Player Matchup

Hun Batz
Hun Batz
Dark V25696
Hun Batz
Level 126
God Stats
7W - 7L
1,479 SR
Queue Stats
269W - 231L
1,544 Elo+
Party 3
Heimdallr
Heimdallr
PanPlatinum
Heimdallr
Level 41
God Stats
27W - 18L
1,504 SR
Queue Stats
36W - 33L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
ProMoves1
Nu Wa
Level 126
God Stats
9W - 7L
1,615 SR
Queue Stats
67W - 63L
1,563 Elo+
Party 1
Sol
Sol
ProperScrub
Sol
Level 21
God Stats
32W - 17L
1,598 SR
Queue Stats
200W - 147L
1,558 Elo+
Party 3
Geb
Geb
Star525
Geb
Level 115
God Stats
2W - 2L
1,416 SR
Queue Stats
86W - 87L
1,483 Elo+
Party 1
Team Averages
Level 86
1,522 SR
1,522 Elo+

VS

Team Averages
Level 64
1,565 SR
1,522 Elo+
Gilgamesh
Gilgamesh
MettkitBoy
Gilgamesh
Level 154
God Stats
13W - 9L
1,633 SR
Queue Stats
1,124W - 570L
1,674 Elo+
Party 4
Ra
Ra
ZaSwift
Ra
Level 36
God Stats
2W - 8L
1,424 SR
Queue Stats
111W - 112L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
bezahlter_balkon
Tsukuyomi
Level 39
God Stats
2W - 2L
1,650 SR
Queue Stats
243W - 90L
1,585 Elo+
Party 4
Anubis
Anubis
limitlessDREJK
Anubis
Level 29
God Stats
71W - 66L
1,541 SR
Queue Stats
95W - 108L
1,406 Elo+
Party 2
Izanami
Izanami
noxiousXANNY
Izanami
Level 62
God Stats
152W - 130L
1,578 SR
Queue Stats
267W - 286L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dark V25696
Hun Batz
12
4 / 3 / 4
7,580
583
5,871
9,848
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
PanPlatinum
Heimdallr
13
6 / 1 / 3
7,201
554
6,284
3,872
1,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
ProMoves1
Nu Wa
13
3 / 1 / 6
7,757
597
7,561
4,987
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,470
498
5,538
10,286
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Geb
12
2 / 1 / 8
7,178
552
5,988
8,954
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MettkitBoy
Gilgamesh
13
3 / 3 / 1
7,691
592
6,016
10,272
3,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 1
5,941
457
3,402
8,740
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
16
5 / 1 / 2
8,940
688
9,300
11,431
5,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 0
7,441
572
1,640
7,799
2,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
noxiousXANNY
Izanami
12
1 / 3 / 0
6,748
519
3,998
7,395
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
15
Kills
9
9
Deaths
15
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Dark V25696
Hun Batz
4
3
4
2
L
Gilgamesh
MettkitBoy
Gilgamesh
3
3
1
1.17
W
Heimdallr
PanPlatinum
Heimdallr
6
1
3
7.5
W
Nu Wa
ProMoves1
Nu Wa
3
1
6
6
W
0
3
0
0
W
Geb
2
1
8
6
L
0
4
1
0.13
L
Tsukuyomi
5
1
2
6
L
0
4
0
0
L
Izanami
noxiousXANNY
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,242
Damage
24,356
37,947
Taken
45,637
14,513
Mitigated
16,809
14,578
Healing
20,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Dark V25696
Hun Batz
5,871
2,175
481
3,892
9,848
2,802
0
1,469
8,272
0
34,446
L
Gilgamesh
MettkitBoy
Gilgamesh
6,016
1,508
0
3,852
10,272
3,545
0
4,577
5,407
0
46,860
W
Heimdallr
PanPlatinum
Heimdallr
6,284
2,493
0
660
3,872
1,202
793
329
3,501
0
39,487
W
Nu Wa
ProMoves1
Nu Wa
7,561
650
0
1,241
4,987
1,284
601
678
4,275
42,892
0
W
5,538
1,438
0
5,454
10,286
3,329
0
0
9,389
36,579
4,465
W
Geb
5,988
901
0
2,850
8,954
5,896
0
2,162
6,484
26,740
0
L
3,402
556
455
2,932
8,740
2,557
60
3,975
4,667
31,941
0
L
Tsukuyomi
9,300
1,874
0
7,775
11,431
5,796
0
4,923
6,388
0
60,970
L
1,640
82
0
3,569
7,799
2,939
0
2,490
5,111
53,327
0
L
Izanami
noxiousXANNY
Izanami
3,998
2,823
0
2,189
7,395
1,972
77
1,848
5,449
0
49,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,186
Gold Earned
36,761
351
Minions Killed
511
0
Camps Cleared
0
1,296,437
Distance Traveled
1,290,141
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,580
583
73
6
0
287,346
5
L
Gilgamesh
7,691
592
95
7
0
280,731
0
W
Heimdallr
7,201
554
76
6
0
251,345
1
W
Nu Wa
7,757
597
86
7
0
252,717
4
W
Sol
6,470
498
86
7
0
225,760
3
W
Geb
7,178
552
30
2
0
279,269
2
L
Ra
5,941
457
53
4
0
248,547
3
L
Tsukuyomi
8,940
688
122
9
0
278,893
4
L
Anubis
7,441
572
115
9
0
232,934
2
L
Izanami
6,748
519
126
10
0
249,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role