Player Matchup

Morgan Le Fay
Morgan Le Fay
REDEYE54321
Morgan Le Fay
Level 85
God Stats
10W - 7L
1,438 SR
Queue Stats
96W - 121L
1,383 Elo+
Party 1
Hel
Hel
Taffman96
Hel
Level 48
God Stats
2W - 0L
1,737 SR
Queue Stats
36W - 49L
1,396 Elo+
Party 1
Zhong Kui
Zhong Kui
The Big Beak
Zhong Kui
Level 106
God Stats
4W - 7L
1,290 SR
Queue Stats
99W - 109L
1,522 Elo+
Party 1
Team Averages
Level 80
1,488 SR
1,434 Elo+

VS

Team Averages
Level 65
1,469 SR
1,421 Elo+
Artemis
Artemis
ANASOFI_88
Artemis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 97L
1,423 Elo+
Solo
Kuzenbo
Kuzenbo
VoLDakoS
Kuzenbo
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 270L
1,434 Elo+
Solo
Merlin
Merlin
carry_my_to_dia
Merlin
Level 49
God Stats
5W - 9L
1,408 SR
Queue Stats
172W - 204L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
REDEYE54321
Morgan Le Fay
17
10 / 3 / 10
13,382
704
21,998
19,978
10,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 2 / 12
12,568
661
10,808
16,045
9,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
The Big Beak
Zhong Kui
17
6 / 1 / 15
12,980
683
20,492
22,733
20,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ANASOFI_88
Artemis
12
1 / 13 / 3
10,395
547
12,869
18,288
7,907
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
VoLDakoS
Kuzenbo
14
2 / 1 / 4
12,122
638
12,928
25,685
49,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 8 / 3
11,755
619
15,393
16,119
5,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
22
Kills
6
6
Deaths
22
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
ANASOFI_88
Artemis
1
13
3
0.19
W
Morgan Le Fay
REDEYE54321
Morgan Le Fay
10
3
10
5
W
6
2
12
6
W
Zhong Kui
The Big Beak
Zhong Kui
6
1
15
13.5
L
Kuzenbo
VoLDakoS
Kuzenbo
2
1
4
4
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,298
Damage
41,190
58,756
Taken
60,092
41,119
Mitigated
63,108
36,113
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
ANASOFI_88
Artemis
12,869
5,696
280
1,374
18,288
7,907
0
15,608
2,508
0
32,933
W
Morgan Le Fay
REDEYE54321
Morgan Le Fay
21,998
3,273
1,752
6,273
19,978
10,307
856
10,628
8,912
59,156
0
W
10,808
1,449
7,028
8,454
16,045
9,830
198
9,837
5,766
35,710
0
W
Zhong Kui
The Big Beak
Zhong Kui
20,492
2,342
0
12,606
22,733
20,982
1,601
7,622
14,745
65,796
0
L
Kuzenbo
VoLDakoS
Kuzenbo
12,928
5,142
339
6,497
25,685
49,307
632
22,253
2,733
20,918
0
L
15,393
198
0
1,422
16,119
5,894
410
14,594
1,266
54,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,930
Gold Earned
34,272
224
Minions Killed
156
9
Camps Cleared
4
930,017
Distance Traveled
867,069
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,395
547
43
2
1
251,500
3
W
Morgan Le Fay
13,382
704
87
5
1
306,175
1
W
Hel
12,568
661
44
2
4
314,149
0
W
Zhong Kui
12,980
683
93
5
4
309,693
7
L
Kuzenbo
12,122
638
10
1
0
348,283
3
L
Merlin
11,755
619
103
5
3
267,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role