Player Matchup

Cu Chulainn
Cu Chulainn
King6slaer
Cu Chulainn
Level 12
God Stats
7W - 10L
1,359 SR
Queue Stats
25W - 25L
1,299 Elo+
Party 1
Zeus
Zeus
TheHillway
Zeus
Level 27
God Stats
6W - 6L
1,453 SR
Queue Stats
71W - 88L
1,311 Elo+
Party 1
Ares
Ares
Utopianfr
Ares
Level 17
God Stats
22W - 13L
1,660 SR
Queue Stats
85W - 87L
1,535 Elo+
Solo
Neith
Neith
bmwmotorsport23
Neith
Level 3
God Stats
0W - 3L
1,284 SR
Queue Stats
1W - 8L
1,194 Elo+
Party 3
Hades
Hades
davidginori
Hades
Level 27
God Stats
8W - 14L
1,617 SR
Queue Stats
55W - 71L
1,329 Elo+
Party 3
Team Averages
Level 17
1,475 SR
1,333 Elo+

VS

Team Averages
Level 20
1,629 SR
1,483 Elo+
Cthulhu
Cthulhu
GFM_Zyklus
Cthulhu
Level 18
God Stats
20W - 9L
1,642 SR
Queue Stats
29W - 14L
1,578 Elo+
Party 2
Xbalanque
Xbalanque
KC_KurorU
Xbalanque
Level 28
God Stats
8W - 3L
1,673 SR
Queue Stats
100W - 72L
1,598 Elo+
Party 2
Geb
Geb
KC_zRayzenn
Geb
Level 24
God Stats
9W - 6L
1,689 SR
Queue Stats
62W - 42L
1,574 Elo+
Party 2
Hades
Hades
Young-Geselle
Hades
Level 27
God Stats
67W - 29L
1,690 SR
Queue Stats
102W - 69L
1,601 Elo+
Party 2
Nemesis
Nemesis
edtronics
Nemesis
Level 5
God Stats
1W - 0L
1,452 SR
Queue Stats
1W - 2L
1,062 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
King6slaer
Cu Chulainn
13
1 / 7 / 2
8,320
362
4,726
18,512
11,672
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 11 / 3
9,827
427
12,943
14,013
5,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
18
9 / 4 / 9
12,476
542
23,052
36,619
42,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 15 / 8
9,165
398
5,372
19,610
7,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 11 / 7
9,951
433
8,282
22,503
13,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GFM_Zyklus
Cthulhu
17
5 / 4 / 5
11,669
507
13,354
19,408
21,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
KC_KurorU
Xbalanque
20
15 / 1 / 6
13,953
607
29,069
17,756
8,300
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 5 / 20
11,937
519
11,122
20,798
23,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
22 / 5 / 5
13,439
584
34,968
25,651
16,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
edtronics
Nemesis
12
1 / 10 / 9
9,184
399
2,606
14,604
5,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
91
20
Kills
46
48
Deaths
25
29
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GFM_Zyklus
Cthulhu
5
4
5
1.88
W
Xbalanque
KC_KurorU
Xbalanque
15
1
6
18
W
3
5
20
2.6
L
Cu Chulainn
King6slaer
Cu Chulainn
1
7
2
0.29
L
5
11
3
0.59
L
Ares
9
4
9
3.38
W
22
5
5
4.9
L
1
15
8
0.33
L
4
11
7
0.68
W
Nemesis
edtronics
Nemesis
1
10
9
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,375
Damage
91,119
111,257
Taken
98,217
80,380
Mitigated
75,204
16,247
Healing
29,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GFM_Zyklus
Cthulhu
13,354
403
0
1,402
19,408
21,524
1,471
8,720
10,688
66,580
0
W
Xbalanque
KC_KurorU
Xbalanque
29,069
20,579
0
10,516
17,756
8,300
3,042
6,900
10,856
0
158,693
W
11,122
785
0
2,509
20,798
23,091
677
10,113
10,685
36,111
0
L
Cu Chulainn
King6slaer
Cu Chulainn
4,726
1,798
766
1,195
18,512
11,672
358
10,570
7,942
0
30,297
L
12,943
4,626
0
1,356
14,013
5,067
615
10,181
3,832
42,290
0
L
Ares
23,052
686
504
8,098
36,619
42,848
0
18,257
18,362
51,069
0
W
34,968
3,909
951
13,287
25,651
16,820
2,760
11,658
13,993
98,386
0
L
5,372
2,284
196
87
19,610
7,154
0
10,922
8,688
0
22,500
L
8,282
1,197
286
3,759
22,503
13,639
0
9,514
12,989
53,537
0
W
Nemesis
edtronics
Nemesis
2,606
1,068
0
1,084
14,604
5,469
690
6,935
7,669
0
17,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,739
Gold Earned
60,182
295
Minions Killed
576
0
Camps Cleared
0
1,697,563
Distance Traveled
1,958,037
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,669
507
141
6
0
356,610
2
W
Xbalanque
13,953
607
240
10
0
415,301
1
W
Geb
11,937
519
25
1
0
425,475
7
L
Cu Chulainn
8,320
362
49
2
0
377,007
0
L
Zeus
9,827
427
70
3
0
256,220
0
L
Ares
12,476
542
42
2
0
393,704
0
W
Hades
13,439
584
139
6
0
373,539
2
L
Neith
9,165
398
42
2
0
318,655
2
L
Hades
9,951
433
92
4
0
351,977
0
W
Nemesis
9,184
399
31
1
0
387,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role