Player Matchup

Nike
Nike
 
Nike
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AstralHarbinger
Ganesha
Level 140
God Stats
8W - 7L
1,631 SR
Queue Stats
371W - 376L
1,546 Elo+
Solo
Tiamat
Tiamat
ItsLowgan
Tiamat
Level 87
God Stats
1W - 0L
1,608 SR
Queue Stats
6W - 5L
1,487 Elo+
Solo
Da Ji
Da Ji
KSidew1nder9
Da Ji
Level 36
God Stats
22W - 19L
1,547 SR
Queue Stats
37W - 47L
1,423 Elo+
Solo
Chiron
Chiron
wyteremy
Chiron
Level 119
God Stats
17W - 18L
1,350 SR
Queue Stats
70W - 62L
1,385 Elo+
Solo
Team Averages
Level 108
1,527 SR
1,468 Elo+

VS

Team Averages
Level 76
1,612 SR
1,415 Elo+
Tyr
Tyr
BradDJ97playing
Tyr
Level 138
God Stats
11W - 12L
1,556 SR
Queue Stats
271W - 306L
1,430 Elo+
Solo
Ao Kuang
Ao Kuang
GreenGenie5629
Ao Kuang
Level 39
God Stats
155W - 148L
1,483 SR
Queue Stats
516W - 546L
1,367 Elo+
Solo
Chang'e
Chang'e
Lizbita
Chang'e
Level 39
God Stats
21W - 16L
1,475 SR
Queue Stats
75W - 101L
1,376 Elo+
Solo
Cerberus
Cerberus
NinjaThunder86
Cerberus
Level 42
God Stats
0W - 1L
1,724 SR
Queue Stats
14W - 30L
1,211 Elo+
Solo
Achilles
Achilles
Simply Fern
Achilles
Level 122
God Stats
9W - 4L
1,822 SR
Queue Stats
113W - 70L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
3 / 3 / 9
10,522
1,052
10,158
16,775
14,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
0 / 1 / 14
9,893
989
11,577
6,943
5,047
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
ItsLowgan
Tiamat
16
4 / 4 / 9
10,194
1,019
14,415
12,546
8,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 3 / 10
10,478
1,048
10,769
13,149
5,623
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
wyteremy
Chiron
17
7 / 4 / 6
10,650
1,065
17,093
12,832
4,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

246

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 6
10,400
1,040
6,547
12,731
11,910
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
16
5 / 2 / 4
10,473
1,047
12,855
9,622
3,568
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Lizbita
Chang'e
16
0 / 6 / 7
9,326
933
7,388
10,525
8,082
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cerberus
16
1 / 7 / 9
9,570
957
9,906
19,025
19,706
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
Simply Fern
Achilles
16
5 / 2 / 8
10,684
1,068
18,027
18,604
22,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
49
18
Kills
15
15
Deaths
18
48
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
3
9
2.5
W
0
1
14
7
L
4
1
6
7
L
Ao Kuang
5
2
4
3.5
W
Tiamat
ItsLowgan
Tiamat
4
4
9
2.13
W
4
3
10
3
L
Chang'e
Lizbita
Chang'e
0
6
7
0.58
L
Cerberus
1
7
9
0.79
L
Achilles
Simply Fern
Achilles
5
2
8
4.5
W
Chiron
wyteremy
Chiron
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,012
Damage
54,723
62,245
Taken
70,507
38,966
Mitigated
65,544
11,224
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
10,158
1,616
1,152
2,864
16,775
14,913
0
8,629
8,146
0
21,621
W
11,577
385
0
0
6,943
5,047
0
3,623
3,320
24,294
0
L
6,547
677
0
1,075
12,731
11,910
0
4,984
7,747
0
20,230
L
Ao Kuang
12,855
4,766
0
1,963
9,622
3,568
0
2,065
7,557
24,210
0
W
Tiamat
ItsLowgan
Tiamat
14,415
1,561
194
2,333
12,546
8,705
0
5,912
6,634
31,995
0
W
10,769
3,820
0
2,158
13,149
5,623
0
8,722
4,427
0
26,868
L
Chang'e
Lizbita
Chang'e
7,388
1,066
3,240
2,230
10,525
8,082
0
5,257
5,268
28,710
0
L
Cerberus
9,906
1,203
39
5,179
19,025
19,706
0
6,005
13,020
25,905
0
L
Achilles
Simply Fern
Achilles
18,027
5,245
0
944
18,604
22,278
0
7,850
10,754
8,251
22,441
W
Chiron
wyteremy
Chiron
17,093
7,865
717
1,806
12,832
4,678
0
7,127
5,692
193
29,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,737
Gold Earned
50,453
151
Minions Killed
190
7
Camps Cleared
8
961,393
Distance Traveled
944,210
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,522
1,052
26
3
2
190,266
3
W
Ganesha
9,893
989
7
1
0
209,536
0
L
Tyr
10,400
1,040
33
3
1
205,455
0
L
Ao Kuang
10,473
1,047
14
1
5
169,150
0
W
Tiamat
10,194
1,019
46
5
0
190,627
0
W
Da Ji
10,478
1,048
42
4
4
178,690
2
L
Chang'e
9,326
933
52
5
1
180,814
0
L
Cerberus
9,570
957
55
6
0
175,073
2
L
Achilles
10,684
1,068
36
4
1
213,718
0
W
Chiron
10,650
1,065
30
3
1
192,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role