Player Matchup

Chaac
Chaac
FATALMISTAKE777
Chaac
Level 160
God Stats
139W - 75L
1,752 SR
Queue Stats
464W - 295L
1,690 Elo+
Party 1
Cthulhu
Cthulhu
Xx Inpu xX
Cthulhu
Level 38
God Stats
4W - 6L
1,608 SR
Queue Stats
407W - 364L
1,458 Elo+
Party 1
Vulcan
Vulcan
dark warrior996
Vulcan
Level 61
God Stats
13W - 12L
1,526 SR
Queue Stats
95W - 83L
1,492 Elo+
Party 1
Team Averages
Level 86
1,629 SR
1,547 Elo+

VS

Team Averages
Level 40
1,537 SR
1,125 Elo+
Ares
Ares
Jerrinobyl
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,221 Elo+
Solo
Izanami
Izanami
alegato_botado
Izanami
Level 69
God Stats
0W - 1L
1,739 SR
Queue Stats
6W - 23L
1,156 Elo+
Party 2
Nox
Nox
draco-028
Nox
Level 39
God Stats
0W - 2L
1,371 SR
Queue Stats
0W - 10L
998 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,508
773
8,105
10,848
6,460
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Xx Inpu xX
Cthulhu
10
5 / 6 / 4
7,986
726
6,795
12,610
10,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 3 / 5
7,637
694
12,386
5,623
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 9
7,357
669
3,652
10,802
12,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
9 / 4 / 2
9,057
823
9,484
9,955
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 8 / 7
6,765
615
2,520
9,605
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
13
Kills
11
11
Deaths
13
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
1
1
9
5.5
W
Cthulhu
Xx Inpu xX
Cthulhu
5
6
4
1.17
L
9
4
2
2.5
W
3
3
5
1.83
L
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,286
Damage
15,656
29,081
Taken
30,362
18,950
Mitigated
21,029
5,636
Healing
1,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,105
460
0
4,173
10,848
6,460
361
1,972
8,806
0
33,817
L
3,652
249
143
688
10,802
12,093
0
7,364
3,438
9,005
0
W
Cthulhu
Xx Inpu xX
Cthulhu
6,795
430
0
0
12,610
10,522
13
2,019
10,477
15,289
0
L
9,484
5,306
0
457
9,955
4,379
0
5,487
4,468
0
29,966
W
12,386
3,901
252
1,211
5,623
1,968
545
2,212
3,311
26,589
0
L
2,520
189
0
190
9,605
4,557
0
6,720
2,885
10,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,131
Gold Earned
23,179
110
Minions Killed
73
7
Camps Cleared
3
668,219
Distance Traveled
562,203
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,508
773
56
5
6
237,371
1
L
Ares
7,357
669
11
1
0
207,828
1
W
Cthulhu
7,986
726
15
1
0
208,162
3
L
Izanami
9,057
823
44
4
3
192,390
1
W
Vulcan
7,637
694
39
4
1
222,686
2
L
Nox
6,765
615
18
2
0
161,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role