
402
5,794
3,583
40,612
L
Nu Wa
Alle1Koch
Nu Wa
3,179
483
0
1,231
7,000
2,395
0
3,706
3,080
29,534
0
W
Janus
Cutuculo
Janus
6,197
574
0
725
3,600
1,133
0
793
2,807
60,182
0
L
Pele
MrAvade
Pele
2,717
519
0
2,210
9,106
2,253
0
2,981
6,047
0
18,350
L
Cthulhu
SneakSnekk
Cthulhu
2,365
621
0
1,656
6,171
3,369
0
1,760
4,385
15,565
0
W
Izanami
Thay06
Izanami
3,093
1,759
0
1,819
5,310
1,454
345
1,574
3,736
0
36,852
L
Rama
3,990
3,295
0
1,944
5,563
1,391
0
830
4,733
0
26,457
L
Tsukuyomi
blablabla1909
Tsukuyomi
2,010
320
0
871
6,946
2,683
0
394
6,552
0
17,824
W
Thanatos
lefacaliente
Thanatos
3,927
1,439
0
5,528
6,328
1,678
0
836
5,492
0
36,751
W
Ymir
3,161
1,082
1,112
2,210
7,237
3,473
0
1,939
5,257
21,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,789
Gold Earned
24,752
408
Minions Killed
217
0
Camps Cleared
0
1,141,649
Distance Traveled
941,737
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,026
730
103
9
0
246,356
3
L
Nu Wa
5,204
473
56
5
0
177,397
0
W
Janus
7,895
718
126
11
0
227,310
0
L
Pele
4,980
453
44
4
0
207,866
0
L
Cthulhu
4,915
447
26
2
0
181,902
3
W
Izanami
6,134
558
91
8
0
199,461
2
L
Rama
4,883
444
55
5
0
189,037
4
L
Tsukuyomi
4,770
434
36
3
0
185,535
2
W
Thanatos
6,337
576
60
5
0
245,555
3
W
Ymir
6,397
582
28
3
0
222,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role